Caves of Qud

Caves of Qud

Statistieken weergeven:
So what exactly is "Gesticulating" supposed to mean? [Tomb of the Eaters spoilers in discussion]
Love the poetic writing in this game and I want to say I usually have little trouble understanding any of the more "flowery" word choices, but I have to admit I'm stumped on what the item mod "Gesticulating" is actually supposed to be.

to summarize;
The common definition of "gesticulate" is to make gestures (usually) while speaking.
Usually only applicable to gloves/gauntlets. (makes sense with the above)
Adds a STR bonus between 2 and 6 dependent on the tier of the item it's applied to.
Can also be added to Powered Exoskeletons for a boost of +5 STR on top of it's base stats.
(for reference, a Powered Exoskeleton only gives a STR bonus of +2 by itself, +4 when overloaded)
Doesn't take any power to use. (odd considering the massive potential boost in STR?)
And most bizarrely, causes the modded item to additionally use the floating nearby slot?

I'm having trouble really visualizing what this actually would look like and I'm starting to wonder if it's really a reference to something or some very obscure usage of the word?
Any ideas/answers appreciated!
Laatst bewerkt door Eel!!!; 22 dec 2024 om 4:50
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1-15 van 46 reacties weergegeven
I choose the believe, that it just adds a :banish: floating around your character. The STR comes from it gesticulating towards the player to "pump you up". In a "What are you doing? Hit the thing harder :banish:"-kind of fashion.
Laatst bewerkt door JellyPuff; 22 dec 2024 om 4:04
The floating nearby slot is strange in general. Why would things float nearby and you specifically only have a single slot for that? The tomb of the eater's quest give you a little of "insight" into that, but so far I thought that it is basically an invisible force around you, helping you move your own body or keeping you from getting moved by others, like some form of telekinesis.

You could look at e.g. the Elfen Lied vectors form of that if you need some sort visual image, but I don't think that is super fitting. It is definitely weird that it does not need electricity, but is also not some high bit stuff that is reality distorting. Is it physic? Is just seems super mundane based on the interactions with present mechanics, but how do you simply "create" floating force?
Laatst bewerkt door glass zebra; 22 dec 2024 om 4:11
Origineel geplaatst door JellyPuff:
I choose the believe, that it just adds a :banish: floating around your character. The STR comes from it gesticulating towards the player to "pump you up". In a "What are you doing? Hit the thing harder :banish:"-kind of fashion.
that's a funny idea! my working theory so far has also been it adding floating hands, although more in a more directly functional sense of them helping you hold and pick up things and mirroring what your actual hands are doing (since they don't add additional hand slots or anything like that).
Origineel geplaatst door glass zebra:
The floating nearby slot is strange in general. Why would things float nearby and you specifically only have a single slot for that? The tomb of the eater's quest give you a little of "insight" into that, but so far I thought that it is basically an invisible force around you, helping you move your own body or keeping you from getting moved by others, like some form of telekinesis.

You could look at the Elfen Lied vectors form of that if you need some sort visual image, but I don't think that is super fitting. It is definitely weird that it does not need electricity, but is also not some high bit stuff that is reality distorting. Is it physic? Is just seems super mundane based on the interactions with present mechanics, but how do you simply "create" floating force?
Yeah a lot of what you're bringing up is why I can't help but feel it's some sort of reference I just don't get, which is odd since the writing in this game doesn't really rely on that sort of stuff.
The floating nearby slot is odd for sure but definitely seems directly related to some sort of inherent "bio-magnetism" from what I've been able to gather in-game.
Laatst bewerkt door Eel!!!; 22 dec 2024 om 4:14
Origineel geplaatst door Eel!!!:
Yeah a lot of what you're bringing up is why I can't help but feel it's some sort of reference I just don't get, which is odd since the writing in this game doesn't really rely on that sort of stuff.
A couple of items or things in the world are references to other things though. E.g. the hologram bracelet, the mamon souldrinker quest + the wildeyes farmer dialog, some of the food. Gesticulating is just rather vague. Apparently your gloves just extend their physical presence/force around you somehow, but not with power or reality distortion or even really high bit tech. It seems to be possibility related to how the world is made up/works. Holograhpic bleeding is also not reality distorting or powered.
Laatst bewerkt door glass zebra; 22 dec 2024 om 4:16
Maybe it makes it so your gloves are able to pick things up using your floating nearby slot/"bio-magnetism"? Something like it allowing you to use gestures to control it directly...
Laatst bewerkt door Eel!!!; 22 dec 2024 om 4:17
Origineel geplaatst door Eel!!!:
maybe it makes it so your gloves are able to pick things up using your floating nearby slot/"bio-magnetism"?
Yeah but how? You are just slapping some alloys onto them. It seems they get some form of "magnetism", but it works differently. It is not restricted to targets that can be easily influenced by magnetic force and quantum tech starts at tier 6 afaik (but tier 3 on that mod might just be balancing and not lore related).

Are you somehow creating gravitational force with some alloys?
Laatst bewerkt door glass zebra; 22 dec 2024 om 4:19
Origineel geplaatst door glass zebra:
Origineel geplaatst door Eel!!!:
maybe it makes it so your gloves are able to pick things up using your floating nearby slot/"bio-magnetism"?
Yeah but how? You are just slapping some alloys onto them. It seems they get some form of "magnetism", but it works differently. It is not restricted to targets that can be easily influenced by magnetic force.
it not using power and only being a Tinker 1 mod does honestly make it more confusing. even from a gameplay perspective honestly! up to plus 6 STR is kinda crazy (although whether it's worth the floating nearby slot is another question entirely).
Origineel geplaatst door Eel!!!:
Origineel geplaatst door glass zebra:
Yeah but how? You are just slapping some alloys onto them. It seems they get some form of "magnetism", but it works differently. It is not restricted to targets that can be easily influenced by magnetic force.
it not using power and only being a Tinker 1 mod does honestly make it more confusing. even from a gameplay perspective honestly! up to plus 6 STR is kinda crazy (although whether it's worth the floating nearby slot is another question entirely).
You only get 6 Str if you are putting it on tier6+ items though and that modding will cost at least a tier 6 bit too, but even 1 strength on some leather gloves sounds weird. Lets just say you get a stronger grip.. so strong that interferes with your floating nearby slot.. which sounds like gravitational or magnetic force.
Laatst bewerkt door glass zebra; 22 dec 2024 om 4:24
Origineel geplaatst door glass zebra:
Origineel geplaatst door Eel!!!:
it not using power and only being a Tinker 1 mod does honestly make it more confusing. even from a gameplay perspective honestly! up to plus 6 STR is kinda crazy (although whether it's worth the floating nearby slot is another question entirely).
You only get 6 Str if you are putting it on tier6+ items though and that modding will cost at least a tier 6 bit too.
True...
I think the main reason I find it so perplexing is that every other item mod is fairly straightforward with what you're adding... I think the best answer here is something to do with you somehow gaining the ability to control whatever force the floating nearby slot is using hand gestures, which to be honest seems to be different/representative of multiple things depending on what item you put in there? I didn't really even think of it as a "force" before this discussion to be honest. :V
Laatst bewerkt door Eel!!!; 22 dec 2024 om 4:35
No idea.

Even the Floating Nearby slot (or rather, it being limited to only 1) doesn't make a whole lot of sense. But the gloves taking both the Hands slot and the Floating Nearby slot at the same time makes even less sense: they're not floating near you, they're still equipped on your hands.

You could come up with some BS technobabble about why it works like that, but really, the bottom line is that it's designed like that for balance purposes.
Origineel geplaatst door Pixel Peeper:
No idea.

Even the Floating Nearby slot (or rather, it being limited to only 1) doesn't make a whole lot of sense. But the gloves taking both the Hands slot and the Floating Nearby slot at the same time makes even less sense: they're not floating near you, they're still equipped on your hands.

You could come up with some BS technobabble about why it works like that, but really, the bottom line is that it's designed like that for balance purposes.
It think you are limited to one because the "air space" around you has issues if there are more than 1 thing floating around, due to collision or magnetic interference or whatever item you have there. The True Kin cybernetic definitely hints at magnetism.

That you get another one of those after recoming is another issue. I guess every creature in the world gets one of those at birth and you get everything from you old body and ... now have the narrative gravity of more than 1 mere creature. Your personal gravity/air space becomes bigger and more things can float there.


Yeah I think that was mostly a balance thing for when you did not have so many choices to equip there. As more entered the game, they decided that the mod maybe needs some better late game scaling and gave it that scaling effect instead.
Laatst bewerkt door glass zebra; 22 dec 2024 om 4:45
Origineel geplaatst door Pixel Peeper:
No idea.

Even the Floating Nearby slot (or rather, it being limited to only 1) doesn't make a whole lot of sense. But the gloves taking both the Hands slot and the Floating Nearby slot at the same time makes even less sense: they're not floating near you, they're still equipped on your hands.

You could come up with some BS technobabble about why it works like that, but really, the bottom line is that it's designed like that for balance purposes.
I do really like BS technobabble sometimes... lol
Usually I can pretty reliably understand what this game is trying to say in terms of "technobabble", which is why I'm asking this question instead of just handwaving it (heh).
Laatst bewerkt door Eel!!!; 22 dec 2024 om 4:44
Origineel geplaatst door glass zebra:
Origineel geplaatst door Pixel Peeper:
No idea.

Even the Floating Nearby slot (or rather, it being limited to only 1) doesn't make a whole lot of sense. But the gloves taking both the Hands slot and the Floating Nearby slot at the same time makes even less sense: they're not floating near you, they're still equipped on your hands.

You could come up with some BS technobabble about why it works like that, but really, the bottom line is that it's designed like that for balance purposes.
It think you are limited to one because the "air space" around you has issues if there are more than 1 thing floating around, due to collision or magnetic interference or whatever item you have there. The True Kin cybernetic definitely hints at magnetism.

That you get another one of those after recoming is another issue. I guess every creature in the world gets one of those at birth and you get everything from you old body and ... now have the narrative gravity of more than 1 mere creature. Your personal gravity/air space becomes bigger and more things can float there.

Yeah I think that was mostly a balance thing for when you did not have so many choices to equip there. As more entered the game, they decided that the mod maybe needs some better late game scaling and gave it that scaling effect instead.
I'm pretty sure the recoming text does actually directly say something about bio-magnetism (or maybe just magnetism).
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