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If you skip on either one you will you will end up getting bully by stuff that can bypass whichever value you focused on.
The idea that AV is more important early game is misleading, both are important in any stage of the game. But as you can get high dv value from the start people ended up saying that you should focus on AV first.
I think one guide recommended that 1 AV is worth 3 DV (when comparing armor stats) until your total AV is greater than 6. Then it is 1 AV is worth 2 or so DV. The main drawback to focusing solely on DV is that everything will always have at least a 5% chance to hit.
As the game progresses, there are more and more things with special effects or attacks that don't just do normal physical penetration combat (e.g. elemental damage). You want to dodge those. DV is also a lot more luck based and that makes it pretty bad in early game (very low hp) and especially for new players (who don't know how to save themselves quickly).
When you get more used to the game, you can make DV builds in early game too, but then you likely would not need to ask this question. You can ignore DV entirely as a new player (but keep in mind that that is a oversimplification that you should not accept forever) and use all those very heavy armors and mostly ignore enemy hits. When you meet the first special attack enemies, you might want to kill those in ranged instead, since even with DV you are never 100% safe. When you meet more, you might want to start trying out DV.
As you level and increase your Agility, your DV will be higher.
you'll see that you might have like let's say (1 AV) and (11 DV). That's all fine and good but you want to hit a nice balance. Like let's say (5 AV) (6 DV).
Of course it depends on the build you're going for but that's the general rule of thumb I go for and it tends to work.
Hope that helps.
Then it can potentially be stronger than high AV.
High AV is always good. And higher AV is always better.
Also low AV is absolutely dangerous, since enemies with high armor penetration get multiple hit rolls, when you can't dodge them.
It's the same for your attacks. With a high PV (penetration value) you will do a lot more damage on low AV targets.
Once you've boosted your AV high enough this way, you could then use DV equipment to have the best of both worlds! The main advantage of DV is that it's the only defense that can technically let you avoid damage from explosive projectiles such as rockets, special moves that could instantly kill you such as a Lithofex gaze, and elemental attacks that AV can't mitigate.
The reason I choose AV is that the examples for things DV is good at can be easily managed and makes it less necessary. With explosive projectiles, you use cover to close the gap until you can kill whatever is using that weapon. Lithofex gaze is a telegraphed move now (thank goodness) and can easily be dodged by just sidestepping out of the projected path of the beam. Elemental attacks can be mitigated with elemental resistances and it is possible to reach 100% with effort. Meanwhile, almost everything else is physical damage which AV soaks up easily.