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It is really mostly early on that you shovel all kinds of trash into your bags and then fiddle through it at a trader. You'll soon care much less about some 10lbs bark armour that has a value of 3.
ohhhh, that`s a fun idea though, honestly.
Water weighs too much and you will be good with just 70-150 drams on you anyway. I reccomend trading for items that you want and then measure the difference in water. If you just want to trade to make yourself lighter you have to trade for mineral nuggets, gemstones, or other things that have fixed value between merchants (these items will have yellow prices) so that you dont lose money with each middleman. For this I reccomend you try to find a Jeweler or a Jemcutter.
Hopefully that'll be a thing in 1.0.
That would solve all my hoarder troubles lol
And therein lies the problem.
But i just realized something else.
A can of Spray-a-brain and some mutation points spent and we could have a proper Rincewind's Baggage following our characters around, now that would be dope af
The tools are already there, we just need a way to utilize them!
Giving this a steam award for referencing Discworld. XD
At some point you just have to accept the fact that you'll have to leave 90% of the wealth you find on the ground.
I have a vendor junk chest that I keep next to the good vendors, and I buy taco supremas whenever they are available (which unfortunately is now very, very rare).
Cheers mate :D
Unfortunately, animating something gives it stats like strength with then dictates a maximum carry capacity. I did have fun trying this out and found out you can't animate chests but you can animate tables :)