Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are no easy ways to do this, and it sucks. It sucks real bad. It's a huge time waster for absolutely no reason. As much as this game does some things right, this is one thing it does very very very very wrong.
Gyre wights might indeed tell you the location of nephilim lairs, but you'd have to find legendary ones and be friendly enough with them. I have almost never seen one of these guys and don't know where to find them.
The Chavvah faction could potentially tell you the location for Qas and Qon, but you'd have to be freakishly lucky to get that instead of some other information about the Moon Stair. The odds are so low they are functionally insignificant.
Shug'ruith is the worst, he can be pretty much anywhere. Both times I found it, it was by accident, by traveling over the world map and getting a prompt for investigating a "yawning pit". To add insult to injury, the pit is full of trash, and one of the trash piles gave me the location of its lair (which is different from the location of the pit's opening) while I was already headed there.
Brute force seems to be the most reliable way by far. Get mumble mouth and trash divining, and walk all over the world map. It's going to be a gigantic waste of time, but it is what it is.
Absolutely wouldn't blame you.
Your time is literally your life. And your leisure time is the most precious of all. Do not waste it on something intensely unfun like grinding trash to locate the fictional lair of a fictional creature in a video game.
The dev made an insanely bad design choice and we don't have to live with that choice.
Best way to get cloning draught for me was pretty much trying to farm the metamorphic polygel (You can dupe waterskins with cloning draught this way and multiply your gains) and farming an ichor merchant. If your Six Day Stilt has kippers too (and it probably does, chances are high) - you can go visit them too, they have a low chance of having draught too iirc.
If you havent killed all clonelings in Bethesda Susa, you may want to either kill them for a miserable chance to get one phial, or maybe you have a way to proselytize them so they dupe an ichor merchant for you (although, they may wander off and dupe other npcs - so maybe you need some portable walls to make it more reliable)
Alchemist in Bethesda Susa doesnt restock, so if they are not dead - you either buy the one phial of cloning draught from them, or make them willfuly donate the phial to you by killing them
If you dont have a desire to farm the ichor merchant, experimentally I have found that clonelings can spawn on somewhat ~10-15 strata deep (Sorry for not remembering the exact depth) in Ruins?... (like, the tiles with ruined building on a worldmap above the Grit Gate) so if you have a desire to deep dive and use a spiral borer to kill something you may also try this, but gains can be miserable either way too!
welcome to grinds of qud
You can also farm Baroque Ruins for Memory Eaters whose corpses you can butcher for a food ingredient which grant secrets whenever cooking with them.
Cooks can also sell the prepared ingredients, but that is not a great way to farm.
https://steamcommunity.com/sharedfiles/filedetails/?id=3394977030
This just happened. Except it's on A DIFFERENT CHARACTER! 😑