Caves of Qud

Caves of Qud

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Salem Graves Aug 26, 2024 @ 11:11am
New player, is there anything I shouldn't sell?
I've just been wandering around killing stuffs and have been looting pretty much everything except corpses and then running back to Joppa to sell when my inventory gets full. Is there anything I should keep? I got a few artifacts that I haven't sold, but other than that, I've just been selling everything.
Edit: Just realized that our "money" weighs quite a lot. How do I manage that? Is there a bank somewhere? xD
Last edited by Salem Graves; Aug 26, 2024 @ 11:34am
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Showing 1-10 of 10 comments
glass zebra Aug 26, 2024 @ 11:35am 
Probably Tonics, grenades and maybe stuff that looks like some weird stuff that you do not know the use of. Quest items have their own category, so it is hard to sell them on accident. You are probably mostly finding mundane armor and weapons, which can all easily go to traders. Artefacts/ranged weapons can be disassembled once you got tinkering for bits.

At some point money will be less of an issue (or basically none) and weight considerations will probably come up earlier than that. Especially early game armour is really heavy compared to the sell value, but short blades are super light weight for their value.
Vivisector 9999 Aug 26, 2024 @ 11:39am 
Do not sell books. You will find a better use for them later on.
dont worry over much about selling stuff to merchants with shops/stalls as you can but back anything you sell (at a small loss)

likely anything you have *now* will be discarded later on for much better *stuff*.

books. books are worth hanging onto for now as pointed out above. useful later.

live and drink!
Pixel Peeper Aug 26, 2024 @ 12:41pm 
Yeah, mostly just books and things you don't fully understand.

You're correct, water is heavy. Some people think water is the currency of Qud, and those people are deeply mistaken. Water is pocket change, something people use to make up small differences in value when trading actually valuable goods.

You'll quickly learn to look at the "value per weight" of objects to figure out what to keep, what to leave on the ground and what to sell first, and how to best carry your fortune without becoming encumbered.

More valuable nuggets and gems are good ways to carry wealth, as are some of the more expensive daggers.

In the late game you're going to want to convert most things into Taco Supremas. They are extremely valuable and weigh nothing.
The Viking Chef Aug 29, 2024 @ 1:18pm 
Originally posted by Pixel Peeper:
Yeah, mostly just books and things you don't fully understand.

You're correct, water is heavy. Some people think water is the currency of Qud, and those people are deeply mistaken. Water is pocket change, something people use to make up small differences in value when trading actually valuable goods.

You'll quickly learn to look at the "value per weight" of objects to figure out what to keep, what to leave on the ground and what to sell first, and how to best carry your fortune without becoming encumbered.

More valuable nuggets and gems are good ways to carry wealth, as are some of the more expensive daggers.

In the late game you're going to want to convert most things into Taco Supremas. They are extremely valuable and weigh nothing.
I've noticed that taco suprema do not have a static trade value like nuggets or gems; so it is possible to lose money buying them and them being less valuable when you try to trade them away based on your faction, ego and skill mods.
glass zebra Aug 29, 2024 @ 1:31pm 
Originally posted by The Viking Chef:
Originally posted by Pixel Peeper:
Yeah, mostly just books and things you don't fully understand.

You're correct, water is heavy. Some people think water is the currency of Qud, and those people are deeply mistaken. Water is pocket change, something people use to make up small differences in value when trading actually valuable goods.

You'll quickly learn to look at the "value per weight" of objects to figure out what to keep, what to leave on the ground and what to sell first, and how to best carry your fortune without becoming encumbered.

More valuable nuggets and gems are good ways to carry wealth, as are some of the more expensive daggers.

In the late game you're going to want to convert most things into Taco Supremas. They are extremely valuable and weigh nothing.
I've noticed that taco suprema do not have a static trade value like nuggets or gems; so it is possible to lose money buying them and them being less valuable when you try to trade them away based on your faction, ego and skill mods.
That 5% difference with high ego mod is accepted by many people for that 0 weight. Tacos are not special in that regard though, since almost all food has 0 weight and can be used as trade goods rather early on, which is especially nice since you can use that stuff as change too and not just for the big numbers.

Starapples and Plump Mushrooms also gain quite a lot value when you process them and can be a nice way to gain and carry around value in early game if you start with high ego, wear knollworm skulls with faces or get snake oiler.

Nuggets and gems are definitely the trade goods for low ego chars, since they have a static value. The are also other things directly listed in the "trade goods" category that do not have a static value, like beaded bracelets. They are still high value for low weight for early game numbers though, but as long as weight is a consideration, food just wins in ratio.

I personally just let my follower carry stuff (water early, then rainbow liquids, then that moon stair stuff) and put some savings into a chest if that follower happens to disappear.
Last edited by glass zebra; Aug 29, 2024 @ 1:33pm
Pixel Peeper Aug 29, 2024 @ 1:42pm 
Originally posted by The Viking Chef:
I've noticed that taco suprema do not have a static trade value like nuggets or gems; so it is possible to lose money buying them and them being less valuable when you try to trade them away based on your faction, ego and skill mods.

Yes, and I do not often play high-Ego characters, so I lose lots and lots of money doing it.

And I'm totally OK with that. Money is infinite, carry capacity is not. There's only so much valuable junk I'm willing to put in a chest next to a high-level NPC vendor, and it tends to pile up faster than I can get rid of it.

If I have over 300 tacos I can carry around for no weight cost... totally worth it.
Pikaman Aug 29, 2024 @ 5:29pm 
There isn't a bank, but there is also nothing stopping you from grabbing an empty treasure chest and placing it right next to a recoiler location of your choosing.

As for things you SHOULDN'T sell, that is something that will be easier to figure out once you reach Bethesda Susa. Once you have a dozen sparkling baetyl requests in your journal you can keep any items the baetyls want and sell/dismantle the rest. If you play any characters with tinkering you should prioritize dismantling artifacts over selling so you can obtain blueprints.

There are very few items I would say are MUST keeps simply because loot in this game is nearly unlimited. if you go deep enough into the underground ruins. Other than special relics obtained from historic sites (you can identify these because of their unique names), the most valuable items I would personally keep are:

1. Polymorphic gel is extremely good because it lets you duplicate 1-use items like eater's nectar injectors.
2. Spheres of negative weight are permanent increases to your carry weight as long as they're in your inventory.
3. The first spiral borer you get is a must keep because it allows you to dig new stairwells. (actually I think these might be one-use items I forgor)
4. Nuclear and antimatter cells are the highest capacity power cells. If you collect enough of these and put points into the tinkering skill to unlock the recharge skill, you can scrap every other cell and use their bits. This will save you a lot of weight on carrying liquid power cells.
5. Many artifacts are considered 'get out of jail free' artifacts. For example, force bracelets give you several turns of invincibility, and hologram bracelets let you distract the enemy long enough to run to the next screen and heal.
6. Any artifacts that give extra equipment slots such as Helping Hands should be given extra consideration before selling. Extra arms in exchange for a back slot might be what your build needs.
7. Hoversleds and nylon body packs will help extend scavenging trips immensely.
8. A gas mask will make travel through certain annoying areas much more bearable. ♥♥♥♥ urchins.

This is just the stuff I can recall off the top of my head. There's probably a lot more.
Last edited by Pikaman; Aug 29, 2024 @ 11:18pm
Sylveadiff Aug 29, 2024 @ 11:15pm 
It's a good idea to hoard spheres of negative weight, books (until you can turn them in for experience), at least one (ideally fidget early on) powered recoiler, and at least one injector of eater's nectar if at all possible. Urberries can be very helpful if you can get them, just in case of an emergency, as they're instant health rather than a tonic and do not have a chance to backfire! Beyond that, once you know what your quest items look like you should be alright keeping/selling based on whatever interests you.

Also, keep in mind once you encounter polygel that when duplicating liquid containers, you also duplicate the liquid within. Once you have brain brine or cloning draught to do this with, money is no longer an object.

In terms of money/weight management, keep an eye out for set (yellow-named) price items such as gemstones! Oftentimes, they're worth many times their water weight and you won't have to worry about getting a better or worse deal later on.
Last edited by Sylveadiff; Aug 29, 2024 @ 11:18pm
Bystandard Aug 30, 2024 @ 12:12am 
I sell to random arconauts under the surface and reclaim my items and keep a pile of tried and true priced and low weight items like nuggets gems daggers and beads
Water is life
Live and drink
Last edited by Bystandard; Aug 30, 2024 @ 12:18am
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Date Posted: Aug 26, 2024 @ 11:11am
Posts: 10