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报告翻译问题
this is absolutely my fetish
i gave up on Contradiction. it got silly. basically find a new object and then re-visit every character to ask them about it.. then rinse and repeat. I posted on that discussion board about it :-) you're right - its another failing of older games.. the monotony of it all and screeds of dialogue to read through or listen to... we have books for that.
I do also make positive posts from time to time, incase anyone thinks I just moan and whinge... not that anyone probably gives a toss what i think..
(but you might, if you're a stalker ;-)
And speaking about the Emperor and his clothes, games might have evolved on the graphic side but gameplay wise, they tend to be dumber and dumber. No wonder then that when a game like Dark Souls stop treating you like a 4years old potatoe with dawn syndrom, people go nuts about it.
Finally, there's this thing that people used to use but that has pretty much become obsolete: their imagination. A couple of sprites glued together with the name "ugly demon" over them will always be 10x scarier than any computer-generated imagery.
Exactly. Now go away.
You're not trolling, you just have the situational awareness of a lead brick. This is the game you're talking about:
http://i.imgur.com/ZSlIwnI.jpg
That is what CoQ looks like. Because it's a roguelike. There used to be arguments, that escalated to fistfights, about whether or not a game could use any non-text tiles and still be considered a roguelike.
If you wanted to whine about retro pixel art in 2015, this was the absolute worst place to make your case.