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The "Koopa Troopa" is a Snapjaw? :D
Anyways ... I remember it took me some time to really get drawn into the game.
Back then there was only the permadeath (now "classic") mode and I got a bit frustrated, because the very first dungeon can be very hard, when you go there immediatly.
Visiting the Stilt for the first time sparked some new interest in me.
Suddenly the game became a lot bigger.
I wish you good luck on your journey.
Live and drink.
Yeah, about that...
I just ran into Evil Nyroq, and he just introduced me to the end of said journey. Very spectacularly, I might add.
Time to spin up a new game!
I learn ten times more from my failures than my successes. And I'm doing a *lot* of learning. I've killed four more new characters since losing poor Nyroq -- more or less experimenting with new builds and such -- and finding out even more do's and don't's.
This game is damn fun! I intend to play more after I watch some sportsball.
It's a reasonable assumption. Most mainstream RPGs work on the premise that when you receive a quest, generally you will be at the rough power level necessary to approach it. Qud doesn't share this design philosophy.
Qud makes it clear that you aren't intended or expected to travel to Red Rock immediately upon receiving the quest - by killing you if you try. Many other quests in the game function similarly - there are more than a few you can pick up within the first few minutes of play that you have absolutely no chance of completing until much later. You'll generally fare better by feeling your own way through the game than trying to bumrush a specific location just because your journal tells you that you can go there.
You can try to go into the canyons for Snapjaw loot too, but it is easy to get surrounded or lost there and you can meet stuff like tortoises and the somewhat rare Salthoppers, which are pretty brutal for a lot of low level characters. The worst thing that can happen is running into baboons around Red Rock itself, which can be pretty mean, but even then you can flee and let the goats kill them.
If there are no baboons around (which is pretty common), going to Red Rock as the first thing is not really a problem. Where else is the player supposed to go than to the area with lots of 3 HP level 1 creatures with useful loot?
Getting there and discovering a legendary disciple from the seeker of the sightless way with saltback thralls (which has actually happened to me) is hard.
While in theory Red Rock is suitable for level 1 characters, Qud does not respect the concept of a 'starter zone'.
I always waterclogged tunnel my way back from Red Rock because it is stuffed with centipedes, crabs, and snapjaws that are usually a good source of early xp, except sometimes, very occasionally, oopsies, it's a legendary seeker and your brain explodes lol.
You might even find something very nice, and the guaranteed light source helmet, credit chip, pickaxe, and source of negative weight are absolutely fantastic to have at the start.
Sometimes I even use waterclogged tunnel to get there. It seems to have more protections than raw underground zones, but very occasionally lol jk here's a legendary putus templar.
I usually also go there early on for that mid zone, especially if I value my hand slots.