Caves of Qud

Caves of Qud

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Purify Dilute Warm Static
Checked up the wiki,found that warm static has 1 evaporativity while water has 2.Meaning that water evaporates faster than warm static.
Is it possiblle to boil dilute warm static and water evaporates before warm static to get pure warm static?
Anyone ever tried that?
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Showing 1-15 of 22 comments
I blame Earthshaker (Banned) Sep 29, 2023 @ 12:55pm 
It's impossible to evaporate a liquid in the game without pouring it out, which makes the liquid salty. Can't desalinize static salt anymore because the devs patched it out. Still feel that solution (if you'll pardon the pun) wasn't the most ideal solution, but it was probably the easiest to implement.

On the other hand, I am of the opinion that alchemist tables should be useable to purify liquids, but seems like interacting with world objects to achieve in-game effects is basically limited to tinkering... at least for now!

Edit: Clarification
Last edited by I blame Earthshaker; Sep 29, 2023 @ 1:04pm
glass zebra Sep 29, 2023 @ 3:59pm 
Not from pouring it, but other sources of getting it to the ground can work. You can make a zero jell bleed a lot and wait around and can get warm static that way. I made a mod to make short blades bleeding stronger and it had the side effect of giving me like 7+ warm static from the blood of zero jells.
Last edited by glass zebra; Sep 29, 2023 @ 6:43pm
I blame Earthshaker (Banned) Sep 29, 2023 @ 5:48pm 
Originally posted by glass zebra:
Not from pouring it, but other sources of getting it to the ground works. You can make a zero jell bleed a lot and wait around and can get warm static that way.
I sit corrected. Interesting.
Originally posted by I blame Earthshaker:
It's impossible to evaporate a liquid in the game without pouring it out, which makes the liquid salty.

I used waterskins to collect 300 drams of dilute warm static from a river tile, and that tile became a puddle and starts to evaporate when i put my campfire around.
So it's possible to evaporate it without polluting it.
glass zebra Sep 29, 2023 @ 11:12pm 
Originally posted by 瓦西里·留里克维奇:
Originally posted by I blame Earthshaker:
It's impossible to evaporate a liquid in the game without pouring it out, which makes the liquid salty.

I used waterskins to collect 300 drams of dilute warm static from a river tile, and that tile became a puddle and starts to evaporate when i put my campfire around.
So it's possible to evaporate it without polluting it.
I tried that before and it did not work. I only tried it once though and evaporation is a bit random it seems. The bigger reason is probably that the concentration of warm static in the lakes is really small.

Let us know if you have success from those rivers!
Originally posted by glass zebra:
Originally posted by 瓦西里·留里克维奇:
Let us know if you have success from those rivers!

Yeah,did that on the river, and it evaporates when it is made a puddle.
Dunno why you fails on the lake.
Last edited by 瓦西里·留里克维奇; Sep 29, 2023 @ 11:28pm
glass zebra Sep 29, 2023 @ 11:28pm 
Originally posted by 瓦西里·留里克维奇:
Originally posted by glass zebra:

Yeah,did that on the river, and it evaporates when it is made a puddle.
And you got pure diluted warm static from it?
Originally posted by glass zebra:
And you got pure diluted warm static from it?

Nope,they evaporate away together.Guess it is pretty tricky to use that difference of 1 evaporativity to separate liquid.
I blame Earthshaker (Banned) Sep 29, 2023 @ 11:34pm 
Originally posted by glass zebra:
I tried that before and it did not work. I only tried it once though and evaporation is a bit random it seems. The bigger reason is probably that the concentration of warm static in the lakes is really small.
Pretty sure using a campfires doesn't matter anymore, since apparently ambient heat spreading from heat sources to adjacent tiles basically got removed from the physics code due to lava inevitably melting entire levels, plus people using campfires to burn NPCs to death... but nor have I bothered to check the code to verify this.

Edit: Grammar
Last edited by I blame Earthshaker; Sep 29, 2023 @ 11:35pm
Originally posted by I blame Earthshaker:
Pretty sure using a campfires doesn't matter anymore, since apparently ambient heat spreading from heat sources to adjacent tiles basically got removed from the physics code due to lava inevitably melting entire levels, plus people using campfires to burn NPCs to death... but nor have I bothered to check the code to verify this.

Edit: Grammar

My body temp didn't increase, but liquid did evaporates. Weird.
Even if code do change in that way, just place some metal stuff on the campfire will help.
Last edited by 瓦西里·留里克维奇; Sep 29, 2023 @ 11:43pm
glass zebra Sep 29, 2023 @ 11:45pm 
Originally posted by 瓦西里·留里克维奇:
Originally posted by I blame Earthshaker:
Pretty sure using a campfires doesn't matter anymore, since apparently ambient heat spreading from heat sources to adjacent tiles basically got removed from the physics code due to lava inevitably melting entire levels, plus people using campfires to burn NPCs to death... but nor have I bothered to check the code to verify this.

Edit: Grammar

My body temp didn't increase, but liquid did evaporates. Weird.
Even if code do change in that way, just place some metal stuff on the campfire will help.
Unpure liquids normally evaporate if they are in puddles. 2 to 1 does not mean that all the water evaporates before the first bit of warm static evaporates though. It just usually evaporates more. Even with the zero jell bleeding not all puddles turned into pure warm static. Most just vanished.

Not sure if the wiki has more explanation for this. They put normal boiling under evaporation headlines.
Last edited by glass zebra; Sep 29, 2023 @ 11:47pm
Removed the campfire, and liquid still disappers.
I guess they flow away in the river?
So they didn't evaporate.
Last edited by 瓦西里·留里克维奇; Sep 29, 2023 @ 11:46pm
glass zebra Sep 29, 2023 @ 11:51pm 
Originally posted by 瓦西里·留里克维奇:
Removed the campfire, and liquid still disappers.
I guess they flow away in the river?
So they didn't evaporate.
Liquids do evaporate if they are unpure and the liquid amount is small enough. This is true for probably every liquid in the game, but some take a long time. It is sometimes used as a bit of a "cleanup" mechanic and they did add some salt to some creatures producing acid, so the acid goes away at some point instead of flooding levels.
Last edited by glass zebra; Sep 29, 2023 @ 11:53pm
https://steamcommunity.com/profiles/76561199051806347/screenshot/2067772400165907077/
♥♥♥♥♥♥♥♥♥!It worked!
Didn't put campfire around this time,maybe that's the reason or i'm pure lucky.
Just wait till the puddle evaporates to 1 dram, it become either entropic water or pure warm static.
Last edited by 瓦西里·留里克维奇; Sep 30, 2023 @ 12:13am
glass zebra Sep 30, 2023 @ 12:20am 
Originally posted by 瓦西里·留里克维奇:
https://steamcommunity.com/profiles/76561199051806347/screenshot/2067772400165907077/
♥♥♥♥♥♥♥♥♥!It worked!
Didn't put campfire around this time,maybe that's the reason or i'm pure lucky.
Just wait till the puddle evaporates to 1 dram, it become either entropic water or pure warm static.
Congratulations! I've never seen a river that big either.
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Date Posted: Sep 29, 2023 @ 11:07am
Posts: 22