Caves of Qud

Caves of Qud

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True kin is lame
Sure I can eventually become a super powerful cyborg killing machine, but it's such a slog trying to find the right parts. For every giant hand or gun rack there's about 3 lame ones that just give you a stat boost or let you do something esper can do earlier and better, or it's some schemasoft trash. For me my least favorite part of the game is running around trying to find the exact piece of gear I need, and true kin just makes that an even bigger issue. I salute you if you can manage to survive the incredibly boring early game. You know who gets a fun early game? Esper, cause I get to shoot mind lasers at baboons.
Originally posted by Juicy_Almonds:
You could always start chugging brain brine and turn yourself into an esper/cyber killing machine
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Showing 1-12 of 12 comments
tyleulen007 Jun 3, 2024 @ 3:03am 
This is a salt post, but i'm just so bored playing true kin. It's the opposite of mutant, instead of getting lots of cool stuff immediately they get all their cool stuff later. But when is later? Maybe I just have a short attention span and can't handle having to wait to be powerful. I'm glad true kin is an option at least. It is a very different way, and I'm sure it appeals to someone.
I've nothing against our mutant brothers/sisters/other but I much prefer playing true kin.

it just feels the correct choice for me.

I'm sure mutant is cool and fun but, for me, feels the wrong class.

As for the grind, I adore the early struggle and just being a non entity in a massive universe.

for me, insta becoming "the HERO", as we do in Bethesda games, leaves me cold.

as you say, OP, it's great we get to choose!

live and Drink!
glass zebra Jun 3, 2024 @ 6:07am 
True kin get more stats, more skill points and usually better gear early on. Mutants can struggle a lot until they grinded some snapjaws to get out of their rags and rusted sharpened sticks, while true kin can just kill physically everything at the start with no issue and can also start with some cool artefacts. After that until you find some cybers, they do indeed fall a bit behind, but even those "lame stats boosts" are really powerful, since those give you the stat boost as a base.. meaning they can allow you to learn skills you can otherwise not learn with your stats or allow you to reach your current pen cap or similar. When you do not need them anymore, you can just swap them out. Mutants are stuck with stat mutations forever, even long after they reached the stats they need and hit some soft cap.

Espers of course do have less of an issue with physical combat and gear at the start until you get a few levels and those +ego items would be pretty handy, but their power pool is pretty limited at the start due to cooldowns or charges and have quite a bit of downtime, which I personally find boring. They also do not have access to as much power and utility than other mutants do, especially since the addition of warm static.

I think True Kin (at least early game) are better suited for people who enjoy the physical side of combat or even a follower or tinkerer build (though those also fall down quite a bit towards mid game until later on). If you enjoy the mental power playstyle the most, there is not much True Kin can offer until much later.
vermis Jun 3, 2024 @ 6:25am 
i mean yeah. wish i could turn myself into a robobrain as a truekin though
from what I understand there was a revamp to truekin coming somewhere down the pipeline, specifically with the cybernetics I think.
gr1n Jun 6, 2024 @ 2:07am 
True kins are unbound by permanent choises of mutations, they can install/reinstall almost everything to they liking without penalties. it's also pretty easy and straightforward to get your hands on at least 8 cyber credits and bionic vendors with some good stuff in stock on each playthrough early on, if you know what are you doing. I would say that True kin starts strong and straightforward, without fancy abilities, devastating enough to kill yourself early on, like vaporizing water by pyrokinesis and making steamed hams out of yourself, but needs some advanced knowledge of the game to become OP and interesting to play in mid-late game.
gr1n Jun 6, 2024 @ 2:13am 
Also, most of the fun I have with this game so far comes not from what my character can do, but from some crazy imbalanced stuff other creatures and enviroment are capable of, and how can I, as a player, to cope with all of this madness and finish my goals.
The author of this thread has indicated that this post answers the original topic.
Juicy_Almonds Jun 11, 2024 @ 9:17pm 
You could always start chugging brain brine and turn yourself into an esper/cyber killing machine
Jun 12, 2024 @ 3:51pm 
Yeah i would like to see more cybernetics...
Georg Jun 13, 2024 @ 3:06am 
Cyber credits is a bit pain. Cybernetics easy. You get 3 100% traders, 1 stilt, 1 Erza and 1 yd. So it's not so hard find needed ones. Especially with recoilers wich Erza and yd sell. I like kin because it's good for gun builds. 4 pistols 2 shots in 1 turn with disarm - check. 4 heavy laser 12 shots per turn- check. 4 machine pistols - 2 bursts of 32 bullets per turn - check. Easy tinkering because of stats - check. True kin is classic type of gameplay.
glass zebra Jun 13, 2024 @ 3:14am 
Originally posted by Georg:
Cyber credits is a bit pain. Cybernetics easy. You get 3 100% traders, 1 stilt, 1 Erza and 1 yd. So it's not so hard find needed ones. Especially with recoilers wich Erza and yd sell. I like kin because it's good for gun builds. 4 pistols 2 shots in 1 turn with disarm - check. 4 heavy laser 12 shots per turn- check. 4 machine pistols - 2 bursts of 32 bullets per turn - check. Easy tinkering because of stats - check. True kin is classic type of gameplay.
Yla Haj in Ezra will not restock Cybernetics and is a 1-time cybernetics trader like Shem-1 in Grit Gate or Warden Une in Yd. You do get another 100% trader in your starting village though. The tinker trader there does not just restock tinker stuff, but also cybernetics (unless they changed Argyve), so you have a cybernetics trader just from the start. Bep is the only one selling high tier cybernetics though (unless you find a legendary gutsmonger).

To be honest though, I kinda hope they will change Yla Haj, since she does not only not restock cybernetics stuff (making a hole in mid-game progression for True Kin a bit), but also does not sell any bits (making a hole in mid-game progression for tinkering.. except that you can buy artefacts from Sixshrew for a much higher cost), offering her as a rather lacking low count datadisk trader after the first visit and nothing more. Since data disk trade is not tiered and Grit Gate has a lot more of them to offer, she is pretty superfluous after visiting her once. I do still buy her restocking recoiler for bits though, but even with that in mind Yurl offers more bits on the average visit.
Last edited by glass zebra; Jun 13, 2024 @ 3:28am
Balm Jun 14, 2024 @ 12:07pm 
I find it really boring also, and the brain brine cheese doesn't feel ethical to me at all. Being a bizarre mutant with less than ideal configuration but making it work anyways feels like the real game to me, where you lean into whatever you happened to wind up being good at doing, and then trying your best.
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Date Posted: Jun 3, 2024 @ 2:53am
Posts: 13