Caves of Qud

Caves of Qud

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[MNI] Kisune Jan 31, 2024 @ 11:01am
Storage?
So just Startet to kinda leave the early game and realy get to explore.
and all in all i was kinda Wondering how do you guys usualy manage storage?
I do get stuff like using Trade goods to Lower the weight of Water Keeping valuables etc but trying to realy explore more systems like cooking and maybe Tinkering It feels like my Inventory is just to small (Then agein also playing a no melle char so i dont have a lot of Strenght)

Do you just choose some place to Plop down chests and call it your base basicaly?
Just only Take very specific Items?
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Showing 1-15 of 26 comments
I blame Earthshaker (Banned) Jan 31, 2024 @ 11:19am 
Yeah, basically just start plopping chests down wherever you want, probably in villages (do beetlebums steal chests?). The game gives you some free storage in Joppa if you do the Joppa start, but most people eventually transition to keeping some storage in either Grit Gate or the Stilt, maybe eventually Ezra also. Just can't be a stolen chest, the game will assign ownership to anything that generates in villages, so your storage choices gotta come from the wild.

I usually prefer to eventually color code my chests, keeping only specific types of items in their specific chests. Really saves on scrolling through endless lists, even if you can speed up scrolling with Page Up/Down. Certain unique chest/storage types also exist if you don't want to draw on your chests with crayon, like armor racks and medical lockers.
[MNI] Kisune Jan 31, 2024 @ 11:23am 
Alright thanks Mate
Guess i am just Gonna Start Gathering some Storage and for now Settle down RIght above Joppa (Grit gate would be the next area to go to but i tend to just explore a bunch)
Cascomp2 Jan 31, 2024 @ 11:31am 
What I generally do is pick one of the squares adjacent to the main Joppa area, label that "Base Camp" in my Journal, and set down a cross pattern of chests centered on a campfire. Color coded as I get the appropriate chests to make it easy to recall them. If there's no farmers there (or if I kill them) then I can even use stolen chests without being bothered.

Also, I pick chests that stand out because of their color and put them in front of merchants so I can if necessary fill them up with more that one load to exchange for something I want. In fact one of my first chests is usually one I put down in front of Argyle and fill it with all the "vendor trash" I pick up, since he's the earliest merchant likely to have "high priced really want" items.

And yes, beetlebums *will* steal chests.
I blame Earthshaker (Banned) Jan 31, 2024 @ 11:31am 
Originally posted by MNI Kisune:
Alright thanks Mate
Guess i am just Gonna Start Gathering some Storage and for now Settle down RIght above Joppa (Grit gate would be the next area to go to but i tend to just explore a bunch)
You can put your chests in town, nobody will bother them. You honestly don't even need a chest, you can just leave stuff on the ground. It's not going to rust since it doesn't rain... Nobody except beetlebums will touch it (so maybe watch out for RNG villages).
Cascomp2 Jan 31, 2024 @ 11:36am 
Originally posted by I blame Earthshaker:
Originally posted by MNI Kisune:
Alright thanks Mate
Guess i am just Gonna Start Gathering some Storage and for now Settle down RIght above Joppa (Grit gate would be the next area to go to but i tend to just explore a bunch)
You can put your chests in town, nobody will bother them. You honestly don't even need a chest, you can just leave stuff on the ground. It's not going to rust since it doesn't rain... Nobody except beetlebums will touch it (so maybe watch out for RNG villages).
Arconauts too; they'll steal stuff you leave around. As far as I know those are the only NPCs you need to worry about.
I blame Earthshaker (Banned) Jan 31, 2024 @ 11:39am 
Originally posted by Cascomp2:
Originally posted by I blame Earthshaker:
You can put your chests in town, nobody will bother them. You honestly don't even need a chest, you can just leave stuff on the ground. It's not going to rust since it doesn't rain... Nobody except beetlebums will touch it (so maybe watch out for RNG villages).
Arconauts too; they'll steal stuff you leave around. As far as I know those are the only NPCs you need to worry about.
Yeah, forgot about them. Although I don't think arconauts can generate as villagers, whereas beetlebums can.
[MNI] Kisune Jan 31, 2024 @ 11:49am 
Alright
yhea i am just Putting it one above simply so my base is just nice and Open
And well my Current way of storing Money tends to be books Though i think they have a Different use as well but gonna figure that out at some point.
I blame Earthshaker (Banned) Jan 31, 2024 @ 11:57am 
Originally posted by MNI Kisune:
Alright
yhea i am just Putting it one above simply so my base is just nice and Open
And well my Current way of storing Money tends to be books Though i think they have a Different use as well but gonna figure that out at some point.
They definitely do, but if you want to sell them for a quick buck, that's your prerogative.
powmark Jan 31, 2024 @ 11:59am 
I always use Yd to store stuff as soon as I get a recoiler there, and around that point in the game I tend to have lots of extra materials that are valuable but I cant find a good trade for yet. but storage is a major driver of behavior in the game - sets exploration time between home base visits, often I choose a sled or backpack over other options so weaker build. Biggest thing you can do: find a companion and order them to be defensive immediately. Then give them all your bulky things, extra armor and water etc but nothing you'd cry about if they died somewhere unreachable because eventually they will eventually get portaled away with your stuff one way or another and you might not be able to jump after them successfully. Also, don't choose to wear the heaviest armor unless you are especially buff.
I blame Earthshaker (Banned) Jan 31, 2024 @ 12:29pm 
Originally posted by powmark:
Then give them all your bulky things, extra armor and water etc but nothing you'd cry about if they died somewhere unreachable because eventually they will eventually get portaled away with your stuff one way or another and you might not be able to jump after them successfully.
Involuntary portaling is the worst possible option, but having your pack mule somehow violate the Pauli exclusion principle is a close second. Had one companion decked out in a bunch of fun relics somehow get teleported across the map into a wall when phased and die, had to literally dig out an entire corner of a map zone to get all my stuff back...
glass zebra Jan 31, 2024 @ 1:50pm 
I definitely give my liquid tradeables to followers. For trading value trade goods are good if you are low on ego (they ignore the trade factors) and if you are high on ego there is weightless stuff like food or bits (if you want to explore the cooking and tinkering systems: you will not really carry more weight since most of the materials are weightless).

Any non-stolen chest (they give warnings) in Joppa are fine for storage for the entire game. You can transition, but you don't have to. At some point you'll also identify what is just not worth it to pick up due to weight to value ratio. Most early to mid game armours are pretty terrible for trading.
I blame Earthshaker (Banned) Jan 31, 2024 @ 8:01pm 
Originally posted by glass zebra:
You can transition, but you don't have to. At some point you'll also identify what is just not worth it to pick up due to weight to value ratio. Most early to mid game armours are pretty terrible for trading.
Weell, depending on where one sets up home, there is a very specific reason to transition, but that's spoiler territory. But yeah, in terms of value to weight ratios, leave the gun armor, take the cannoli daggers.
davidb11 Feb 1, 2024 @ 12:29am 
Yeah. Don't sell armors from the early game unless they're jewel-encrusted and very light weight.

Also, it does help to get the small sphere of Negative Weight blueprint. :P
But that's super rare, and Tinkering III.

daggers of any type above bronze are worth it to sell, and staffs can be too.
That's what I remember from the early game stuff I learned from videos years ago.
Fenix-Venix Feb 1, 2024 @ 3:44am 
Originally posted by I blame Earthshaker:
Originally posted by powmark:
Then give them all your bulky things, extra armor and water etc but nothing you'd cry about if they died somewhere unreachable because eventually they will eventually get portaled away with your stuff one way or another and you might not be able to jump after them successfully.
Involuntary portaling is the worst possible option, but having your pack mule somehow violate the Pauli exclusion principle is a close second. Had one companion decked out in a bunch of fun relics somehow get teleported across the map into a wall when phased and die, had to literally dig out an entire corner of a map zone to get all my stuff back...
lmao
In that case you can get back your stuff? it's somewhere there in the rock?
Fenix-Venix Feb 1, 2024 @ 3:53am 
Also - your companion npc can't be overloaded yeah?
Then you could give them some heavy stuff like great saltback body haha, to not bother yourself with drag'n'drop to merchants.

I aways take medical lockers from GG, bears are indifferent to that. Also chest from relics or especially Ruins of House Isner - just found it for first time. )
But I keep there special stuff - like canteen full of every liquid in game, or fial in case of neutronium/lava. Just like to do that.
For trading you woudn't advised to keep stuff in chests - as it's a superfluos action that would tired you really soon.
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Date Posted: Jan 31, 2024 @ 11:01am
Posts: 26