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Most if it were step backs for me for a while and made the game much less enjoyable. Sadly is not possible to disable everything unless you go back to full ASCII or e.g. have no combat animations at all. The new equipment screen is definitely one of the biggest steps backs for the very reasons you note. It was so fast and easy to navigate before with the keyboard.
I haven't done a direct comparison, but the lettering feels smaller and therefore more difficult on the eyes. I don't see how it couldn't be, considering that the inventory screen now takes up 50% less of its previous space. Again, I really like this game and have been impressed with the previous updates, but this feels like a misstep.
You definitely should switch it to list mode (via the tab menu), and bump the scale if you have a big enough monitor. Its quite similar except for hotkeys at that point.
(But also the original text ui still exists. I also hope to add more granular options for piecewise configutatipm before 1.0)
A bit of a tangent, but I wanted to ask - are there any plans to make the fonts used a bit more uniform? I feel like the current implementation uses quite a few different looking typefaces between all the UI layers and it makes everything a bit messy.
It only uses one typeface.
You just completely avoided the issue the guy was having, and that we're all having since the new system is a step back, we can see the "thumbnail" of equipment but not its title, that's just bad game design, how are we supposed to work with this
If you press Tab the equipment view switches to a list display that lists the title and the stats for each item you have equipped. What am i missing here in terms of the UI taking a step back?
I rather like the new UI myself - Paperdoll view to quickly see what slots lack items, list view to see what i have equipped in terms of stats. Works just fine for me.
No hotkeys, smaller window, smaller font, distracting extra text like the inventory and the stuff outside of the window (since it is not fullscreen anymore) and it being a jarring very obvious popup inside the game world due to that, despite you not interacting with anything exterior to your own character in the game world, which is not great for immersion. Some of that can be changed with settings, but not all of that.
What I am asking myself more is "what does it offer?" apart from looking nice while you are not playing the game much. If people who play the game like the new UI while interacting with it during gameplay that is good and extends what the game offers, but imo only if that is an new selectable option. Otherwise it is just a change - to something that many people already didn't really have an issue with in hundreds of hours since it was very functional