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Items themselves do have a rarity system of sorts, but there is no way to see it in-game.
Bronze is the worst. Basically the ♥♥♥♥♥♥♥ type of weapon/armor. It's also worth very little except in bulk.
Iron is second worst. It's better than bronze and pays a little better. Not that great though.
Steel is the first decent tier of material. Both weapons and armor can be ok and sell for a reasonable price, but can be heavy.
Carbide is the first non-medieval material. It's the blue stuff. A carbide weapon of your choice is probably your first early game trading/loot goal. Decent armor if you can find it, but also heavy.
Fullerite is the next tier. A heavy black metal, stuff amde from it is black. And heavy. Really heavy. Basically a +1 from carbide, so +1 AV on armor or a bigger damage die on weapons. Worth a lot.
Crysteel is very rare and awesome. Basically the best metal, it's a crazy advanced science crystal type of deal.
With tech (artifacts), there are basically three tiers with about 10 different basic components. The first tier is what you can make just from the scrap parts you find 95% of the time. Stuff like simple guns like the borderlands revolver, simple gadgets or Mk1 grenades. Needs/is made of stuff like scrap electronics and scrap crystal.
Tier 2 is mid level stuff (obviously). Things like recoilers, carbines and rocket launchers This is where you start to need things like pure alloy and pristine electronics. The components are rarer and you will have to trade a lot if you want to tinker much.
Tier 3 is the best. This is stuff like laser rifles, various energy shields and loads of cool gadgets. You need crazy rare stuff like nanomateriels and metcrystal.
Then there's weird rare stuff like the Helping Hands that doesn't strickly fit into tiers.