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you can leave stuff literally anywhere, the game is persistent, as long as there isn't a bettlebum or arconaut in that zone your things will never be taken.
There are a few ways to carry more things, but they have severe downsides.
For example, there's a Hoversled that weighs 25 but neutralizes 100 weight when it's powered, so it functionally increases your weight capacity by 75... as long as it doesn't run out of energy, then it just weighs you down. Also it takes your Floating Nearby slot, which is precious.
There are Small Spheres of Negative Weigh that weigh -10, so if you craft 50 of these you'd essentially have 500 more carry capacity. But Normalization makes the Spheres not work, and suddenly losing all that carry capacity will unexpectedly immobilize you, which can be lethal. And there's a point in the game where Normalization is inevitable.
Either make a character with high Strength, or get used to leaving the vast majority of loot on the ground.
Huh... that's bizarre, I could have sworn it did at some point. I wrote it off mainly due to that.
Or maybe it can get EMP'd, which would suddenly immobilize you? Either way I remember that thing being incredibly dangerous. That alone would be enough for me to consider it unusable.
With the consumption of the Floating Nearby slot, it's no question. I can't use this.
"Floating nearby" is basically magic anyway
Huh. Then it's actually usable early in the game, if you're not already using a Firefly or something.
I might take advantage of it in the future, if the conditions are right.
Kind of a late game solution given the level of the turrets and needing tinker II for the mod but they have been very helpful to me.