Caves of Qud

Caves of Qud

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CHV Feb 12, 2024 @ 10:01am
Gain XP while dominating a creature
Currently, when dominating a creature, the main character doesn't gain any XP when killing other creatures. This doesn't make any sense to me (the main character is the one controlling and therefore learning things). Also It makes the domination ability almost useless because it wastes the possible XP. I'd suggest to give the XP (or part of it) to the main character while dominating a creature.

Amazing game anyways!
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Showing 1-4 of 4 comments
I blame Earthshaker (Banned) Feb 12, 2024 @ 10:14am 
The game also doesn't swap any skills from the dominating creatures into the dominated, so can get quite annoying when permaswapping (or just requires more planning). Would be nice if devs separated skills into mental and physical, just to clarify which might be transferable and which are more like muscle memory (ie, it's not just the brain, it's also the body). Especially if perma-swapping.

However, you can still use the dominated creature as a kamikaze, or to safely explore somewhere and fetch treasure. Or just make something hostile go away by running the dominated creature a few zones over...
Last edited by I blame Earthshaker; Feb 12, 2024 @ 10:15am
glass zebra Feb 12, 2024 @ 1:16pm 
Domination is a 1-hit-kill that can also damage other creatures, a massively strong follower booster and a "I don't need to trade" ability. It is definitely far from "almost useless" and e.g. traders have been buffed to resist stuff like domination more, because it was just too powerful on low levels already. Considering all the things you can do with it, it would be game breaking for many games, which is just right for Qud.

Right now, you are the creature and none of your knowledge transfers to it and none back. You can also use skills and recipes of the creature while dominating that your main character can not use. You can frankly make some creature learn tinker 3 after a few levels and just put it in the world somewhere and dominate it whenever you want to tinker stuff, regardless of your character not being smart or skilled enough for that.


Apart from imposing your will, you are not sharing thinking stuff. If you want to get XP from kills during Domination you can beguile or proselytize the creature before dominating it, since XP is shared in the team. Gaining XP just from Domination itself might be nice for new players who look at the mutations mostly as combat use, though that would just be another bonus on an already strong mutation.
Last edited by glass zebra; Feb 12, 2024 @ 2:23pm
I blame Earthshaker (Banned) Feb 12, 2024 @ 1:22pm 
Originally posted by glass zebra:
e.g. traders have been buffed to resist stuff like domination more, because it was just too powerful on low levels already.
Yeah, having the average merchant be a low enough level to be dominated by a Lvl 1 player really neutered much of the early game difficulty. So that change wasn't exactly surprising. Just free money all day...
glass zebra Feb 12, 2024 @ 1:31pm 
Forgot that they also recently removed Tinkering 3 from schematics traders, likely also because it was too strong with Domination. You could just skip that very high investment skill by having that one mental mutation (that also has multiple other uses). You still can, but need to level up someone first for that.
Last edited by glass zebra; Feb 12, 2024 @ 1:34pm
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