Caves of Qud

Caves of Qud

Statistiche:
Two Hearts Change, Make it More HP
Just thought of this, The two hearted mutation is lame, it lets you run more. Thats it!

It should give a multiplier to the maximum health like 10% more health, 20%, 30%, etc

That with its base effect of more toughness would dramatically affect the viability of this mutation.

ALl my runs wanna be Thick & Hearty, this change would double the max hp at lvl 10 before rapid advancements. It would really make the mutatuion Great.

Its lame, I only use it for more health anyway, the extra sprint is worthless

Any thoughts? I curious how to make a mod of this, I bet its easier than I think, Its just multiplying health at best it would be 190% extra Hp for a lvl 19 mutation for most players. My runs rarely go past lvl 30.
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Visualizzazione di 1-15 commenti su 21
2 hearts should make you bleed more and die faster
2 Hearts, you bleed at an accelerated rate. Enemies in melee with you have a chance to be blinded.
More toughness already does give you more HP.... a lot more, once your level gets high. Every 2 points of toughness gives you a higher HP mod, which is multiplied by your level.
Messaggio originale di Æthelbald:
2 hearts should make you bleed more and die faster

Nice
Messaggio originale di stunlord:
More toughness already does give you more HP.... a lot more, once your level gets high. Every 2 points of toughness gives you a higher HP mod, which is multiplied by your level.

I WANT MORE HEALTH! MORE!!! MORE!!!!!
Messaggio originale di Æthelbald:
2 hearts should make you bleed more and die faster
Found the Esper
Messaggio originale di Dabbler:
Messaggio originale di Æthelbald:
2 hearts should make you bleed more and die faster
Found the Esper
Use your precognition and time manipulation ya never defeat the marauder army
'the extra sprint is worthless'——I don't think so.
Two Hearts is almost the most powerful mutation in the late game. The reason why we emphasize the late stage is because it requires your character to be strong enough to become important.

By equipping kah's loop, dashing becomes a move of great tactical value.
When you have 2000 Glimmer, Esper Hunters become very powerful. To deal with them, it is very important to ensure that you attack first. And the ability to dash for a long time will greatly improve your chances of attacking first (Charge and Teleport have cooldowns, only dash can reliably play a role in the whole battle).

Using a True Kin character, I can boost my character's speed to over 300 through Inflatable axons and increased Compute power, as well as through various speed-increasing gear and food.
A character with 300QN and 2000MS will completely dominate the battlefield. I'm not afraid of any Esper Hunters. But without the help of Two Hearts, my sprint time will drop to 30 rounds, which will greatly reduce the fault tolerance rate of the battle.
Two Hearts is one of the most important mutations in the late game.
Messaggio originale di SD:
'the extra sprint is worthless'——I don't think so.
Two Hearts is almost the most powerful mutation in the late game. The reason why we emphasize the late stage is because it requires your character to be strong enough to become important.

By equipping kah's loop, dashing becomes a move of great tactical value.
When you have 2000 Glimmer, Esper Hunters become very powerful. To deal with them, it is very important to ensure that you attack first. And the ability to dash for a long time will greatly improve your chances of attacking first (Charge and Teleport have cooldowns, only dash can reliably play a role in the whole battle).

Using a True Kin character, I can boost my character's speed to over 300 through Inflatable axons and increased Compute power, as well as through various speed-increasing gear and food.
A character with 300QN and 2000MS will completely dominate the battlefield. I'm not afraid of any Esper Hunters. But without the help of Two Hearts, my sprint time will drop to 30 rounds, which will greatly reduce the fault tolerance rate of the battle.
Two Hearts is one of the most important mutations in the late game.
Conatus and longstrider already increase the duration to 30 turns and rocket boots to _infinity_. That is usually enough to do whatever you wanted to do with a sprint. Sprint is good, but there are other ways to increase it with a lower cost than picking a mutation for it. The sprint bonus is not useless, but does not offer something unique enough to make the mutation stand out with it.

2000MS is indeed really great, since that can grant 40 attacks "per turn" with axes. With 300QN on top that makes 120.. if the buffs would last that long.
Ultima modifica da glass zebra; 1 set 2024, ore 10:07
Messaggio originale di glass zebra:
Conatus and longstrider already increase the duration to 30 turns and rocket boots to _infinity_. That is usually enough to do whatever you wanted to do with a sprint. Sprint is good, but there are other ways to increase it with a lower cost than picking a mutation for it. The sprint bonus is not useless, but does not offer something unique enough to make the mutation stand out with it.

2000MS is indeed really great, since that can grant 40 attacks "per turn" with axes. With 300QN on top that makes 120.. if the buffs would last that long.
Rocket skates don't work with Bounding boots, which would prevent me from reaching 2000 MS (unless I'm willing to install Motorized treads, but I have better plans for leg implants).

2000MS does not increase attack speed, MS can only be used to move. I can only attack 4 times per turn (by equipping a short weapon in the main hand, -25% attack action cost). But I have 12 hands, so usually only 1 attack is needed to decapitate Esper Hunters.
Ultima modifica da SD; 1 set 2024, ore 10:28
Messaggio originale di SD:
Messaggio originale di glass zebra:
Conatus and longstrider already increase the duration to 30 turns and rocket boots to _infinity_. That is usually enough to do whatever you wanted to do with a sprint. Sprint is good, but there are other ways to increase it with a lower cost than picking a mutation for it. The sprint bonus is not useless, but does not offer something unique enough to make the mutation stand out with it.

2000MS is indeed really great, since that can grant 40 attacks "per turn" with axes. With 300QN on top that makes 120.. if the buffs would last that long.
Rocket skates don't work with Bounding boots, which would prevent me from reaching 2000 mph (unless I'm willing to install Motorized treads, but I have better plans for leg implants).

2000MS does not increase attack speed, MS can only be used to move. I can only attack 4 times per turn (by equipping a short weapon in the main hand, -25% attack action cost). But I have 12 hands, so usually only 1 attack is needed to decapitate Esper Hunters.
OP is talking about a mutation and mutants could e.g. take multiple legs to combo rocket skates onto bounding boots. If you can choose between a mutation that increases sprint time a bit or one that grants you a slot to get infinite sprint time (among other things), I'd choose the later.

The skill "hook and drag" from axes attacks with your mainhand each time you move. With single weapon fighting you instead get 2 mainhand attacks per 1 move during that skill. Increasing MS does increase the amounts of attacks you can make per turn during that skill. MS also increase number of flaming ray casts from rocket boots that you can do each turn (with 2k MS you can kill everything in the game with them in ~1 turn no matter the HP. after plasma).
Ultima modifica da glass zebra; 1 set 2024, ore 10:42
Messaggio originale di glass zebra:
OP is talking about a mutation and mutants could e.g. take multiple legs to combo rocket skates onto bounding boots. If you can choose between a mutation that increases sprint time a bit or one that grants you a slot to get infinite sprint time (among other things), I'd choose the later.

The skill "hook and drag" from axes attacks with your mainhand each time you move. With single weapon fighting you instead get 2 mainhand attacks per 1 move during that skill. Increasing MS does increase the amounts of attacks you can make per turn during that skill. MS also increase number of flaming ray casts from rocket boots that you can do each turn (with 2k MS you can kill everything in the game with them in ~1 turn no matter the HP. after plasma).
Thanks for sharing, I really didn't expect that MS could be used in this way, very inspiring.

However, there is one thing I need to correct: "hook and drag" can only last for 9 rounds, generating a total of 18 free attacks. When dealing with multiple Esper Hunters, I can't use this tactic with huge consumption (seriously wastes the buff duration, which makes it not work well with Inflatable axons).
The skill duration in qud is all "subjective time", and the cooldown time is all "objective time", so you can't use hook and drag continuously (because after 9 rounds of subjective time, only 0.9 rounds of objective time have passed).

I have four legs, but Rocket skates really can't work with Bounding boots. It's not because there are not enough equipment slots, but the game mechanism does not allow them to work together.

Of course, the tactics you described are completely feasible: if you install Motorized treads, upgrade the multi-leg mutation (through equipment to make it break through level 10), wear Rocket skates, "hook and drag" can indeed completely replace the combination of a large number of arms + double hearts.
The only drawback is that the BD centered on hook and drag requires much more operations than the BD centered on multiple hands.
For the sake of convenience, I still prefer the combination of Bounding boots + Two Hearts.
Messaggio originale di SD:
Thanks for sharing, I really didn't expect that MS could be used in this way, very inspiring.

However, there is one thing I need to correct: "hook and drag" can only last for 9 rounds, generating a total of 18 free attacks. When dealing with multiple Esper Hunters, I can't use this tactic with huge consumption (seriously wastes the buff duration, which makes it not work well with Inflatable axons).
With single weapon fighting, crits reset skill cds and using Hook and Drag cost no turn time and does not interrupt sprint. You can chain them if you have decent crit. They will generally not last that long anyway (enemies tend to die from 18 attacks), but the attack speed is really high. It is more of a "120 attacks/turn attack speed" and not "120 damage done when the turns ends". As I said in the first post "if the buffs woulds last that long".

Messaggio originale di SD:
I have four legs, but Rocket skates really can't work with Bounding boots. It's not because there are not enough equipment slots, but the game mechanism does not allow them to work together.
That has been changed a year ago. They now work together.

Messaggio originale di SD:
Of course, the tactics you described are completely feasible: if you install Motorized treads, upgrade the multi-leg mutation (through equipment to make it break through level 10), wear Rocket skates, "hook and drag" can indeed completely replace the combination of a large number of arms + double hearts.
The only drawback is that the BD centered on hook and drag requires much more operations than the BD centered on multiple hands.
For the sake of convenience, I still prefer the combination of Bounding boots + Two Hearts.

The biggest issue with hook and drag is that it does not work with decapitation. You basically have the choice between lots of high damage attacks or lots of decapitations. The good thing about it is that the combo requires next to no build dedication (e.g. no 12 filled hands. just 29 strength and some skill points), you have penetrating strikes (meaning safe decapitation regardless of AV) and rocket boots and multiple legs are good outside of the combo.
Ultima modifica da glass zebra; 1 set 2024, ore 11:52
Thank you very much, I learned a lot from this discussion.
Messaggio originale di SD:
Thank you very much, I learned a lot from this discussion.
Welcome back to Qud and thank you for being so easy to talk to.
There are probably a ton of new things to discover and surprising changes.
Ultima modifica da glass zebra; 1 set 2024, ore 12:23
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Data di pubblicazione: 17 lug 2024, ore 18:22
Messaggi: 21