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At some point money will be less of an issue (or basically none) and weight considerations will probably come up earlier than that. Especially early game armour is really heavy compared to the sell value, but short blades are super light weight for their value.
likely anything you have *now* will be discarded later on for much better *stuff*.
books. books are worth hanging onto for now as pointed out above. useful later.
live and drink!
You're correct, water is heavy. Some people think water is the currency of Qud, and those people are deeply mistaken. Water is pocket change, something people use to make up small differences in value when trading actually valuable goods.
You'll quickly learn to look at the "value per weight" of objects to figure out what to keep, what to leave on the ground and what to sell first, and how to best carry your fortune without becoming encumbered.
More valuable nuggets and gems are good ways to carry wealth, as are some of the more expensive daggers.
In the late game you're going to want to convert most things into Taco Supremas. They are extremely valuable and weigh nothing.
Starapples and Plump Mushrooms also gain quite a lot value when you process them and can be a nice way to gain and carry around value in early game if you start with high ego, wear knollworm skulls with faces or get snake oiler.
Nuggets and gems are definitely the trade goods for low ego chars, since they have a static value. The are also other things directly listed in the "trade goods" category that do not have a static value, like beaded bracelets. They are still high value for low weight for early game numbers though, but as long as weight is a consideration, food just wins in ratio.
I personally just let my follower carry stuff (water early, then rainbow liquids, then that moon stair stuff) and put some savings into a chest if that follower happens to disappear.
Yes, and I do not often play high-Ego characters, so I lose lots and lots of money doing it.
And I'm totally OK with that. Money is infinite, carry capacity is not. There's only so much valuable junk I'm willing to put in a chest next to a high-level NPC vendor, and it tends to pile up faster than I can get rid of it.
If I have over 300 tacos I can carry around for no weight cost... totally worth it.
As for things you SHOULDN'T sell, that is something that will be easier to figure out once you reach Bethesda Susa. Once you have a dozen sparkling baetyl requests in your journal you can keep any items the baetyls want and sell/dismantle the rest. If you play any characters with tinkering you should prioritize dismantling artifacts over selling so you can obtain blueprints.
There are very few items I would say are MUST keeps simply because loot in this game is nearly unlimited. if you go deep enough into the underground ruins. Other than special relics obtained from historic sites (you can identify these because of their unique names), the most valuable items I would personally keep are:
1. Polymorphic gel is extremely good because it lets you duplicate 1-use items like eater's nectar injectors.
2. Spheres of negative weight are permanent increases to your carry weight as long as they're in your inventory.
3. The first spiral borer you get is a must keep because it allows you to dig new stairwells. (actually I think these might be one-use items I forgor)
4. Nuclear and antimatter cells are the highest capacity power cells. If you collect enough of these and put points into the tinkering skill to unlock the recharge skill, you can scrap every other cell and use their bits. This will save you a lot of weight on carrying liquid power cells.
5. Many artifacts are considered 'get out of jail free' artifacts. For example, force bracelets give you several turns of invincibility, and hologram bracelets let you distract the enemy long enough to run to the next screen and heal.
6. Any artifacts that give extra equipment slots such as Helping Hands should be given extra consideration before selling. Extra arms in exchange for a back slot might be what your build needs.
7. Hoversleds and nylon body packs will help extend scavenging trips immensely.
8. A gas mask will make travel through certain annoying areas much more bearable. ♥♥♥♥ urchins.
This is just the stuff I can recall off the top of my head. There's probably a lot more.
Also, keep in mind once you encounter polygel that when duplicating liquid containers, you also duplicate the liquid within. Once you have brain brine or cloning draught to do this with, money is no longer an object.
In terms of money/weight management, keep an eye out for set (yellow-named) price items such as gemstones! Oftentimes, they're worth many times their water weight and you won't have to worry about getting a better or worse deal later on.
Water is life
Live and drink