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You can very much find the complete stories of all sultans in a single classic run. You don't get more history bits in roleplay or something like that.
Story and world are very much bound together in Qud imo, so it is somewhat hard to say if the "story" is good. I definitely find the "lore" to be good and the story kind of reveals more of that, but so do the places you visit.
And a lot of what I've discovered so far about them are pretty nifty. Let alone the sheer vibes of the world.
And without going into spoilers, their lore entries are... exaggerated. While they can be fun to read (just because of how absurd they are), they're more of a mechanical delivery method for historic sites, sultan cult compositions, relic names/quests, and lore "currency" (secrets).
Some parts of their stories are kind of a "humble" version of what actually happened. You can read stuff like: crashed in their chariot while their tomb engraving can reveal is was something like a anti-grav sphere or that their twin died instead of themwhile their tomb engraving reveals that it was a time clone/hologram or something like that. The people attribute great things to them, but they clearly wrote the stuff much, much later and don't know how much knowledge and power they actually had. Hard to say how many of them actually killed people the ridiculous ways described.
Oh boy, +Int on a Kesil Face... what a waste that would be. That's OK, it's unlikely for the first three masks to all have bad stats. I need to grab some of the other ones anyway, I'm still only at 4/6 for the achievement. And sometimes there are cool relics with them.
Given how your own experiences translate on the wall... I'm thinking most sultan lore is a wild exaggeration of what actually happened.
Tinker is definitely the worst to find later in that specific case. I am unsure if you can roll the same theme on all Sultans, but I did skip the first for the second pretty often when that happened. I once had a fate sultan as first with 2 extra relics in the sacopharghus, with a fate axe and dagger, while I already had a Templar follower with 2 helping hands and nanon fingers (before the multiweapon and helping hand nerf). That was wild and such a good (or over the top) use for polygel. I honestly started to being an onlooker/pure babysitter.
Oh yes. The world is kind of verifiable public knowledge, so they couldn't just make stuff up. But I think sultan's roles were highly, highly exaggerated in the lore. We just don't have the records.
Come to think of it, you'd think Qud would have video recorders... maybe they gave up after the data got wiped a million times from all the catastrophes.
Anyway, make of that what you will, but comparing the narrative elements of Early vs. Late sultan histories it seems pretty clear that the Early period was more technologically advanced, and that scavenging only begins to be mentioned in the Late period. To me at least, this gives a clear impression of the Sultanate as a long period of gradual stagnation and technological decline which finally collapses into a 1,000 year dark age after Resheph... does whatever he did. Things like the transition of the Cherubim from perfect biological simulacra to inferior mechanical ones from the fourth Sultan onwards, and the progressively worse stats/bonuses of the Sultan masks, seem to me to support this as well.
I also always found it curious that the official Sultan histories we find in the world, while heroic to an extent, clearly portray them as fallible mortal monarchs, and can include some pretty unimpressive episodes (Sultans losing a relic playing dice in a tavern and so on), whereas the corresponding murals in their Tombs depict them as near-infallible demigods. I would've thought it would be the other way around: a public hagiography vs. a secret history of what really happened.
But yes, clearly there was a big decline.
Given how little information we are given about the past in the game, I'm not sure the upcoming encounter is going to reveal much. But who knows, maybe it'll be a heavy-hitting lore drop.