Caves of Qud

Caves of Qud

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silentsnack Jan 20, 2018 @ 5:25pm
Unlimited chute crab avalanche?
It ended up taking me multiple tries to find a (non-deadly) route through Golgotha, but now the vents just keep spawning chute crabs to the extent that they're filling up the level faster than I can kill them.

http://steamcommunity.com/sharedfiles/filedetails/?id=1276349417


Mayby using dominated wildlife as suicide scouts is a cheesy strategy, but this is even more bonkers than usual Qud logic. Maybe the vents should only spawn crabs if the player (or player-controlled entity) is still on the same level and/or in sight?
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Showing 1-3 of 3 comments
AlphaBeard  [developer] Jan 20, 2018 @ 5:27pm 
looks like ya got a bad case of crabs there buddy
silentsnack Jan 20, 2018 @ 5:43pm 
Okay yeah I really set myself up for that one.

But still, (relatively sane, non-coder/etc) players are gonna have problems if they activate too many crab spawners. And the logic that the crabs only start spawning once the vent has been seen(???) creates a rather obtuse and spoilery newbie trap.
pyatr Jan 20, 2018 @ 7:40pm 
Nothing worse than an ick slug gang rаpe.
Last edited by pyatr; Jan 20, 2018 @ 7:40pm
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Showing 1-3 of 3 comments
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Date Posted: Jan 20, 2018 @ 5:25pm
Posts: 3