Caves of Qud

Caves of Qud

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Kindly spoil the finale for me
So I went to the top of the spindle, got into the mover, and decided to follow Barathrum. At which point we left in a ship and the game ended.
What did I miss by not exploring the area? What else was there to do? I don't really feel like replaying the game just to find out.
IIRC there was some temple to the left of the map, and an 'ark'(?) on top. I think I saw a post elsewhere talking about fighting Reseph - which I guess would be a more climactic finale than just buggering off into outer space.
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You can fight Resheph, shrug and go back to Qud while vowing that his plan to eradicate all life will be in vain, or... just go along with his plan. There are possibly other endings, but those are the ones I know.
You didn't miss much content in tems of playtime. If you take the mover north instead of going right with Barathrum, you will be able to communicate with Resheph and chose what to do about his plan in dialogue (and possibly fighting with a couple cherubs).

i think it's 3 possible endings apart from going with Barathrum:


- form a new covenant with resheph
- accept his plan (kill all life)
- rebuke his plan and fight/kill him

Also important for the ending/victory you're getting is whether you killed all Girsh Nephilim back in Qud before the final battle. If you did, any ending you chose will count as a Greater Victory and you get a special achievement for it.
Last edited by blinkmoth; Feb 2 @ 7:19pm
Cheerio, both of you. And that temple thingy to the left of the map? What was that about?

Also, how many nephilim are there in the game? I managed to bag three.


BTW, never learning that Reseph had been enacting an evil masterplan befitting a Bond villain sure made the amoeba epilogue confusing.
Originally posted by IlPalazzo:
Cheerio, both of you. And that temple thingy to the left of the map? What was that about?

Also, how many nephilim are there in the game? I managed to bag three.


BTW, never learning that Reseph had been enacting an evil masterplan befitting a Bond villain sure made the amoeba epilogue confusing.

There's 6 nephilim before the final fight at Omonporch. If you got all 6 before that, you'll get a unique 7th one during that fight. That one's no joke.

You learn about Reshephs plans if you listen to all the dialogue with Barathrum while ascending the spindle.
Hmm, I guess I should have talked to Barathrum while ascending then.

The third Grish I killed was the one at Omnoporch, so I guess it arrives regardless of how many others you get beforehand.
Originally posted by IlPalazzo:
Hmm, I guess I should have talked to Barathrum while ascending then.

The third Grish I killed was the one at Omnoporch, so I guess it arrives regardless of how many others you get beforehand.

Out of curiosity, did you just not talk to him at all, or did you just end the conversation early? IIRC he began the conversation automatically with me, but I did find it funny that the devs would see fit to add several "can we not do this right now" end-points to allow players to skip or prematurely end the single most expository dialogue in the entire game.

The battle at Omonporch is always interrupted by the arrival of a single Girsh Nephilim. If any of the six that it is possible to find during regular play are still alive and unpacified, one of them will be chosen at random. But if you have already killed or pacified all six prior to joining the battle, you will instead face the seventh Nephilim, Ehalcodon.
Last edited by DJKingGhidorah; Feb 3 @ 9:51am
The way I remember it, there was no conversation at all during ascension.
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