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it's an extremely powerful ability, but it requires planning
If you use temp fugue you really need to build around it, it's usually strongest with either a pure melee or pure ranged build, and get rid of any extra stuff like grenades, tonics, or gadgets with active abilities. That way the clones focus only on attacking with their primary weapon. If you do that it's an incredibly powerful build.
That said, if you really just want to embrace the chaos, get defensive powers like phasing or teleport so you can just dip out and let your clones go wild with whatever you have on you after unleashing them.
Not that I know how that actually works, since I'm more of a Chimera fan.
I think it's a fair compromise. Temporal Fugue is one of the most powerful mutations in the game depending on your build. It's like having the Mimic Tear in Elden Ring before it got nerfed, but you can have 7 of them (14 with Crystal Delight). If friendly fire is the one barrier keeping the devs from nerfing it, then I would prefer it stays. I can adapt around this.
you die THEN you find out all the stuff you had no way of knowing about ...after you lose your character ----for the umpteenth time ---to some stupid game gank feature yeah heads up thats not really fun game dev person. so good luck on selling this turd to many people most (normal) people will get completely fed up with this unfair buggy ass rat maze crap within about 3 runs max.
i refuse to be forced by the game to use forums to find out things that i ought to be able to figure out in the game on my own somehow but this game doesnt allow the player any consistent way to get those pesky details ,,,until you die. like getting a fungal infection you cant find any info about it i wasted skill points getting the physic que because it had cure disease and guess what ... just wasted skill points. i will continually tell everyone what a ♥♥♥♥♥♥ game this is ...because it is .
its not the actual dying / losing stuff that is annoying it is the fact that those and many many other negative outcomes in the game usually couldve been easily avoided or planned for except for the fact that the game is intentionally obscure and enigmatic to the point of that game "feature" actually making the game suck .
and sure i can play it with saves ---then its just scum saving and not really fun either.
the CORRECT fix wouldve simply been to design the game better for example the devs COULD have added something in the game like ( note: cure disease does not work on fungal infections) in the skill queue tree there where i could read it ( without going to a forum, or wtf ever ) so I WOULD NOT WASTE TIME OR SKILL POINTS ON USELESS CRAP I DONT NEED OR WANT .
things like that are whats really really annoying and more annoying is that bad/dumb game design makes it that way and that example is just a microcosm of annoyance because the WHOLE EFFING GAME IS LIKE THAT . so yeah good luck with selling this ocd hot dumpster fire to normal people.
i just completely avoid those places now and so they arent a problem. seems like a lot of wasted dev game design effort for something i ( and i can safely predict lots of other people as well ) wont ever use but whatever .
There is a trinket you can get which, if RNG is lucky, allows you to get +14 to all elemental resistances plus +4 to AV per fungus infection you have. With how I typically play my mutant, I'm looking at well over 200 to all elemental resistances, meaning I'll be immune to everything even after getting hit with plasma. The fungus I would try and shoot for is Mumble Mouth, because each instance of the infection has their own 5% chance to give you a secret when entering a zone. There are several arm and face slots I am willing to sacrifice to host these infections, turning me into both an absolute unit of a tank and a repository of secrets.
The only downside to this is that you need a bit of prep work to pull off. You need 10 settlements to have 600+ favor with you.