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How?
If it's any consolation I'm sad about it too.
The caveat to all this is I haven't put a single mutation point into upgrading any current mutations, and always save them for buying a new mutation with the additional body part.
My guy is dumb as a box of rocks, but with my current build (and the amazing stroke of luck that was not just finding a rhinox corpse in the flower fields, but butchering it into a slender rhinox maul) I've had little problems so far.
Though... now that you mention it, a defect that prevents extra limbs might be interesting. Either chimera specific and just nixing the extra stuff, or more broadly applicable and preventing both that and multiple arms/legs/etc.
I could even see a fairly heavy defect (4-5 points? Physical defect, of course, so it's not a no-brainer for espers) that locked out all the body part modification mutations and mutation effects -- no carapace, no two headed, no wings, etc.
Actually kinda' odd there aren't morphotype specific defects, now that I think about it. There's ones that get locked out if you're chimera or esper, but none that get accessed by being one. Chimera defect stopping the extra limbs (or another that supercharges them, giving a chance with every mutation point spent instead of when buying new ones!) would be an obvious candidate.
You don't need to sorry for that, really.
Just
WHAT.
THE.
HELL.
O_O
Seems very decent sugesstion.
Now we need to think out, how to make True Kin's bulds random, cause they are always the same. Mutants have Unstable Genome with Irritable Genome - my favorite combo now.