Caves of Qud

Caves of Qud

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TheUrge Aug 15, 2021 @ 9:03pm
Cure for mutation?
are the devs planning in implementing a cure for mutations any time soon? ridiculous to go underground a true kin and come back looking like a Frankenstein monster because of some weird looking moths.
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Showing 1-5 of 5 comments
BRYCE Aug 16, 2021 @ 6:42am 
i think you can amputate them? you get a madpole to eat the limb and then regenerate it with ubernostrom or hyperbiotic bed.

cant control which limb gets targetted though. gotta use sphynx salt or something.

not sure about when the mutation doesn't have a limb associated with it.
Last edited by BRYCE; Aug 16, 2021 @ 6:46am
Nihilum Aug 16, 2021 @ 9:11am 
Stat Saps are another problem. Granted, they're pretty frail and need to be in melee range, but I'd rather my character die entirely than to permanently lose attribute points.
XenoTheMorph Aug 16, 2021 @ 10:52am 
Stat Saps are just the inverse of the ability to permanently gain attribute points outside of levelling up (Eater's nectar/Drops of nectar) so I don't find them to be so bad at all.

Life Saps are a bit worse as there is no way to permanently directly gain max HP outside of levelling up - though you can gain the Toughness stat to offset this

On the Gamma moth front I Don't think there should be a way to remove existing defects as that would be much to powerful outside of a maybe one-off type effect (possible rare single use relic power?).
But I Do think that there should be more accessible/purchasable (if probably expensive) ways to remove a minor/major physical debuff (like 'mutating') outside of the Regeneration mutation and cooking

So on that front there *is* a way to remove the 'mutating' gamma moth effect for a True Kin but you need - within 100 turns of getting hit by the moth -

EDIT: sorry for the formatting I keep forgetting how bad the Steam forums are for nested lists!
1) The Meal preparation skill 2) Either (each of these has another non-useful possible triggered effect that would heal you) a) Congealed Salve/Starapple Jam - for the '...one of your negative status effects is removed at random' triggered effect b) Soul Curd - for the '...all of your negative status effects are removed.' triggered effect 3) Another ingredient to give a trigger condition - there are many of these but a few good (100% or easily repeatable) ones are a) fermented yuckwheat stem - for either the 'Whenever you drink honey,...' or 'Whenever you eat an unfermented yuckwheat stem,...' Triggering effects that are fairly easy to procure the triggering items for b) The other one of the Congealed Salve/Starapple Jam or Soul Curd option above, as this give you double the chance to generate a usable cooking effect, and give the following trigger effects i) Congealed Salve/Starapple Jam - for either the 'Whenever you take damage, there's a 8-10% chance...' - just keep hurting yourself :P or 'Whenever you use a salve or ubernostrum injector,...' triggering effects - you do have Salve injectors right? ;) ii) Soul Curd - for either the 'Whenever you take damage, there's a 30-40% chance...' - just keep hurting yourself a few times :P or 'Whenever you use a salve or ubernostrum injector,...' triggering effects - you do have Salve injectors right? 3) Cook these together and get the right combination - you have 2-3 random chances before getting full, or better if you have an existing recipe (found or made using the Carbide Chef skill) that is known to give the right outcome 4) Trigger the effect to clear 'mutating'!
Yes that need a bit of preparation but Cooking effects can be Very powerful!
You can see more here on the wiki - https://wiki.cavesofqud.com/wiki/Cooking_effects
Last edited by XenoTheMorph; Aug 16, 2021 @ 11:20am
Daiamonto Aug 17, 2021 @ 12:26am 
Originally posted by BRYCE:
i think you can amputate them? you get a madpole to eat the limb and then regenerate it with ubernostrom or hyperbiotic bed.

cant control which limb gets targetted though. gotta use sphynx salt or something.

not sure about when the mutation doesn't have a limb associated with it.
that is a very lazy solution, technicaly you should regenerate your defect and they need to fix that, in fact we trully need some genetic fix for true kin with 100% acurrancy and a 50% acurrancy to mutants. But no we dont have any cure to mutation besides cheesing some few mutations.
Sentient_Toaster Aug 17, 2021 @ 4:39pm 
Perhaps truekin should be able to spend cybernetic credits to cure 'deviations' at a becoming nook.
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Date Posted: Aug 15, 2021 @ 9:03pm
Posts: 5