Caves of Qud

Caves of Qud

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Overdose Jun 14, 2024 @ 3:14am
Is there a way around using tinkering?
Simple question: do you have a character (mid-end game) that doesn't have any tinkering skill and do not tinker/mod up your equipment?
For me its very hard to ignore tinkering, the usefulness is just too great.
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Showing 16-30 of 55 comments
Pixel Peeper Jun 18, 2024 @ 11:36am 
I think it's unreasonable to only consider endgame builds when making decisions. Anyone can make a ridiculously OP gimmick build with enough levels, time and gear, but you have to get there. The earlier you are in the game the higher your odds of dying.

Being 4 Strength higher, for the first half of the game, is invaluable. Depending on what you're fighting in the mid-mid-late game, it might have high AV, and a couple points of PV might make an enormous difference.

Sure, it's less significant in the late game, but even in that moment when the difference is smallest, it's still a needless loss.

I just can't justify starting with high Int. I can't.
Dunbary Jun 18, 2024 @ 2:32pm 
Originally posted by video game hero:
Originally posted by Dunbary:
Hot take: tinkering should not have an int requirement. It's so essential as a skill that it should be a baseline mechanic and not an ability. I refuse to not have programmable recoilers. The people saying "but you dont need tinkering, you just need to dominate someone that has it" is missing the point. Whether you get the skill on your character or not, it's so essential that even you agree its essential since you're dominating someone that has it. You're just trying to minmax and avoid having to spend the points.

i think the issue is your demand and impatience for programmable recoilers, not the games prerequisites for tinkering. the good news is that that's theoretically within your power to change, without having to convert others to your point of view

Did god himself etch the rules for tinkering upon stone tablets? No, it's a video game, relax. Making tinkering so useful while at the same time such a chore in terms of stat dump is not good game design, and I'm alright if you dont agree. However your odd take on how I cant voice this opinion is very strange, controlling behavior. No I'll continue to say what I like regardless of how that makes you feel
stunlord Jun 18, 2024 @ 5:49pm 
This is a pretty funny discussion. People acting like Tinker 3 is the most unbelievable burden to get..... and people acting like Int is useless; it literally gives you more skillpoints, so, you can therefore take more skills. I think some people are missing that essential point. Investing in Int is important.

I have never created a character that didn't get to high enough Int to learn tinker 3 eventually, just through levels increasing all attributes, a couple points into Int, and a few eater's nectar (like, 4, 5), if they survive long enough, that is. Eventually, you're going to get it. It's not necessary, but it's very useful. "50+ eater's nectar?" lmao, do you create characters with 1 int or something, I literally just put everything up to 18 or 20 on character creation except Ego, usually, unless it's an esper focused character, but even then..... you start getting so many ego boosts as an esper that it becomes problematic to have too much ego.... and the difference in prices seems like a lot early on, like, very early on.... but I've literally got 100,000 drams of water worth of equipment in my inventory right now with nothing to spend it on.

If you're having so much trouble in the early game, just get a companion or two early on. It's very easy, especially if you take Joppa start, but even if you don't, it's very easy to get Wardens Esther or the High Priest, or, take a trip to Yd and get Warden Une. Hell, get the ape god if you can get your ape rep up haha. They are less useful later, but you can just let them die or tell them to stay somewhere if you don't want to use them anymore. Some areas/quests are a nightmare to shepherd followers with. I mostly just solo anyway, or take one companion.... but taking them to Klanq, Spindle, Moon Stair, they just get fungal infections, which are super annoying, or end up dying later, no matter who they are or how strong they are (or, perhaps more commonly, get sucked through a spacetime vortex hahha).
Pixel Peeper Jun 18, 2024 @ 6:24pm 
Originally posted by stunlord:
This is a pretty funny discussion. People acting like Tinker 3 is the most unbelievable burden to get..... and people acting like Int is useless; it literally gives you more skillpoints, so, you can therefore take more skills. I think some people are missing that essential point. Investing in Int is important.

I have never created a character that didn't get to high enough Int to learn tinker 3 eventually, just through levels increasing all attributes, a couple points into Int, and a few eater's nectar (like, 4, 5), if they survive long enough, that is. Eventually, you're going to get it. It's not necessary, but it's very useful. "50+ eater's nectar?" lmao, do you create characters with 1 int or something, I literally just put everything up to 18 or 20 on character creation except Ego, usually, unless it's an esper focused character, but even then..... you start getting so many ego boosts as an esper that it becomes problematic to have too much ego.... and the difference in prices seems like a lot early on, like, very early on.... but I've literally got 100,000 drams of water worth of equipment in my inventory right now with nothing to spend it on.

If you're having so much trouble in the early game, just get a companion or two early on. It's very easy, especially if you take Joppa start, but even if you don't, it's very easy to get Wardens Esther or the High Priest, or, take a trip to Yd and get Warden Une. Hell, get the ape god if you can get your ape rep up haha. They are less useful later, but you can just let them die or tell them to stay somewhere if you don't want to use them anymore. Some areas/quests are a nightmare to shepherd followers with. I mostly just solo anyway, or take one companion.... but taking them to Klanq, Spindle, Moon Stair, they just get fungal infections, which are super annoying, or end up dying later, no matter who they are or how strong they are (or, perhaps more commonly, get sucked through a spacetime vortex hahha).

The skill points thing has already been addressed. If you start with high Int you'll have all the skills you want long before the endgame, the extra Int will do nothing for you, and you'll know the extra points you put in it should have been put into something else. If you want to optimize, you have to deliberately start with your Int lower.

If you start with, say, 14 Int, by the time you're level 36 you'll have 20 Int. That's 9 points missing for Tinker III. At +1 Int per 4 Drops of Nectar on average, that's 36 Drops of Nectar required to bridge the gap. I have no idea why you're talking about Eaters' Nectar, that would be a waste of attribute points and you'd actually need 50% more (+1 Int per 6 Eaters' Nectar on average, you'd need 54 Eaters' Nectar!). Unless you're a True Kin, in which case you wouldn't want to waste Nectar on Int regardless.

Sure, Espers can get as much Ego as they want. But other characters can't get as much of their main attribute as they want.

The early game is the early game. Depending on your build, and of course luck, your survival rate can be pretty much anything. 60%, 90%. Doesn't change the fact that a fighter having 2 fewer PV is crippled for more than half the game.

I got Oboroqoru once, just to see, but normally I don't take companions. They're annoying and I don't like the "pet class" gameplay at all. I'm sure some people enjoy it, but it's not something I personally find fun. I typically play solo in almost all games, even those meant to have four players. Final Fantasy or Eye of the Beholder 2? I was a kid and killed off three characters so I could have a solo run. Arcanum? Virtually always do solo playthroughs. Legend of Grimrock 2? Skipped making three characters in party creation. Mechwarrior V? Never deployed more than one mech at a time.

Not that having companions is a valid reason for wasting attribute points...
stunlord Jun 18, 2024 @ 7:13pm 
You have no idea why I'm talking about eater's nectar?

"So Tinkering III was basically removed from the game. Only people with characters that have eaten 50+ Drops of Nectar can reasonably use it."

That's what you said earlier...

I mean, if you choose not to use the tools the game gives you, and then get annoyed that the game isn't working for you, that's.... not really a problem with the game. I don't like herding companions either, but if your concern is dying so much at the start because you have a few points less in strength, like, there's other things you can do besides that as well. Use ranged weapons, mutations, fight tactically so you don't get overwhelmed. You could prepare for a tough combat, dig a hole in a wall so that there's only one tile an enemy can come at you at a time. Take mutations that act as an eject button; for example, fly will get you out of any overworld encounter, at any time, by activating it and leaving the map. There's literally nothing that can stop you from doing this (unless you're already frozen/in stasis or whatever). Take phase so you can just phase out of the way of harm and go straight through walls. Teleport, Teleport Other, lots of tools to escape harm. I completely disagree with your statement that 2 fewer PV is crippled for half the game, I don't even know what to say to that. Besides saying, like, no, no you aren't?? I dunno

This game gives you so, so many tools to deal with things in creative ways, if you choose to use them. If you want to solo the game and bump everything to death and ignore all tactics, then, cool. But that's not the dev's fault.
stunlord Jun 18, 2024 @ 7:16pm 
That being said, soloing all the nephilim and bumping them to death IS the best way to fight them, it seems.... ironically
glass zebra Jun 18, 2024 @ 7:30pm 
If you start with only 20 strength, you are maxed out on iron weapon PV. By level 6 you can have 22 strength and max out steel weapon PV, on level 12 carbide etc. That leaves you pretty much always at the cap of the weapons that usually drop around your level. Only if you are playing with infinite PV weapons or cheese around and get high tier weapons at the start of the game you would be lacking any PV for the weapons you usually get. On top of that you can get stuff like ulnar stimulators (overloaded those grants +2 str and +2 agi) or some other source of extra strength if you get lucky and get a higher tier drop that can use more strength.

Starting with low int will leave your character with less weapon skills and overall less skill options compared to someone who starts with 18 int and 20 str until mid to late game. Getting your important weapon skill, single weapon fighting and endurance skills up does so much for a character, even if you choose to ignore tinker in early game and so do several other skills.

Tinkering and int are pretty much the things that open up more options earlier and it is fitting that int gates tinkering, since int is all about getting more options and power from skills. Yes that does diminish very late in the game when you get skill points you can't use anymore, though tinkering itself gets stronger towards the endgame. You said that you are not talking about endgame and that things tinkering can give you as power in endgame are not important, but OP was talking about the usefulness of tinkering from mid to end and ignoring tinkering for that is pretty hard due to all the stuff it offers, even if the stat that unlocks it gets less useful towards that point in the game.
Last edited by glass zebra; Jun 18, 2024 @ 7:42pm
Pixel Peeper Jun 18, 2024 @ 7:33pm 
Originally posted by stunlord:
You have no idea why I'm talking about eater's nectar?

"So Tinkering III was basically removed from the game. Only people with characters that have eaten 50+ Drops of Nectar can reasonably use it."

Exactly. I have no idea why you're talking about Eaters' Nectar when I'm talking about Drops of Nectar.

You wouldn't just inject raw Eaters' Nectar. At best it would yield 6 attribute increases for 6 doses on average, and they would be purely random. Drops of Nectar give 6 attribute increases for only 4 doses, and while the procs are less even, the attribute gains are way more reliable (+1 to all).

If you wanted to get from 20 Int to 29 Int, you'd ingest 36 Drops of Nectar, not inject 54 Eaters' Nectar and hope the points go where you want them.

I have played in many different ways, not that they are that different from each other. Firing a Phase Cannon at enemies isn't that much more complicated than bumping into them. I just happen to not like "pet" builds. I prefer playing the game rather than roleplaying a bystander who watches the game play itself.
stunlord Jun 18, 2024 @ 7:53pm 
Well, then you should know that a few points in str shouldn't be the difference between life and death... glass zebra made some excellent points about PV and Int and differences in builds as well.

As for OP's question, no, I've never had a character go for very long without using tinkering, it's just too useful. I don't think the game is even meant to be played without tinkering. And, if you think about it, role-playing-wise, probably not many would survive a post-apocalyptic world full of fantastic tech without knowing how to use some of that tech. They'd get eaten alive by the people who do use it (in Qud's case, possibly or probably quite literally)
Pixel Peeper Jun 18, 2024 @ 8:14pm 
Originally posted by glass zebra:
If you start with only 20 strength, you are maxed out on iron weapon PV. By level 6 you can have 22 strength and max out steel weapon PV, on level 12 carbide etc. That leaves you pretty much always at the cap of the weapons that usually drop around your level. Only if you are playing with infinite PV weapons or cheese around and get high tier weapons at the start of the game you would be lacking any PV for the weapons you usually get. On top of that you can get stuff like ulnar stimulators (overloaded those grants +2 str and +2 agi) or some other source of extra strength if you get lucky and get a higher tier drop that can use more strength.

Starting with low int will leave your character with less weapon skills and overall less skill options compared to someone who starts with 18 int and 20 str until mid to late game. Getting your important weapon skill, single weapon fighting and endurance skills up does so much for a character, even if you choose to ignore tinker in early game and so do several other skills.

Tinkering and int are pretty much the things that open up more options earlier and it is fitting that int gates tinkering, since int is all about getting more options and power from skills. Yes that does diminish very late in the game when you get skill points you can't use anymore, though tinkering itself gets stronger towards the endgame. You said that you are not talking about endgame and that things tinkering can give you as power in endgame are not important, but OP was talking about the usefulness of tinkering from mid to end and ignoring tinkering for that is pretty hard due to all the stuff it offers, even if the stat that unlocks it gets less useful towards that point in the game.

Yeah, I play with no PV cap. PV caps on weapons are pathetically low, making a large number of enemies virtually invincible.

+2 PV is far, far, far, far, far more valuable in the first half of the game than extra skill points are. Even in the endgame, when +2 PV is far less significant, it's still better than skill points because then skill points are entirely worthless. If you put too many points into Int you got pretty much all you needed halfway through the game. It's very important not to take too much Int at character creation.

I'm not suggesting ignoring Tinkering entirely (it's one of the game's main features), but rather avoiding Tinker III. There's just too much of a gap between 23 Int and 29 Int.
stunlord Jun 18, 2024 @ 8:40pm 
Wait, you mod the game to make it easier and you're still having trouble?? Bro
Avloren Jun 18, 2024 @ 8:50pm 
You can easily zone into Joppa at level 1 with 8 PV on your uncapped weapon of choice (double muscled helps), quickly scaling that up to 10 PV by around level 8 - AND start with 18 int, and 18 in most other stats (recommend dumping ego). This was actually my latest build (single weapon fighting horns build).

If you think getting 2 extra PV when you're already x4 penetrating most everything is more valuable than filling out weapon skills dramatically faster, I don't know what to tell you. Single weapon fighting literally doubles your damage and also adds that x1 extra penetration you seem to think is worth dumping int over.

My latest character is level ~40, just hit 29 int with a little extra investment, and still hasn't run out of things to spend skill points on quite yet. There are a ton of useful skills, especially if you're melee. I never start a character with less than 18 int. You're undervaluing the heck out of int, and that's fine, you do you.. but don't do that then complain that you're missing out on tinkering III? That's the tradeoff you're choosing for yourself. Believe it or not, that 2 less PV is not going to cripple your character.
stunlord Jun 18, 2024 @ 9:00pm 
It's fine to mod the game, but like, I've never felt the need to remove the PV cap, or jack up strength at the start either. Have you ever tried axes? Cleave is essentially extra PV, and you can get -4, -5 AV on the enemy from Cleave later on.
Pixel Peeper Jun 18, 2024 @ 9:26pm 
Originally posted by stunlord:
Wait, you mod the game to make it easier and you're still having trouble?? Bro

I don't. I have never used a mod for this game and likely never will. Attacks that have no PV cap already exist in the game, I have no need to mod them in.

Also, I never said I was having trouble. I sometimes die in the early game, like most people, but in general I have a fairly high success rate. Because I don't do crazy thinks like sacrifice 2-3 PV on a fighter just so I can get Tinker III eventually.
glass zebra Jun 19, 2024 @ 3:08am 
Originally posted by stunlord:
It's fine to mod the game, but like, I've never felt the need to remove the PV cap, or jack up strength at the start either. Have you ever tried axes? Cleave is essentially extra PV, and you can get -4, -5 AV on the enemy from Cleave later on.
Cleave scales with strength though - uncapped. It is pretty inefficient in scaling, both due to needing twice as much strength mod for a PV and because it takes longer and longer to get all stacks (unless you don't overdo strength), but one of the ways to increase PV over weapon cap.

Originally posted by Pixel Peeper:
Yeah, I play with no PV cap. PV caps on weapons are pathetically low, making a large number of enemies virtually invincible.
Fighting an enemy where it is strong is not really an efficient thing to do and those high AV enemies early on have other weaknesses (e.g. tortoises hardly do anything except having AV). They are definitely by no means virtually invincible if you have low PV and you are better of killing them with something else than trying to overcome their PV with heavy investment. If you still want to kill them in melee and have something to remove their "invincibility": single weapon fighting penetrating strikes always penetrates at least once, regardless of enemy armor. You can also put elemental mods on your melee weapons with tinkering 1 or use grenades when someone struggles. Even muskets can usually overcome the AV of the early ones, with no stat investment.

Originally posted by Pixel Peeper:
I'm not suggesting ignoring Tinkering entirely (it's one of the game's main features), but rather avoiding Tinker III. There's just too much of a gap between 23 Int and 29 Int.
Yeah that was one of my biggest gripes with int. I'd say getting int 23 was very good, but after that became pretty annoying to just let a stat grow and "wait". Sure you get more skills, which is great, but investing 6 more points into a stat to take the next good skill was not really satisfying. They've added Apothecary at 25 int though and generally more useful skills.
Last edited by glass zebra; Jun 19, 2024 @ 2:00pm
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