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It's also extremely painful to try to manage an early game pet to endgame because anything you can start with at low level won't scale at all (except a beguiled legendary baboon or snapjaw). Usually late game pets are recruited at the mid-late game.
Someone here suggested using Wish to create a life loop and then use Wish to "swap" with them and have them equip it; with the life loop, instead of dying, the loop would break and they'd be transported to a room that you can enter later down the main quest. Initially, I did this and also used "swap" and Wish-for-stats to megabuff their stats. But having a truly immortal sidekick felt imbalanced.
HOWEVER, there is also an awesome mod called companion's pact that (1) revives a dead pet after a week of in-game time, and (2) allows you to teleport the pet to you in case it gets lost (e.g. through a space-time vortex). The big downside is it doesn't work on saved games. I restarted my roleplay-mode game just to have it, though. I really like having a pet.
Even if both life loop and companion's pact would feel too cheaty, I recommend getting the clever girl fork mod because it just adds the option to let you tell the pet how to spend their skill points, and it also gives an option for the pet to start grabbing and equipping loot (although that one feels a little cheaty where the pet is, say, a pit beetle).
If you give them gear normally, they will equip it. My Man Opener is wearing my leftover full plate and hand me down boots.
It can be a pain in the ass, because if they decide that "woolen steel boots" are better than "folded carbide boots" if you don't want to use the swap command, theres nothing you can do.
Okay, awesome! If they'll canonically wear gear, then that sounds like fun. Pit beetle fashion show it is.