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Also keep in mind while precognition can be lost when you drink warm static as a mutant, it will not be lost if you force a companion to drink warm static, making it a lot easier to control and kinda more powerful. Special companion mutations (for which you probably took them) are excluded from being rolled away, so your astral tabby will still remain astral etc.
This can be very powerful on high level companions which usually have the downside of not gaining any more stuff to spread and often having very little skills or mutations. It can also circumvent some creatures' very low attributes which can make it really hard for them to unlock certain skills, since the reroll just ignores all requirements (including skill lines). Cooking is a notable skill for this, since many creatures have too low intelligence to get it and your companions can cook all the recipes you have invented.
You can also pour warm static on items or the ground to change the items or the world/screen in unexpected ways.
That warm static is being sold by ichor merchants and therefore not limited to late game anymore was changed some month ago. It was also eyebrow raising to me.
A fascinating find, too bad companions can be notoriously good at getting you killed. I'm sort of curious how far you can stretch the companion system before the game slows down to Yd speed.
It didn't use to, but that got "fixed" since it can brick the main quest and a player could probably die if they became something with little HP and no water.
I've seen game leaving behind flames and mist, but never extra arms. Have you ever gotten an extra leg?
You haven't really mastered warm static until you figure out every way to get it and play with it. Too bad the desal refining technique got patched out, polygel is still generally the fastest way to maximize efficiency of getting it without wishing.
Between 1050 and 1400ish per dram as I also boosted my stats a bit buying drops of nector to improve my ego mod from kippers and chefs whenever they had stock all the while I earned money by buying desalination pellets from the ichor merchants before heading south again to get new more water over the course of dozens , maybe even over a hundreds of trips back and forth so anywhere from tens of thousands to hundreds of thousands of drams of water and I'm leaning toward the latter.
Though that being said, if you can find a legendary chef or kipper and then clone an army out of them, you can probably reach that level of power just from chowing down on enough drops of nectar. The idea of getting strong enough to plunder baroque ruins as early as level 1 tickles me.
Looking at Qud can definitely give a "ah, so I run around, kill and loot and level up. That kind of game" thought, but you can do a lot more in the game. I think one of my first few runs was very trading focused with ruin exploration and doing a trade route with some weeps I found. I would now say that was very "inefficient" if I just wanted currency and items, but it was still fun. Had I known about book traders back then, I would have maybe tried to go mostly non-violent and just make my living as a trader with a taste for expensive books and jewelry, with a proselytized follower carrying all my stuff and let them bustle, while I just whistle and hustle the trade folks.
And there are so many more ways to play it
Not gonna lie, but that sounds slow and inefficient compared to leveling up to 30+, getting strong gear and skills, and plundering baroque ruins. With the disarm skill, I can pull tens of thousands of drams worth of loot per trip, even more if my tinker skill is high enough that I can tinker up small spheres of negative weight. [/quote]
Oh it is terribly inefficient that I won't deny, but glass zebra is basically correct ; I did it as a proof of concept for breaking the game very early using the stuff.
I'm not even planning on playing with the character too much since they still have very little HP while having a massive amount of psychic glimmer that will most likely get them killed fairly quickly.