Caves of Qud

Caves of Qud

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Z.E.R.T. Jul 20, 2015 @ 5:48pm
People Really Buy This Game ??
Lol ......-,- Really ???!!
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Showing 1-15 of 16 comments
harley9699 Jul 20, 2015 @ 6:26pm 
They have Lego games here for the OP.
chainlinc3 Jul 20, 2015 @ 6:31pm 
You are legitimately the fifth person I've seen today who posted something to this effect.

Yes, we buy it. Judging from your steam library, you'd probably enjoy it if you gave it a chance. But if you don't want to, that's cool too-- just leave the forums to the people who bought the game, mmk?
Bro Boss Bob Ross Jul 20, 2015 @ 8:41pm 
Stupid thread #3
Waervyn Jul 20, 2015 @ 11:37pm 
I'm going to buy it in about 5 minutes!
345am Jul 21, 2015 @ 3:00am 
Originally posted by Waervyn:
I'm going to buy it in about 5 minutes!

Awesome! Hope you enjoy it. :D
Last edited by 345am; Jul 21, 2015 @ 3:00am
Waervyn Jul 21, 2015 @ 3:08am 
Just bought it. I'm not 100% convinced yet. The first time. I walked east, and suddenly died because I got within sight of some monster.

Second time I got to level 5, and then suddenly died because I got in sight of a mortarthingy (died because of explosion).

Both times there was not a single turn to react. I'm not a huge fan of these instagibbing mechanics. I like that for example in ToME when you enter an area that's too high level for you you get a message (for example 'a chill runs down your spine' or whatever, indicating that the area might be a bit too high level for you).

I do like the level of 'simulation'. I killed some animal, and then wanted to refil my waterflask, which was then full of 'bloody water', which made me smile :)

Vitowns Jul 21, 2015 @ 4:44am 
Originally posted by Waervyn:
Just bought it. I'm not 100% convinced yet. The first time. I walked east, and suddenly died because I got within sight of some monster.

Second time I got to level 5, and then suddenly died because I got in sight of a mortarthingy (died because of explosion).

Both times there was not a single turn to react. I'm not a huge fan of these instagibbing mechanics. I like that for example in ToME when you enter an area that's too high level for you you get a message (for example 'a chill runs down your spine' or whatever, indicating that the area might be a bit too high level for you).

I do like the level of 'simulation'. I killed some animal, and then wanted to refil my waterflask, which was then full of 'bloody water', which made me smile :)
Max level i got was 7 but i still love this game, you really need to look around and be cautious sometimes. Maybe you can see the turret and react if you walk slowly ;o and dont go too fast, idk. A robodrill pwned me in one-hit lol i still have much fun ;o
Name Jul 21, 2015 @ 5:07am 
i love this game and i would paid much more for it, also i will buy any dlc if it will be =D
Фаря Jul 21, 2015 @ 6:47am 
Played this roguelike three years ago when it was free and in early development. It was really cool and original even then. Dunno what's your problem.
maldorf Jul 21, 2015 @ 8:44am 
Maybe a lot of the sales come from people in my demographic age 45-50? I can see the attraction because of a sense of nostalgia. I grew up in high school playing games like this on my Apple IIE. Text games like Zork and graphic games like the Ultima series that I dearly loved. I am tempted to try out the game for those reasons. I can see why young people though might not have an interest in the game because there is no element of nostalgia. I think it would be real interesting to see statistics of the ages of the steam members that bought the game.

I really enjoy the series Halt and Catch Fire on AMC and one of the reasons is the nostalgia watching it brings.
DarkCat Jul 21, 2015 @ 8:51am 
Originally posted by maldorf:
Maybe a lot of the sales come from people in my demographic age 45-50? I can see the attraction because of a sense of nostalgia. I grew up in high school playing games like this on my Apple IIE. Text games like Zork and graphic games like the Ultima series that I dearly loved. I am tempted to try out the game for those reasons. I can see why young people though might not have an interest in the game because there is no element of nostalgia. I think it would be real interesting to see statistics of the ages of the steam members that bought the game.

I really enjoy the series Halt and Catch Fire on AMC and one of the reasons is the nostalgia watching it brings.
I'd disagree with the assessment that it is only a lovers thing for matured people. 25 myself and what catched me about roguelike in general is the gameplay dynamic which can only gets partially translated in modern and popular titles due to the production costs and the entry difficulty that would impose. Casual games are more successful and produced in high quanitity for a reason.
Last edited by DarkCat; Jul 21, 2015 @ 9:02am
maldorf Jul 21, 2015 @ 9:49am 
Originally posted by TuxedoMarty:
Originally posted by maldorf:
Maybe a lot of the sales come from people in my demographic age 45-50? I can see the attraction because of a sense of nostalgia. I grew up in high school playing games like this on my Apple IIE. Text games like Zork and graphic games like the Ultima series that I dearly loved. I am tempted to try out the game for those reasons. I can see why young people though might not have an interest in the game because there is no element of nostalgia. I think it would be real interesting to see statistics of the ages of the steam members that bought the game.

I really enjoy the series Halt and Catch Fire on AMC and one of the reasons is the nostalgia watching it brings.
I'd disagree with the assessment that it is only a lovers thing for matured people. 25 myself and what catched me about roguelike in general is the gameplay dynamic which can only gets partially translated in modern and popular titles due to the production costs and the entry difficulty that would impose. Casual games are more successful and produced in high quanitity for a reason.

So the game is much more challenging than most games in today's market? What is different about the "gameplay dynamic"? Curious now.

I remember how tough some of the games of old were.
DarkCat Jul 21, 2015 @ 10:42am 
Originally posted by maldorf:
Originally posted by TuxedoMarty:
I'd disagree with the assessment that it is only a lovers thing for matured people. 25 myself and what catched me about roguelike in general is the gameplay dynamic which can only gets partially translated in modern and popular titles due to the production costs and the entry difficulty that would impose. Casual games are more successful and produced in high quanitity for a reason.

So the game is much more challenging than most games in today's market? What is different about the "gameplay dynamic"? Curious now.

I remember how tough some of the games of old were.
It is a balance between complex or sophisticated mechanics, visual feedback on said features and development time of the product one needs to take into consideration.

Some examples: The character creation in Caves of Qud. You won't see crazy stuff like the mutations in a game embracing maximum visual feedback on all its features as the need for new animations/graphics on the iterations possible would break the neck of your art team. In exchange for visual feedback of said features the developers of CoQ can put more weight on other features. The text based description of the world grants freedom in implementation of diverse places and creatures which would be limited in number otherwise. Randomization of level design is easier as visual coherence is easier to aim for the less details can clash in a randomized setting.

Roguelikes like Brogue, DC:SS, Dwarf Fortress (Adventure Mode), Angband, ADOM and so on are niche titles of course. Often enough they are produced by people who do so in their limited free-time but do so with care. Graphics don't hold people of any age really back, when it comes to game. Rather does ease of entry, which is an issue with many Roguelikes, granted. Kinda compareable to EVE Online.

At least that is my theory, I have no data to back that up and I fear it is really hard to get on said data without violating privacy rights left and right as a company. Else we'd probably see way more genre specific demographics.
Last edited by DarkCat; Jul 21, 2015 @ 10:43am
Technokrat[GER] Jul 21, 2015 @ 10:43am 
Don't feed the trolls. Game is great. If you don't like it, don't buy it. If you bought it and don't like it, refund it. It's so simple guys.
maldorf Jul 21, 2015 @ 12:09pm 
Originally posted by TechnokratGER:
Don't feed the trolls. Game is great. If you don't like it, don't buy it. If you bought it and don't like it, refund it. It's so simple guys.

I agree. It gets old seeing people complain about games. IMO this is the implementation of the free market and that is the best thing for the public because it gives you the greatest choice of what to purchase. Better to have more choices than a limited. I saw the title and description of the game and it was enough to get my interest up. Maybe I will buy it, maybe I wont but that is my choice.
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Date Posted: Jul 20, 2015 @ 5:48pm
Posts: 16