Caves of Qud

Caves of Qud

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mabel Jul 21, 2015 @ 4:25pm
esper builds?
i've been trying to build a pure esper, but most of the psychic mutations don't have the clear functions that physical ones do. which one do i use as my main attack the way you'd use flaming hands, which one's the emergency ult/escape, etc. does anyone have a good grasp of how to do this?
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Showing 1-6 of 6 comments
CptStarbeard  [developer] Jul 21, 2015 @ 6:39pm 
Looks like long-time Qud veteran Aquillion posted a pretty awesome esper guide earlier: https://steamcommunity.com/sharedfiles/filedetails/?id=485294321
mabel Jul 21, 2015 @ 6:58pm 
oh, i didn't look for guides before posting this, probably should have. sorry!
CptStarbeard  [developer] Jul 22, 2015 @ 1:07am 
No worries, happy brainmelting!
tango Nov 3, 2015 @ 9:58am 
I tried out this guide last night, and was having fun for a couple of levels until I unexpected ran into a band of guys that looked like watervine farmers but were actually hostile.

Going to try it again tonight. My question is: As I level up, should I keep putting all of my attribute points into Ego? Or should I put some into Toughness as well?

Do you recommend putting skill points into bows/guns? I was starting off by putting my points into the Ego skills. I was mostly using a watervine farmer ally, force wall, a musket, and occasionally light manipulation.
barberza Nov 3, 2015 @ 2:18pm 
I usually play as a Gunslinger with high Agility and reasonable ego and toughness . The agility + guns play well together, and eventually I put skill points into Shortblades/Jab ( to be able to use short blades with the agility modifier). Then I just crank my ego with my attriubte points as I progress. But that's a specific (somewhat OP) build.
Ghoul Nov 10, 2015 @ 4:30pm 
Clairvoyance is most important in my opinion, that plus Sunder Mind can take care of pesky fire ants and other harder hitting non robotic foes.
My new favorite is the plant grow mutation, Burgoning (sp?) makes a wall of hostile plants that can really put the hurt on.
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Showing 1-6 of 6 comments
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Date Posted: Jul 21, 2015 @ 4:25pm
Posts: 6