Caves of Qud

Caves of Qud

View Stats:
CAVES OF QUD 1.0 HYPE THREAD!!!
I'm hella excited!!! I cannot believe it's really going to happen. What a journey! Congrats to the devs for making one of the best Roguelikes of all time!

In the meantime, lets have a HYPE THREAD!!! Yall excited????
< >
Showing 1-15 of 23 comments
Pizzarugi Dec 4, 2024 @ 7:55am 
I would love if the devs gave us the patch notes early so we can read over the changes, see if anything got reworked, what new stuff got added, etc.
Neo Typhoon Alpha Dec 4, 2024 @ 7:55am 
Originally posted by Pizzarugi:
I would love if the devs gave us the patch notes early so we can read over the changes, see if anything got reworked, what new stuff got added, etc.
This. So much this.
RozetaMeteor Dec 4, 2024 @ 8:05am 
I'm still new to the game, i haven't messed with the questline past joppa much cuz i wanted experience it on 1.0.. Still i wandered a lot of the map so far, i love exploring in this game, it's one of my favourites way to pass time in the last few weeks. I'm hoping for a pure longsword or cudgel calling, new mutations and cybernetics would be really cool too.
Last edited by RozetaMeteor; Dec 4, 2024 @ 8:06am
Detective Costeau Dec 4, 2024 @ 8:18am 
I can understand why they're not telling us in advance, but yeah, it'd be nice to know if any mutations or skills are getting changed so I can theorycraft a first character to play with.

Oh well, it's not like messing around with the character creator isn't fun, and I'm pretty sure my usual 'electrical generation+tinkering+jacked equipment' setup should still be workable.
Pizzarugi Dec 4, 2024 @ 8:29am 
Originally posted by Detective Costeau:
I can understand why they're not telling us in advance, but yeah, it'd be nice to know if any mutations or skills are getting changed so I can theorycraft a first character to play with.

Oh well, it's not like messing around with the character creator isn't fun, and I'm pretty sure my usual 'electrical generation+tinkering+jacked equipment' setup should still be workable.
That's why I'd like if we were given patch notes early. If nothing else, we can see what mutations/skills changed so we can tell whether or not our existing builds will still be viable.

Personally, assuming nothing changes, I'm gonna go ham into 1.0 with the most powerful mutant build I came up with: Corrosive Gas Generation, Temporal Fugue, Precognition, and either Long Blades+Short Blades to make tinkering a breeze (disarm, my beloved), or Axes to destroy everything.
glass zebra Dec 4, 2024 @ 8:34am 
Originally posted by Pizzarugi:
Originally posted by Detective Costeau:
I can understand why they're not telling us in advance, but yeah, it'd be nice to know if any mutations or skills are getting changed so I can theorycraft a first character to play with.

Oh well, it's not like messing around with the character creator isn't fun, and I'm pretty sure my usual 'electrical generation+tinkering+jacked equipment' setup should still be workable.
and either Long Blades+Short Blades to make tinkering a breeze (disarm, my beloved), or Axes to destroy everything.
Also keep in mind that dismembered robot heads can be disassembled for bits. Usually not that interesting early on, but e.g. dawning apes are plenty and drop tier 8 heads (despite them being tier 7).
Pizzarugi Dec 4, 2024 @ 8:46am 
Originally posted by glass zebra:
Originally posted by Pizzarugi:
and either Long Blades+Short Blades to make tinkering a breeze (disarm, my beloved), or Axes to destroy everything.
Also keep in mind that dismembered robot heads can be disassembled for bits. Usually not that interesting early on, but e.g. dawning apes are plenty and drop tier 8 heads (despite them being tier 7).
It's a nice benefit to be sure, assuming I don't kill them before RNG decides to lop their heads off of course.

That said, disarming turrets spawned en masse by robot tinkers is probably a much more reliable source of materials. Though to be fair, things get dicey if they happen to put down blast cannons which proceed to juggle your sorry ass around the cave, possibly killing the other turrets in the process.
jasta85 Dec 4, 2024 @ 8:58am 
while longswords are great for disarming as well as providing a passive defensive bonus, there is nothing quite so satisfying as lopping off limbs, heads and faces with an axe, it's by far the most fun melee weapon for me.
Origami Dec 4, 2024 @ 9:56am 
I haven't played this game in 3 years (put about 100 hrs into it back then) and absolutely can't wait to fire it up again tomorrow.
glass zebra Dec 4, 2024 @ 9:56am 
Originally posted by Origami:
I haven't played this game in 3 years (put about 100 hrs into it back then) and absolutely can't wait to fire it up again tomorrow.
Any day is a good day to fire up Qud
Pizzarugi Dec 4, 2024 @ 9:58am 
Originally posted by Origami:
I haven't played this game in 3 years (put about 100 hrs into it back then) and absolutely can't wait to fire it up again tomorrow.
Play it now. You will lose your save tomorrow because of how extensive 1.0 is likely going to be, but it's never too late to re-acquaint yourself to game mechanics.
Origami Dec 4, 2024 @ 10:24am 
I waited 3 years for 1.0, what's one more day? I want it ALL.
RozetaMeteor Dec 4, 2024 @ 10:33am 
Just lost my arm to a random isachari riffler with a serrated longsword, this game don't fail to deliver a good laugh too.
Megawacky Max Dec 4, 2024 @ 10:40am 
This hasn't been a journey, guys.

The journey is just about to begin proper.

Live and drink.
Val Dec 5, 2024 @ 2:53am 
I cant wait for mods to be stable, I hope the slime one comes back D: I want to live my life as a slime isakai protag
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Dec 4, 2024 @ 7:53am
Posts: 23