Caves of Qud

Caves of Qud

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Timecube, is it one of best item to have?
I mean it provides you many free rounds if I understand it correctly. Making it great as panic-button or when want to fight extra tough enemy?
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Showing 1-15 of 24 comments
Basically, yea. The way the turn system works is you get roughly 10 action points every turn per quickness meaning you get 1000 action points at the base quickness of 100. The timcube gives you 23000-50000 points, effectively giving you 23-50 turns at base speed.
Just make sure you don't get affected by normality while time stands still. It would immediately cancel the effect of the time cube.

And there is no visible timer or any indication of how many action points you get. The range is pretty wide with 23-50000. After those initial 23 turns (at 100 quickness / move speed), the effect could end after every turn.

Besides that, nothing can stop you. Extremely powerful item.
Also you get an achievement for throwing one down the Six Day Stilt's well. Use Precognition first, of course.
Damon Feb 13 @ 1:29pm 
Originally posted by tatterdemalian:
Also you get an achievement for throwing one down the Six Day Stilt's well. Use Precognition first, of course.

Unless you find the datadisk. Then you can have as many timecubes as you want lol. A bit expensive with endgame bits though.
Originally posted by Damon:
Unless you find the datadisk. Then you can have as many timecubes as you want lol. A bit expensive with endgame bits though.
My tinker invented timecubes when he learned Tinker III. <007788> bits mean he still hasn't built one yet.
Do note that the super duper final boss nephilim guy has a unique thing where hitting it I think 3 times without it taking a turn automatically either explodes a little or just removes your extra action points (is effectively immune to those extra turns) incase you want to pop a cube for that
Originally posted by engineerenjoy3r:
Do note that the super duper final boss nephilim guy has a unique thing where hitting it I think 3 times without it taking a turn automatically either explodes a little or just removes your extra action points (is effectively immune to those extra turns) incase you want to pop a cube for that
Too bad he's not immune to phase-conjugate Hand-E-Nukes.
Capt.EO Feb 14 @ 8:32pm 
see this ^^ crap is why this game sucks . nobody with any sort of real life cares about playing a game enough to do this kind of endless researching of each boringly esoteric item in the game . I got a timecube and i threw it away because it was more arcane useless junk with no explanation attached and nowhere in the game was anything explained about it either so....trashed it dont need it just like most of the dumb junk in this game.

a lot of things you will find are totally useless -----after youve wasted the time to look up whether they are useless or not. a great game design !! :steammocking:
Damon Feb 15 @ 4:02am 
Originally posted by Capt.EO:
see this ^^ crap is why this game sucks . nobody with any sort of real life cares about playing a game enough to do this kind of endless researching of each boringly esoteric item in the game . I got a timecube and i threw it away because it was more arcane useless junk with no explanation attached and nowhere in the game was anything explained about it either so....trashed it dont need it just like most of the dumb junk in this game.

a lot of things you will find are totally useless -----after youve wasted the time to look up whether they are useless or not. a great game design !! :steammocking:

I understand you. But if you really think about it's kinda fair because the character can not magically know what every item do without testing first.
Originally posted by Capt.EO:
I got a timecube and i threw it away

a Timecube
reference to Gene Ray's theory
very high tinker value
very high sell value

- youp, must be trash, better throw it away
Originally posted by Damon:
I understand you. But if you really think about it's kinda fair because the character can not magically know what every item do without testing first.
The character can figure out "what" an artifact is, how to build it, and can psychically see its entire history since creation.
But can't figure out what it does.
That makes no sense at all.
Damon Feb 15 @ 7:48am 
Originally posted by blinkmoth:
Originally posted by Damon:
I understand you. But if you really think about it's kinda fair because the character can not magically know what every item do without testing first.
The character can figure out "what" an artifact is, how to build it, and can psychically see its entire history since creation.
But can't figure out what it does.
That makes no sense at all.

Maybe some artifacts make no sense yeah but Timecube does kinda show how character is completely clueless about it.
Capt.EO Feb 15 @ 1:58pm 
putting / hiding references vis a vis obscure items in a game like this one ...such references to be discovered <-----important word alert --- by the player in differing degrees of difficulty wouldve made the game a lot better and required some actual mental thought processes to figure out how things actually work in the game ...versus looking things up on youtube or reddit or some forum /wiki which is hardly skillful and more in the line of lazy .
Last edited by Capt.EO; Feb 15 @ 1:59pm
Damon Feb 15 @ 2:09pm 
I get it. A little design flaw maybe.
Lights Feb 16 @ 11:20pm 
Originally posted by Capt.EO:
see this ^^ crap is why this game sucks . nobody with any sort of real life cares about playing a game enough to do this kind of endless researching of each boringly esoteric item in the game . I got a timecube and i threw it away because it was more arcane useless junk with no explanation attached and nowhere in the game was anything explained about it either so....trashed it dont need it just like most of the dumb junk in this game.

a lot of things you will find are totally useless -----after youve wasted the time to look up whether they are useless or not. a great game design !! :steammocking:
...what
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