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I had to clone a Dromad Trader found in the Moon Stair 24 times and force them to restock a few times, but they finally sold a sword. The ones I had cloned in strata 59 of the baroque ruins never sold any, so zetachrome is either unbelievably rare or traders must be found in Moon Stair to have a chance of offering it.
It is nice to get a specific outcome for the quest, but the rareness of the weapons means pretty much that you have to actively farm for them for an unknown amount of time if you want a specific one.
I was talking about your character learning long blades though, since that is much easier and more reliably to use than using disarm from that thing. If you are not a melee fighter, long blades are probably the go to weapon for most builds due to utility and passive buff.
And funny enough, I main melee. The only ranged weapons I use is a spaser pistol to make enemies more vulnerable to cold damage on my sword and a longreach grappling gun, because my temporal fugue army refuses to get up close to things otherwise.
I still prefer long blades as a weapon of choice. Long blades is so far the only weapon type that has access to vibro weapons (ex. Ceremonial Vibrokhopesh) so you don't have to feel forced into stacking strength to be an effective fighter against armored opponents, plus you can disarm all manner of enemies including turrets and robots whose weapons would otherwise be destroyed if killed.
Axes may have dismemberment and decapitation, but you can't control what you remove (unlike disarming which is almost always the target's mainhand weapon) and won't help you when you're fighting Chrome Pyramids or the Girsh Nephilim since they have Regeneration 10.
Short blades just have bleed going for it and a ton of free hits. The bleed only deals 0-1 damage per round and stacks up to your agility modifier. I don't see that faring all that well against even Leering Stalkers, let alone a Chrome Pyramid or Girsh Nephilim. It does have the psychic weapon you get upon murdering Tau which is great if you're playing an esper build, but good luck fighting oozes or robots with it.
And finally, cudgels only have a very short duration stun going for them which becomes less effective as you fight higher level opponents who can more easily resist them or just break out of one sooner. The only thing really going for cudgels is perhaps the Prayer Rod if you wanna tinker it into being a full elemental weapon, because pairing it with a spaser weapon or plasma grenade can have hilarious results. There's also Fist of the Ape God, but you'd need to dedicate yourself entirely to strength to get any mileage out of it.
I guess the real question is... can normal sized characters mod gigantic items, or do you have to be a gigantic creature with tinkering skills?
Maybe game needs to add an in between size for stuff that is large, but not colossal. But then why aren't snapjaws then considered "diminutive?"