Caves of Qud

Caves of Qud

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LordBlade Jul 30, 2015 @ 7:35pm
Baetyl requests?
So, a baetyl I came across is asking for some items.
How would I go about giving it what it asked for?
The "Give" command doesn't work, and talking to it again just keeps giving me the request.
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Showing 1-12 of 12 comments
dis astranagant Jul 30, 2015 @ 8:47pm 
Drop the items in an adjacent square. This doesn't have to be all at once.
Last edited by dis astranagant; Jul 30, 2015 @ 8:47pm
.//slayer Jun 28, 2016 @ 5:20pm 
Any additional help, please? A baetyl asked me for 4 phials. I tried dropping the 4 empty phials into the same adjacent square, then into different ones, then filled them with water and tried again - no matter what I do, the baetyl just keeps repeating its request.
davidb11 Jun 28, 2016 @ 6:05pm 
What exactly does the Baetyl say when it says 4 phials.
Did it say anything besides just phials?
.//slayer Jun 29, 2016 @ 1:12am 
Originally posted by davidb11:
What exactly does the Baetyl say when it says 4 phials.
Did it say anything besides just phials?

I currently left the location so I can't provide you with a screenshot, but the wording is pretty much this: "Petty mortal! Bring me 4 phials and I will reward you with... [something I don't remember]". There is nothing after "phials", though, no additional clarification.
davidb11 Jun 29, 2016 @ 1:20am 
Hmm. Weird. I'm not sure what it wants then.
57E Jun 29, 2016 @ 11:56am 
You have to talk to Baetyl, drop what it want's next to it and then talk to it again.
Not most obivious method when first quest npc's take stuff from you during conversations like in any modern rpg, and then ways into the game you encounter special npc who instead forces you to trade like in ADOM.
Last edited by 57E; Jun 29, 2016 @ 1:28pm
.//slayer Jun 29, 2016 @ 12:47pm 
Alright, here's what happens. I talk to the Baetyl and receive the following request:

http://imgur.com/X61YSAg

Then, immediately after that, I drop the four empty vials next to him in this fashion and talk to him again without moving or doing anything else:

http://imgur.com/azuh0o2

Nothing happens. Only 1 phial is visible on the screenshot, but there are 4 of them stacked on a single tile. I tried placing them on different tiles, too, and it didn't help.
davidb11 Jun 29, 2016 @ 1:00pm 
Originally posted by 57E:
You have to talk to Baetyl, drop what it want's next to it and then talk to it again.
Not most obivious method as first quest npc's take stuff from you during conversations like in any modern rpg, and then ways in to the game you encounter special npc who instead forces you to trade like in ADOM.

But he already knows this as he pointed out earlier.

IIt appears what's happening here is the game is drunk and not registering a Phial that's empty as a "Phial"
So, my best guess is to use the Wish command, and type in "Phial." and see if it gives you a phial.

I've only broken my game one time with Wish, of all the hundreds of times I've used it, so it's extremely safe, and since this is most obviously a bug, I think this is one of the few times where the Debug option is a valid choice. :)

I really would not worry about Wish, really. It's extremely safe, despite being a debug command.
And hilariously broken if you know how to use it. :)

57E Jun 29, 2016 @ 1:15pm 
@davidb11 I meant it more as a general comment on the baetyl behaviour when compared to other NPCs, than just repeating already given advice.
Last edited by 57E; Jun 29, 2016 @ 1:15pm
davidb11 Jun 29, 2016 @ 1:16pm 
Ah. Okay. My apologies.
Originally posted by .//slayer:
Alright, here's what happens. I talk to the Baetyl and receive the following request:

http://imgur.com/X61YSAg

Then, immediately after that, I drop the four empty vials next to him in this fashion and talk to him again without moving or doing anything else:

http://imgur.com/azuh0o2

Nothing happens. Only 1 phial is visible on the screenshot, but there are 4 of them stacked on a single tile. I tried placing them on different tiles, too, and it didn't help.

I had the same problem but with bottles & I have a solution! it involves wishing but it's to fix a problem caused by the unfinished state of the game, so even if you wanna go 0 cheats i'd say it's fair. here's a general-use step by step guide
  1. find ObjectBlueprints.xml and open it in a plain text editor. for me it was at Steam\steamapps\common\Caves of Qud\CoQ_Data\StreamingAssets\Base but i don't know if it'd be different on mac
  2. search the doccument for every instance of the exact text between these parentheses: (DisplayName="phial"). if you're looking for something else, substitute phial for whatever strange thing the baetyl asked you for
  3. note down the name of each object element a DisplayName="phial" appears in. a brief html terminology lesson if you need it: the full line that includes DisplayName="phial" is
    <part Name="Render" DisplayName="phial"></part>
    This is a <part> Element, consisting of an Opening <part> Tag and a Closing </part> Tag. attached to this opening tag are two Attributes (Name and DisplayName) with Values ("Render" and "phial" respectively). the <part> element we're focusing on is between the tags of an <object> element, which has an attribute Name. find that <object> element's Name attribute in its opening tag, and note down the value shown. then repeat this process for every instance of DisplayName="phial" you found
  4. Check if there's anything else using that name. You can do this by searching the document for Inherits="X" and switching the X for each <object> name you noted down in the last step. every Inherits="X" will be an attribute in an <object> tag; add that new <object>'s name to your list. once you've finished your first list, repeat the process with the <object> names it gave you, then repeat with the second list's results, and so on until there's no more <object> names to find.
  5. wish for everything on your list until you find the <object> the baetyl actually wants. The baetyl is 100% certainly looking for one of the <object> names you wrote down in earlier steps. not only do you have no way to tell which it wants, but you have very limited ways of even telling two different objects with the same display name apart. this ambiguity isn't even a factor for most baetyl requests, and it's hard to believe it's a deliberate extra challenge for occasional games, because it's not a challenge, just a slog. The only surefire way is to make however many wishes for each <object> name you need until you find which one the baetyl meant. and if you found this thread you probably already got what it asked for and discovered it's not actually what it wants, so don't worry about debugging

I hope this helps!
NoTruePunk Jul 31, 2016 @ 9:12pm 
I've used debug options to (roughly) remake a character from scratch that was lost to strange buggy behavior. Wishing is for more than just sandboxing and cheating. You just have to be careful what you wish for. Wishes can result in dangerous monsters appearing or over world map locations appearing in the standard sized map. Or glitched faux "items" that display or behave strangely.
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Date Posted: Jul 30, 2015 @ 7:35pm
Posts: 12