Caves of Qud

Caves of Qud

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someonesilly Apr 19, 2021 @ 11:26am
psychometry from food kind of OP
I mean honestly a lot of food mutation stuff is borderline overpowered, but being able to get free schematics is a pretty insane thing to get from food early to mid game. (later I'm not sure, I only recently started playing with food but if there's no way to get higher levels of psychometry from food then higher tier items are effectively forbidden)

My suggestion would be to disallow the read history benefit if you obtain this mutation from food.
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Dr.Desty Nova Apr 19, 2021 @ 1:25pm 
Well, as you say, you only get low tier schematics like this. Remember it doesn't work for mod and you still need the apropiate tinker skill. Pretty sure you can't get high lvl psychometry with food. and even if you could get high level psychometry like that it would still need to reach crazy lvl to be able to read really op item

Also, you still need to get the parts for those free schematics and early to mid game it much harder to get some -4 -5 or even multiple -3 than some bannana so, that's that.

Also also, it only work on what you have so is it really that op to be able to build several of the measly item you already have if you rush your cooking skill to do that early ?

If you want op, play a chimera and spend your hard earned skill point on stuff like dual wield and dismember xd

so, psychometry from food, not op imho
Last edited by Dr.Desty Nova; Apr 19, 2021 @ 1:28pm
BoogieMan Apr 22, 2021 @ 1:19pm 
Getting the knowledge to build the items is like 1/8th of the ordeal. The rest is actually getting the bits to do so.
JRB May 8, 2021 @ 1:25pm 
Actually you can get all item schematics from food psychometry eventually, though it requires high ego and level. You only need Tinker I for this. (So there's almost no point in getting Tinker III if you have decent Ego. You will need it if you want the morphogenetic or fitted-with-suspensors mods, unless you're lucky enough to get those from water rituals.)

The in-game description of psychometry says that you need the appropriate Tinker skill for each schematic, but that is a lie.

There seems to be a minimum character level for each schematic. Examples: to learn SSoNW this way you need to be at least level 20; to learn timecube level 24. (I'm not sure whether these level restrictions also apply to non-food psychometry, but I guess they do.)

You also need to have a high enough mutation level; the ego bonus for mental mutations applies. SSoNW needs mutation level 11, timecube needs 13. Since food gives psychometry only at level 1-2, you'll need a bonus of at least 9 (ego 34) for SSoNW, or at least 11 (ego 38) for timecube.
Last edited by JRB; May 8, 2021 @ 3:34pm
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Date Posted: Apr 19, 2021 @ 11:26am
Posts: 3