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the wiki says "if the wall's AV is not at least 5x the attacker's STR bonus, the wall is destroyed" and irritable palm has 46 STR, which means +14 bomus, which means that a wall needs 70 AV. . .i have 35. if yhe rules are different for a wall, yhen my character is massively OP.
the only mistake i made was animating one of the granite walls in the stilt , when i read that some chromium wall in golgotha is a better wall, i could have become that instead'
As far as good walls to animate are concerned, granite walls (as far as I know only found in randomly generated villages) have 26,000 hp which is bonkers. I typically go for the engraved sultan-era tomb walls, which have around 6,000 hp and pretty sizeable AV to boot.
Don't worry though, as it seems the devs might have forgotten they patched it out themselves, since the Qud release teaser trailer still had the joke in that someone died as a door due to being slammed (if that was not 100% for the pun).
crafting my bits into items before the swap would have been a galaxy brain move for sure. I didn't know what would happen to all my bits, so this post was more of a PSA than anything. Maybe someone else will avoid my mistake. . .hope i didn't spoil it though.
update : I'm weak against mining implements. . a goatfolk with burrowing claws almost killed me, before i realized what was happening, i dropped to 25% hp. (burrowing claws cut off 25% of the max hp of wall whenever they penetrate) not quite an OHKO, but almost YASD
which is why i exploited warm static to get a ton of mutations. multiple legs overwrites the reduced speed. it's not just additive. the new walking speed completely replaces the old one.
no more penalty.
2 heads is decapitation protection. i moded my helms to be two faced to get extra faces, that can actually be tatooed. and the tatoo can be removed by uneqipping the helmet, and then put the helmet back on to put annew tatoo, with the bonus i can change the color of my sprite.
multiple arms gives more arm slots and a missile weapon slot, so i can use a single pistol, better than nothing.
i did get hit by plasma once and during that short time, i took about 400 damage from something, not sure what. but with. .6300 hp now (level 42, The Answer).
that guy with the burrowing claws almost got me, taking off 25% each time. not sure how he penetrated 38 AV, maybe it was a crit.
i'm immune to poison, bleed, thirst, disease(i think), but not fungus, but i have regenration mutation which pretty much makes me immune to that anyway, since it just heals the itchy skin.
the main thing is because i waited so long to actually "do" this.
I clawed my way up through the levels as a domination mutant who started with nothing but domination, light manipulation and precognition, who completely dumped toughness at creation, starting with a mere 10 hp, gaining 1 per level.
now i'm a wall with 6300 hp, 38 AV, -1 DV, 27 MA. . .
i spent a lot of time preparing for the swap. collecting zetachrome armor and weapons (actually wearijng a high powered thermo cask instead of the zetachrome body armor) actually might have preferred to get carapace.
i see why plasma is devastating, removing my cold and heat immunity.
i got a lot of warm statics.
i used precognition first, then
i dominated the wall and made it drink the warm statics until i got several rolls with lots of good mutations and lots of mutation points, and lots of skills points, which i spent on the cheapest skills, which became more expensive skills when they rerolled.
the first time, i ended up with a bad build, so i ended domination and ended precog to revert that and tried again. I got a build i liked on the second try and went with it. . .
and that was when i discovered that the hundreds of bits i collected as a human didn't transfer over.
still worth it
what i do now, since that my new form also got precognition is i abuse the frig out of precognition. somehow, i gained some mutation called "tomorrowful", which doubles the precognition durations. wiki says it comes from drinking warm static.
i use precog before cooking with neutron flux. . already had to avert death several times over that.
i save up 4 mutation points and use precog before i spend them to see what options it gives me, if i don't like the options, i revert.
the options are predetermined , so i have to cook with a nectar to reroll the predetermined RNG before i try again.
i keep 1 nectar and dupe it with polygels.
i have a ton of dromads on my map and will highlight them all in the journal and sweep the map visiting each one looking for polygels.
p.s. : earlier, i might have used the phrase "galaxy brain" wrong. I thought that meant "something so mind blowingly smart and clever, one would need a brain the size of a galaxy to think of it", but google says it means "an idea that seems profound but is actually absurd". . . when i used it, i I meant it as a compliment, like yeah, that woulda been super smart and clever to craft a zillion grenades out of my bits before body swapping.
the only thing is i've been at this for days and i'm in a loop where i'm just going out exploring ruins and goatfolk villages, coming back, shopping, proselytizing my 10 bookbinder clones, donating the books, exploring more, lather , rinse, repeat.
i'm getting stronger and stronger, but not progressing the story.
although, i did explore pretty much everything on the surface except the moon stair. have top tier equipment, almost every skill on my character sheet.
burrowing claws is uncapped, so a strong enough enemy can penetrate anything.
I did not mean plasma for the resistance changes, but because plasma does a lot more damage to walls than to (other) creatures. Yeah at over 6k HP that is still a bit moot. I did not know that multiple-legs overwrites the base MS of a creature. That could be pretty big.
Tomorrowful is a skill and not a mutation and you can get it from the water ritual of a certain late game village faction. Warm static can of course also roll it.
so that +PV vs walls is stacked on top of the PV from STR? makes sense how it was able to penetrate then.
at the time, i think i might have had around 36-38 AV. which could explain why only 3 hits got through and not more.
I'm glad they removed the instakill from slam at least, because i've been slammed so many times from irritable palms summoned by burgeoning. .
Goatfolk shamans are one of the few creatures that generated with a different method than most legendary creatures. The default shamans only go up to 31 strength, so I thought you might have faced a qlippoth. In any case even with less strength than in my example they can still roll very well and do a pen, which is enough to trigger the burrowing claws special wall %HP damage.
on them removing the slam weakness, i actually don't know how to feel about the change.
the thing is that i'm really enjoying being nigh invulnerable, but i also feel like there should be some risk. there should still be a way for enemies to potentially kill me, so that there's stakes.
as a wall, i feel super powerful, face tanking a 3 chrome pyramids. those did actually almost kill me, because the missiles are one of the few things that bypass the armor , but i had an HP buff from cooking, had 7500 hp. . and i did have to split them up and take them on 1 at a time.
a enemy with disintegrate can do 500 damage to me. but with 6000+ hp, i don't care, especially since the enemy is now exhausting themself for 3 turns.
i assume a lithofex or a kraken can still get me.
a gamma moth could completely screw me over.
i ran into one of those and get mutated and gained psychic migraines which forced me to remove both of my helmets, but fortunately, i was under precognition and could roll it back. . .and then i realized with Tomorrowful mutation, i could exploit the gamma moth, so i went off screen, waited for the cooldown, popped precog , went back and let the moth get me, went back and checked what it gave me, then would revert if it was bad, got 6 extra mutation points and electrical generation that way.
a decarbonizer got me with a shot and dismembered 4 limbs with a single shot, but again, i had precog going.
the funny thing is that the tomorrowful boost in addition to my willpower being so high that the cooldown on precognition is actually shorter than the duration, so i could potentially have precog up at all times.