Caves of Qud

Caves of Qud

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switching bodies doesn't transfer bits
dunno if this was intentional or not, since yeah, i'm switching to a new body permanently. but that's a bit brutal late game, when i had hundreds of each kind of bits and then my new body starts with none and i can't even take them from my old body.

it could just be a limitation of how the game records them. they look like they just become part of the character sheet and since i'm getting a new character sheet, i'm losing everything that was on the old one, but yeah. .that's annoying.


side note : this was my domination character, i was playing for like 40 hours straight, got to level 46 and then i animated a wall and then i leveled up the wall a bit and used mutation points to buy it some mutations and then i had 12 warm statics saved up and used precognition, dominated the wall, drank all the warm statics to randomize my skills, then kept buying all the cheap skills and randomized it again.
and sometimes it randomized the mutations and awarded me lots more mutation points and imended up with a
level 15 wall
with
corrosive gas
beguiling
mental mirror
triple jointed
time dilation
force bubble
regeneration
double muscled
multiple arms
two heads (great for avoiding decapitation, this was actually my second wall, the first one i dominated got decapitated by an esper hunter decarbonizer cannon)
multiple legs (this was the one i needed badly, completely negates the movement penalty)
freezing ray
disintigration
burrowing claws
precognition
spinnerets
paralyzing stinger
pyrokinesis
wings

6069(nice) hp (level 18 now)
31 AV
25 MA
lots of good equipments from my other body
100% cold 100% heat, 91% electric 41% acid resistance. . .

i think it was worth it. . .


edit : from reddit, i just learned about slam , so maybe this wasn't such a good idea after all. we'll see. I'm gonna need to make tactical usage of precog and force bubble. . .
Last edited by Icedfate; Jan 16 @ 10:03am
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Showing 1-15 of 18 comments
I wouldn't mess with that wall :lernie:
Originally posted by Icedfate:
edit : from reddit, i just learned about slam , so maybe this wasn't such a good idea after all. we'll see. I'm gonna need to make tactical usage of precog and force bubble. . .
Slam does not affect animated walls like regular walls. It will not instant kill you.
Icedfate Jan 16 @ 2:00pm 
okay, because there was lots of reddit posts talking about the wall getting OHKO'ed by leering stalkers.
Originally posted by Icedfate:
okay, because there was lots of reddit posts talking about the wall getting OHKO'ed by leering stalkers.
That was true like 2 years ago yeah
Last edited by glass zebra; Jan 16 @ 2:22pm
Icedfate Jan 16 @ 2:13pm 
so it was patched out? good to know. i was wondering why i didn't die when an irratble palm from enemy burgeoning used slam on me.
the wiki says "if the wall's AV is not at least 5x the attacker's STR bonus, the wall is destroyed" and irritable palm has 46 STR, which means +14 bomus, which means that a wall needs 70 AV. . .i have 35. if yhe rules are different for a wall, yhen my character is massively OP.
the only mistake i made was animating one of the granite walls in the stilt , when i read that some chromium wall in golgotha is a better wall, i could have become that instead'
You could have tried tinkering as much of your bits into different items that you could then disassemble with your new body.

As far as good walls to animate are concerned, granite walls (as far as I know only found in randomly generated villages) have 26,000 hp which is bonkers. I typically go for the engraved sultan-era tomb walls, which have around 6,000 hp and pretty sizeable AV to boot.
The purple security doors or the one in BS have 5k hp and 50AV
Don't worry though, as it seems the devs might have forgotten they patched it out themselves, since the Qud release teaser trailer still had the joke in that someone died as a door due to being slammed (if that was not 100% for the pun).
Last edited by glass zebra; Jan 16 @ 2:32pm
Icedfate Jan 16 @ 6:16pm 
yeah, i used the walls in the stilt. didn't even realize there were so many different types. if i manage to roll domination on a mutation buy later, i might still be able to swap again, but not sure it's necessary. I could probably beat that game like this. already OP enough. although, i suspect i'm weak against like, resonance and disintegration. might be able to get killed by one of the other instakills, like a neutronium pseudopod or lithofex stare.

crafting my bits into items before the swap would have been a galaxy brain move for sure. I didn't know what would happen to all my bits, so this post was more of a PSA than anything. Maybe someone else will avoid my mistake. . .hope i didn't spoil it though.

update : I'm weak against mining implements. . a goatfolk with burrowing claws almost killed me, before i realized what was happening, i dropped to 25% hp. (burrowing claws cut off 25% of the max hp of wall whenever they penetrate) not quite an OHKO, but almost YASD
Last edited by Icedfate; Jan 16 @ 9:51pm
Plasma would also be somewhat devastating, but your HP is still super high so it matters little. You can definitely get killed easier by some effects due to your low movement speed. If you move once, 2 global turns might pass and enemies doing mean things.
Icedfate Jan 17 @ 9:06pm 
Originally posted by glass zebra:
Plasma would also be somewhat devastating, but your HP is still super high so it matters little. You can definitely get killed easier by some effects due to your low movement speed. If you move once, 2 global turns might pass and enemies doing mean things.

which is why i exploited warm static to get a ton of mutations. multiple legs overwrites the reduced speed. it's not just additive. the new walking speed completely replaces the old one.
no more penalty.

2 heads is decapitation protection. i moded my helms to be two faced to get extra faces, that can actually be tatooed. and the tatoo can be removed by uneqipping the helmet, and then put the helmet back on to put annew tatoo, with the bonus i can change the color of my sprite.

multiple arms gives more arm slots and a missile weapon slot, so i can use a single pistol, better than nothing.

i did get hit by plasma once and during that short time, i took about 400 damage from something, not sure what. but with. .6300 hp now (level 42, The Answer).

that guy with the burrowing claws almost got me, taking off 25% each time. not sure how he penetrated 38 AV, maybe it was a crit.

i'm immune to poison, bleed, thirst, disease(i think), but not fungus, but i have regenration mutation which pretty much makes me immune to that anyway, since it just heals the itchy skin.


the main thing is because i waited so long to actually "do" this.
I clawed my way up through the levels as a domination mutant who started with nothing but domination, light manipulation and precognition, who completely dumped toughness at creation, starting with a mere 10 hp, gaining 1 per level.

now i'm a wall with 6300 hp, 38 AV, -1 DV, 27 MA. . .

i spent a lot of time preparing for the swap. collecting zetachrome armor and weapons (actually wearijng a high powered thermo cask instead of the zetachrome body armor) actually might have preferred to get carapace.
i see why plasma is devastating, removing my cold and heat immunity.

i got a lot of warm statics.

i used precognition first, then
i dominated the wall and made it drink the warm statics until i got several rolls with lots of good mutations and lots of mutation points, and lots of skills points, which i spent on the cheapest skills, which became more expensive skills when they rerolled.

the first time, i ended up with a bad build, so i ended domination and ended precog to revert that and tried again. I got a build i liked on the second try and went with it. . .
and that was when i discovered that the hundreds of bits i collected as a human didn't transfer over.

still worth it




what i do now, since that my new form also got precognition is i abuse the frig out of precognition. somehow, i gained some mutation called "tomorrowful", which doubles the precognition durations. wiki says it comes from drinking warm static.

i use precog before cooking with neutron flux. . already had to avert death several times over that.

i save up 4 mutation points and use precog before i spend them to see what options it gives me, if i don't like the options, i revert.
the options are predetermined , so i have to cook with a nectar to reroll the predetermined RNG before i try again.
i keep 1 nectar and dupe it with polygels.
i have a ton of dromads on my map and will highlight them all in the journal and sweep the map visiting each one looking for polygels.



p.s. : earlier, i might have used the phrase "galaxy brain" wrong. I thought that meant "something so mind blowingly smart and clever, one would need a brain the size of a galaxy to think of it", but google says it means "an idea that seems profound but is actually absurd". . . when i used it, i I meant it as a compliment, like yeah, that woulda been super smart and clever to craft a zillion grenades out of my bits before body swapping.



the only thing is i've been at this for days and i'm in a loop where i'm just going out exploring ruins and goatfolk villages, coming back, shopping, proselytizing my 10 bookbinder clones, donating the books, exploring more, lather , rinse, repeat.
i'm getting stronger and stronger, but not progressing the story.
although, i did explore pretty much everything on the surface except the moon stair. have top tier equipment, almost every skill on my character sheet.
Last edited by Icedfate; Jan 17 @ 9:09pm
anaris Jan 17 @ 9:23pm 
that guy with the burrowing claws almost got me, taking off 25% each time. not sure how he penetrated 38 AV, maybe it was a crit.

burrowing claws is uncapped, so a strong enough enemy can penetrate anything.
Goatfolk qlippoth go up to 36 strength or 40 if they also have double-muscled on max level. That would be 16 PV from that, but burrowing claws on 6 also add 18 PV to that, which would be 34 PV then. That is quite unlikely to get rolled in combo and on max values, but then would still do a bit less than 0.3 pens on average or so. They might also have rolled ego-projection (which is a lot stronger than double-muscled for the strength bonus, but no idea how they use it) or just rolled really well.

I did not mean plasma for the resistance changes, but because plasma does a lot more damage to walls than to (other) creatures. Yeah at over 6k HP that is still a bit moot. I did not know that multiple-legs overwrites the base MS of a creature. That could be pretty big.

Tomorrowful is a skill and not a mutation and you can get it from the water ritual of a certain late game village faction. Warm static can of course also roll it.
Icedfate Jan 18 @ 5:41am 
it was a legendary goatfolk shaman, so i have no clue what its str score was.
so that +PV vs walls is stacked on top of the PV from STR? makes sense how it was able to penetrate then.

at the time, i think i might have had around 36-38 AV. which could explain why only 3 hits got through and not more.

I'm glad they removed the instakill from slam at least, because i've been slammed so many times from irritable palms summoned by burgeoning. .
The slamming death kind of makes "less sense" for mobile walls, since them breaking down is probably due to them not budging. Animated walls can very much move and should probably be slammed away instead of down. Not sure if that was the actual argument or if people just disliked losing their tanky followers semi-randomly.

Goatfolk shamans are one of the few creatures that generated with a different method than most legendary creatures. The default shamans only go up to 31 strength, so I thought you might have faced a qlippoth. In any case even with less strength than in my example they can still roll very well and do a pen, which is enough to trigger the burrowing claws special wall %HP damage.
Icedfate Jan 18 @ 8:01pm 
well, he probably got crits. a crit automatically penetrates. which is how i am able to dig through 40 AV walls woth only 1 point in burrowing claws.

on them removing the slam weakness, i actually don't know how to feel about the change.

the thing is that i'm really enjoying being nigh invulnerable, but i also feel like there should be some risk. there should still be a way for enemies to potentially kill me, so that there's stakes.



as a wall, i feel super powerful, face tanking a 3 chrome pyramids. those did actually almost kill me, because the missiles are one of the few things that bypass the armor , but i had an HP buff from cooking, had 7500 hp. . and i did have to split them up and take them on 1 at a time.
a enemy with disintegrate can do 500 damage to me. but with 6000+ hp, i don't care, especially since the enemy is now exhausting themself for 3 turns.

i assume a lithofex or a kraken can still get me.
a gamma moth could completely screw me over.
i ran into one of those and get mutated and gained psychic migraines which forced me to remove both of my helmets, but fortunately, i was under precognition and could roll it back. . .and then i realized with Tomorrowful mutation, i could exploit the gamma moth, so i went off screen, waited for the cooldown, popped precog , went back and let the moth get me, went back and checked what it gave me, then would revert if it was bad, got 6 extra mutation points and electrical generation that way.

a decarbonizer got me with a shot and dismembered 4 limbs with a single shot, but again, i had precog going.
the funny thing is that the tomorrowful boost in addition to my willpower being so high that the cooldown on precognition is actually shorter than the duration, so i could potentially have precog up at all times.
Last edited by Icedfate; Jan 18 @ 8:02pm
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