Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- I think love injectors would also work to allow you to start chatting with hostile legendaries (actually, I suspect they were added for this exact purpose). I haven't tried this in practice because I usually play with Beguile.
- Beguile / Proseyltize (and I think love injectors too) don't work on robots. I can never figure out a way to get on Napthaali's good side, since their leaders always seem to be hostile chrome idols.
- When performing water ritual with Faction Leaders in the Sultan dungeons, you seem to earn reputation with the leader's base faction type (insects or whatever), but not with the Sultan faction itself. For those faction leaders, it seems to me that you should get Sultan faction rep ahead of the base faction rep.
Either it can be used on them, which would make it possibly super OP, being basically an instant kill for a bunch of enemies, or it can't and only works on individual enemies, which would have some weird consequences.
For example, if I'm fighting two snapjaws, and I calm one, I still have the other one to kill. The moment I kill them, the first will get mad again.
It won't kill the followers, but it will cause the leader to stop actively trying to murder you. if you lead the followers away, and murder them out of the line of sight of the legendary, it would be possible to negotiate.
For the record, I've never tried this. I mostly just fight my way through everything, damn the consequences. No idea how it would really work out, this is just theorizing.
Lastly- I totally want to see this skill, but I think rather than making it intelligence-based, the diplomacy tree should just be switched to ego. Let's be real- being obviously smarter than the person or people you're talking to is exactly the opposite of diplomatic. Egoists are the ones who become car salesmen and politicians.
Whereas very few builds go high-intelligence currently (high-level Tinkering is pretty useless at the moment. Even when it does become useful, offering them other options for their skill points seems worthwhile - or they can raise another stat and get good at fighting.)
Additionally, Ego builds already have a way to calm people down with Proselytize. If there's going to be multiple ways to do it, it would be better to put them in two different stats, since that will leave multiple options available for different builds rather than resulting in just one possible diplomacy build.
You can justify it, again, by realizing that there are sometimes multiple ways to achieve the same thing. Ego is better at convincing someone to fight and die for you (Proselytize) or exploiting their emotions (fear effects, inspiring presence, berate.)
But knowledge - knowing their culture, knowing what words to say, knowing their slang and lingo and rituals - can let you approach them safely. Politicians might use Ego, but diplomats use Intelligence (and knowledge, which Intelligence-based skills generally represent) - a diplomat focused on Ego and emotions would be terrible at their job. You convince people to fight and die for you with Ego, but you negotiate safe passage using intelligence and knowledge. That's what this skill would represent.
Actually, it would probably make more sense to move Snake Oiler to Intelligence - this would be interesting, too (giving Ego builds a way to get better prices when Ego already raises prices is a bit redundant; whereas for Intelligence it would be an interesting option, especially if they lack Ego.) Possibly it could be renamed to justify this (eg. Market Expertise); but, again, knowledge can help you get good prices, too.
I don't think it would be OP at all. It would probably have a fairly high cooldown, require that you get next to one of them to talk to them, and wouldn't always work. And it would also have a very high Intelligence prerequisite, limiting it to just a few builds (or Consuls, who could start with it to make them more unique.)
You're not killing the people you use this on - you get no XP, and you get none of their loot or possessions. The game already has lots of ways to bypass or dismiss enemies without fighting them or to escape a bad situation (phasing, teleportation, fear effects, space-time vortex, often just running), and they're generally not particularly overpowered. This would just be one more.
Besides, to the extent that it enables a more pacifist style of play, I see that as a good thing. If someone can actually manage to use this as their main way of dealing with encounters, more power to them (they're not going to have an easy time of things, what with the diminished XP and loot, and they'll still have to deal with turrets, other ranged attackers, situations where it fails, etc.)