Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also, akimbo has the risk of friendly fire, aggroing someone you don't want to, because it always fires both shots and if the first shot kills your target, the other shot just hits whatever was behind it.
For DPS pistols are far superiors, since the skills in the tree (especially towards the end if you go full into them) give you a lot more attack speed/less attack energy cost even without considering the flexors, while all the rifle skills need you to sacrifice one turn to then use them any single time you do, since the mark gets consumed.
As you noted the perfect accuracy shot is not very useful once you got enough bonus (though you need a lot to reach perfect accuracy), but can still be nice at the start if you got a sniper rifle (and not that much with any before tier 4). Suppressive fire is definitely pretty powerful, since it has no cooldown, but wounding fire can also give you a lot of blood/oil. Ranged crits do not spill blood from enemy like melee crits do, so it can be a bit more of a chore to fill up your blood cells or items that need oil to work.
The biggest part for rilfes is really the accuracy and the utility from the skills, but not their damage. Rifles for ranged seem similar to what long blades are for melee: cool effects, but don't have as much damage per turn as basically any alternative (except CVK special cases) OR a good side arm for someone who does not focus on that type of combat. That said: they do enough damage. You don't really run much into DPS races unless you are swarmed and for those cases you can use freeze grenades, teleport etc..
Despite the utility skills from rifles, they are more cool special/utility guns on pistols than on rifles. Rifles basically have 2 later on and pistols 6+.
My hope is that they make the gun&rifle tree better scaling later on and more in line with the melee weapon skills: only uses one weapon for the attack. It is pretty weird that you can use "aimed shots" with multiple rifles at the same time and especially if you are using multiple guns, you usually do so for the bullet spam (which is what the pistol set is for (also carbine)).
The 2 accuracy values (weapon + from agility mod) are solely used for a calculation of the angle the shot leaves the gun. If you e.g. shoot on range 3, 10° will sill have the projectiles on the tile you aimed for, but the further it goes the more tile distance on the side it will get from the aimed middle. There is a mechanic for melee range problems with more than 1 enemy around you, but pistols don't have any bonus there. Spray-fire ignores that case and is available on shotguns (which are rifles).
Another way just with Bow n Rifle skill is with Stasis Projector implant - deploy stasis field around it then use Flattening fire to dissarm it