Caves of Qud

Caves of Qud

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a three-colored carp Jun 6, 2024 @ 1:25pm
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I dislike the new equipment menu
How could the old one be 'intimidating'? Everything was there in one sheet, legible as you please. You pressed a letter to pull up an equipment slot, then chose which piece of equipment you wanted on there.

Now I have to press a bunch of arrows or use the mouse (ugh). This is an unwelcome design update and I don't see the logic in making the game more accessible for gamepads. That's like making an FPS clunkier so people who play with controllers don't have an edge on keyboard / mouse.
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Showing 1-15 of 24 comments
glass zebra Jun 6, 2024 @ 1:29pm 
You can get the old one back with disabling modern UI elements. Sadly that is a all or nothing setting and you can't get only some elements. Waiting for some UI and FX mods that revert things since the 7th Plague update myself to be able to enjoy the newer versions.

Most if it were step backs for me for a while and made the game much less enjoyable. Sadly is not possible to disable everything unless you go back to full ASCII or e.g. have no combat animations at all. The new equipment screen is definitely one of the biggest steps backs for the very reasons you note. It was so fast and easy to navigate before with the keyboard.
Last edited by glass zebra; Jun 6, 2024 @ 1:44pm
wizardlibrarian Jun 6, 2024 @ 1:41pm 
It is possible to switch from the “paper doll” layout to a list layout (iirc the default bind is tab), which is closer to the original list format
glass zebra Jun 6, 2024 @ 1:48pm 
Originally posted by wizardlibrarian:
It is possible to switch from the “paper doll” layout to a list layout (iirc the default bind is tab), which is closer to the original list format
The window is still much smaller and the list has no hotkeys for the slots at all (due to them being used for the inventory screen). You still have to move over every single entry with arrows or swap to mouse to do actions instead of doing your actions within a second with hotkeys, which is what OP said they dislike.
Last edited by glass zebra; Jun 6, 2024 @ 1:56pm
AlphaBeard  [developer] Jun 6, 2024 @ 1:56pm 
I'll eventually add hotkeys to the equipment list, it's planned just didn't make the patch. UI still has a bunch to do before 1.0
I know you worked hard on it and I feel bad for offering this criticism, but it's just not as good as the old system was. There's a ton more blank space on the screen. I see no purpose in welding together the inventory + equipment screens. The benefit of being able to see what each piece of equipment looks like, imo, is extremely marginal. When I'm on the equipment screen, I can see a thumbnail of each item but not its title -- that's denying me information that's important to me.

I haven't done a direct comparison, but the lettering feels smaller and therefore more difficult on the eyes. I don't see how it couldn't be, considering that the inventory screen now takes up 50% less of its previous space. Again, I really like this game and have been impressed with the previous updates, but this feels like a misstep.
SubTonic Jun 6, 2024 @ 8:05pm 
I found it a bit hard to read at first too, but I just went into the UI settings and set it to auto 1.25 scaling and it looks perfect for me now. Depends on your monitor setup, but know there's a scaling option if the text is hard to read. Personally I love the new UI; it feels a lot more intuitive with mouse and keyboard and I dig the new visual flair to it.
AlphaBeard  [developer] Jun 6, 2024 @ 8:54pm 
Originally posted by a three-colored carp:
I know you worked hard on it and I feel bad for offering this criticism, but it's just not as good as the old system was. There's a ton more blank space on the screen. I see no purpose in welding together the inventory + equipment screens. The benefit of being able to see what each piece of equipment looks like, imo, is extremely marginal. When I'm on the equipment screen, I can see a thumbnail of each item but not its title -- that's denying me information that's important to me.

I haven't done a direct comparison, but the lettering feels smaller and therefore more difficult on the eyes. I don't see how it couldn't be, considering that the inventory screen now takes up 50% less of its previous space. Again, I really like this game and have been impressed with the previous updates, but this feels like a misstep.

You definitely should switch it to list mode (via the tab menu), and bump the scale if you have a big enough monitor. Its quite similar except for hotkeys at that point.

(But also the original text ui still exists. I also hope to add more granular options for piecewise configutatipm before 1.0)
Last edited by AlphaBeard; Jun 6, 2024 @ 8:55pm
spineduke Jun 7, 2024 @ 12:04am 
Originally posted by AlphaBeard:
Originally posted by a three-colored carp:
I know you worked hard on it and I feel bad for offering this criticism, but it's just not as good as the old system was. There's a ton more blank space on the screen. I see no purpose in welding together the inventory + equipment screens. The benefit of being able to see what each piece of equipment looks like, imo, is extremely marginal. When I'm on the equipment screen, I can see a thumbnail of each item but not its title -- that's denying me information that's important to me.

I haven't done a direct comparison, but the lettering feels smaller and therefore more difficult on the eyes. I don't see how it couldn't be, considering that the inventory screen now takes up 50% less of its previous space. Again, I really like this game and have been impressed with the previous updates, but this feels like a misstep.

You definitely should switch it to list mode (via the tab menu), and bump the scale if you have a big enough monitor. Its quite similar except for hotkeys at that point.

(But also the original text ui still exists. I also hope to add more granular options for piecewise configutatipm before 1.0)

A bit of a tangent, but I wanted to ask - are there any plans to make the fonts used a bit more uniform? I feel like the current implementation uses quite a few different looking typefaces between all the UI layers and it makes everything a bit messy.
AlphaBeard  [developer] Jun 7, 2024 @ 12:15am 
Originally posted by spineduke:
Originally posted by AlphaBeard:

You definitely should switch it to list mode (via the tab menu), and bump the scale if you have a big enough monitor. Its quite similar except for hotkeys at that point.

(But also the original text ui still exists. I also hope to add more granular options for piecewise configutatipm before 1.0)

A bit of a tangent, but I wanted to ask - are there any plans to make the fonts used a bit more uniform? I feel like the current implementation uses quite a few different looking typefaces between all the UI layers and it makes everything a bit messy.

It only uses one typeface.
NewsofPE Jun 7, 2024 @ 4:48am 
Originally posted by AlphaBeard:
Originally posted by a three-colored carp:
I know you worked hard on it and I feel bad for offering this criticism, but it's just not as good as the old system was. There's a ton more blank space on the screen. I see no purpose in welding together the inventory + equipment screens. The benefit of being able to see what each piece of equipment looks like, imo, is extremely marginal. When I'm on the equipment screen, I can see a thumbnail of each item but not its title -- that's denying me information that's important to me.

I haven't done a direct comparison, but the lettering feels smaller and therefore more difficult on the eyes. I don't see how it couldn't be, considering that the inventory screen now takes up 50% less of its previous space. Again, I really like this game and have been impressed with the previous updates, but this feels like a misstep.

You definitely should switch it to list mode (via the tab menu), and bump the scale if you have a big enough monitor. Its quite similar except for hotkeys at that point.

(But also the original text ui still exists. I also hope to add more granular options for piecewise configutatipm before 1.0)

You just completely avoided the issue the guy was having, and that we're all having since the new system is a step back, we can see the "thumbnail" of equipment but not its title, that's just bad game design, how are we supposed to work with this
Excellion Jun 7, 2024 @ 7:26am 
Originally posted by NewsofPE:
You just completely avoided the issue the guy was having, and that we're all having since the new system is a step back, we can see the "thumbnail" of equipment but not its title, that's just bad game design, how are we supposed to work with this

If you press Tab the equipment view switches to a list display that lists the title and the stats for each item you have equipped. What am i missing here in terms of the UI taking a step back?

I rather like the new UI myself - Paperdoll view to quickly see what slots lack items, list view to see what i have equipped in terms of stats. Works just fine for me.
glass zebra Jun 7, 2024 @ 1:31pm 
Originally posted by AlphaBeard:
I also hope to add more granular options for piecewise configutatipm before 1.0
That sounds like very good news! I probably jump back into the game if that happens and also extends to new FX. I was definitely disappointed when 7th Plague started changing UI (and other things) and the only way to not have that was to just disable everything or not play the new content.

Originally posted by Excellion:
Originally posted by NewsofPE:
You just completely avoided the issue the guy was having, and that we're all having since the new system is a step back, we can see the "thumbnail" of equipment but not its title, that's just bad game design, how are we supposed to work with this

If you press Tab the equipment view switches to a list display that lists the title and the stats for each item you have equipped. What am i missing here in terms of the UI taking a step back?
No hotkeys, smaller window, smaller font, distracting extra text like the inventory and the stuff outside of the window (since it is not fullscreen anymore) and it being a jarring very obvious popup inside the game world due to that, despite you not interacting with anything exterior to your own character in the game world, which is not great for immersion. Some of that can be changed with settings, but not all of that.

What I am asking myself more is "what does it offer?" apart from looking nice while you are not playing the game much. If people who play the game like the new UI while interacting with it during gameplay that is good and extends what the game offers, but imo only if that is an new selectable option. Otherwise it is just a change - to something that many people already didn't really have an issue with in hundreds of hours since it was very functional
Last edited by glass zebra; Jun 7, 2024 @ 2:32pm
krinklyfig Jun 7, 2024 @ 2:57pm 
yeah i think the lack of a console view with modern elements is making this update a dealbreaker for me, unfortunately. the all text option is going backwards and the update makes the UI much less playable imo.
Sigvuld Jun 8, 2024 @ 2:30am 
There is literally an option for you so you don't have to be one of those "TAKE AWAY OPTIONS FROM OTHERS AND MAKE THEM USE MY PREFERRED THING ONLY >:C" types, jesus h christ
glass zebra Jun 8, 2024 @ 2:37am 
Originally posted by Sigvuld:
There is literally an option for you so you don't have to be one of those "TAKE AWAY OPTIONS FROM OTHERS AND MAKE THEM USE MY PREFERRED THING ONLY >:C" types, jesus h christ
Nobody asked about taking options away from others, but opposite, since the update did that. There is no option that let's you just disable the new equipment UI. Disabling modern UI elements does not bring your UI into the state before the update, but disables more and AlphaBeared already acknowledged that and said it might become more granular in the future. OP simply gave feedback.
Last edited by glass zebra; Jun 8, 2024 @ 2:49am
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Date Posted: Jun 6, 2024 @ 1:25pm
Posts: 24