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For the vortices you can use normality. You can either use normality gas grenades or some similar source or give your companion an onthological anchor. That has a pretty decent chance of destroying vortices quickly instead of getting sucked in.
thats one way they can one shot you but they can also just perma stunlock you until you've been bounced around so many times by sower seeds that you're a steaming pile of meat. if you're a melee-centered build you essentially just have to run away (which barely works since they have the farthest throw range ive ever seen) until they run out of seeds and even then theres probably two more right behind them waiting for you. even on a higher toughness character where they're more manageable they still remain by far the strongest goatfolk enemy. ive literally melee'd pink name goatfolk to death without taking a single point of damage only to then be annihilated instantly by sower seeds. its also pretty much impossible to stop yourself from being next to the body of a sower you just killed when you're underground and cramped into a tunnel.
now THATS a good idea, thanks. i still hate how readily the AI will walk directly into the area where a massive rip in the fabric of spacetime just appeared but at least this should help them be slightly less suicidal. <3
yeah thats pretty much what ive come to discover. weird way to punish creativity but go off i guess...
they're still definitely the most powerful goatfolk enemies even with high toughness (other than maybe a shaman that spawned with sunder mind if have high toughness but low willpower)
Unfortunately, they botched the throw, and it landed right next to them, their yurt, and a Bully. The Sower was instantly obliterated, half of the yurt went missing, and the Bully was in a bad way, but alive. Not for long, though.
It is harsh when there is another sower already in range, but if not, picking up the seeds will take care of that risk. Underground dives are imo in general not the most balanced thing in the game, but that is a choice a player makes by themselves. The main quest dungeons are usually more balanced imo.
https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/11986/npcs-sometimes-throw-things-from-halfway
https://steamcommunity.com/games/333640/announcements/detail/3655282771742380712
That patch made Goatfolk villages much more brutal, since before that you could easily avoid most of the throwing due to the many trees cutting LOS in that area. After that patch they started sniping you from far away, often without you even being able to see them (like pointed out in this comment on that same patch).
The 10+ throwing range is should not be a bug itself with their stats. Players can also throw that far with that average 28 strength:
https://images.steamusercontent.com/ugc/22063384215007887/ED25DDAB9F9D5CEBDE06BA339F4423078717771C/
With higher strength, deft throwing or implants you can throw even further. You can definitely make characters that can throw across the entire screen.
There was also an undocumented change a while ago that made thrown items always collide with the first creature in line. Before that thrown items would only collide will walls etc. and otherwise try to land on the tile targeted, which means the throwing variation was able to make the throw land in front, on or behind the tile you targeted and throws could skip over creatures in line.
After that stealth change it instead became a 2/3 to directly hit a targeted tile with a creature and a 1/3 to land in front, which made throwing combat without deft throwing much more accurate (and it lost the option to throw over targets). That change probably came with the Creatures of the 7th Plague patch.
say whaaat
I usually try to get Ego up when I get to Ezra with multiple heads (and hopefully two-faced knollworm skulls) by eating some hulk honey food for easy dismembering a screen of palms just south to get +2 Ego for each face/+8 total. Had to find out the hard way that those get instantly destroyed when facing defoliant. Usually when enemies throw that stuff at you you just think "okay? You just wasted your turn", but it can hurt quite a bit.. not much literally though, since the damage is super low on creatures.
just like any other explosion in the game, if it knocks you against a wall it can stun you. duh.
Now i'm curious - if you pick Photosynthetic Skin and then equip your own face will it also be destroyed?
Nope. Just tested it. Defoliant only damages the limbs of plants. While defoliant damages non-plant creatures with Photosynthetic Skin, their body parts do not have Photosynthetic Skin and thus are unaffected. Defoliant checks if the affected object is either a plant or has Photosynthetic Skin to deal damage.