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Because of the way this works, you shouldn't attack the ones that are prevented from acting - take out the ones that can act and then eliminate the ones that can't.
Obviously, this is much easier with the lower-level Twinning Lampreys, as Trinning Lampreys have significantly more health and there's three of them. Similarly, although I don't know for sure, I suspect that this is why it is difficult to use Normality effects to deal with them - it seems intuitive to hit one with a Normality effect and then kill it so it won't 'respawn' but this doesn't actually work; you need to target the ones NOT astrally burdened so that they can't use their ability.
I wouldn't use an Ontological Anchor - in my experience with them, those are for preventing you from being teleported or forcibly phased. They only project a normality effect onto a single tile, and all varieties of Lamprey are prone to squirming around and not being where you want them to be.
Edit: Formatting
The anchor does a 3x3 field when dropped on the floor (otherwise only affects yourself/your tile as pointed out above), which can work pretty well on twinning lamprey, but is a bit harder to use for trinning unless you are okay tanking them around yourself or similar. Careful to not damage it too much when on the floor though.
I always wondered. Thanks!
That said, I've been using the anchor. It's tedious but very effective. Fortunately they're not super common enemies.
Though the normality field around it isn't visible, but when you hear a "pshew" when something enters the 3x3 area around the anchor, you know it's in effect.
get all of them on top of you then shoot them all at once
kill them on the same turn/before the freeze wears off
typically just freeze and use some other aoe