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The amount of work required to get 'desired' mutations is actually nuts. ...If someone wants to play that way -- let them. Most players will prefer just to play and explore. Some prefer to craft the most powerful character ever..at the expense of waiting/planning.
It is like spending skill points or trying to find a village that offers the wanted skills for reputation points. It is a trade off in play style. Some folks do not have permadeath on or use the wish command. -- it is single player and each player's unique experience.
Please note---I have had esper assassins that were Putus Templar. I beguiled one and made them my slave. They had mutations and cybernetics and made great pets to dominate. It felt pretty neat and well worth risking a HIGH glimmer.
I actually find True Kin incredibly uninteresting and much weaker than a mutant (with the exception of a pure chimera).
Also, I like that mutants are the underdogs. Makes it more satisfying when you get to a point where you can tear through Putus Templars like wet tissue. The only time I play as true kin is when I want to do a max strength cudgel build. Mutant tinkers are more fun, pure espers are more fun, and gunslinging is easiest to do from jump as, well, a gunslinger mutant.