Caves of Qud

Caves of Qud

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Rust Wells
So I may be answering my own question here with this, but I am new to this game and given it's detail so far I am a bit confused how this is logically working.

I traveled to the Rust Wells with the over world map but there seems to be no manual way to get back out of each individual well area, they are all entirely surrounded by walls on all four sides. So how did my character manage to get here to access the well or leave via the over world map? Am I meant to bash my head against the walls until they break to get through them, and if so will that risk damaging my belongings or face? On that note there seems to be a LOT of random walls in general making traveling manually slightly annoying to me.
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Showing 1-11 of 11 comments
glass zebra Mar 1, 2023 @ 8:45pm 
The tile you enter should not have walls on all sides for that location (though that can happen). You exit it the same way as you exited the place you last came from: with the minus key. If you do happen to be surrounded by walls, that is just the game being a game. This was my personal best experience.

You can dig through walls by attacking them, though that works a lot better with stuff like a pickaxe or digging claws. Walls have AV and health just like enemies do, but for a lot of them have quite a lot AV. There is no specific logic for breaking stuff when hitting them.


Do you mean the lower levels of the wells or did it really happen directly after entering the tile? The lower levels should have stairs. A screenshot might help.
Last edited by glass zebra; Mar 1, 2023 @ 8:50pm
I blame Earthshaker (Banned) Mar 1, 2023 @ 9:42pm 
A player can access/go "up" to the world map from any surface tile so long as it isn't forbidden (ie, no enemies nearby, basically). But if a player isn't on the surface, then they can't go up (duh). So if you ended up dropping down the wells by "jumping" down, you won't be able to go the world map until you go back to the surface level. Each level should generate with stairs, although the stairs admittedly sometimes generate in hard to find places... but shouldn't be truly inaccessible behind a wall somewhere. If the stairs are generating in an inaccessible area behind walls, that's probably more of a bug (which Zeebs kind of already alluded too).

Edit: Forgot to add that fast travel on the world map is also prohibited by being very hungry, but that's generally easily remedied.
Last edited by I blame Earthshaker; Mar 2, 2023 @ 2:33am
inlinebiker Mar 2, 2023 @ 4:36am 
Firstly I appreciate both of your insight on it. I can't get a screenshot at the moment as I'm not on my PC.

It was before I jumped down the well, which seemed 4 strata deep. I thought maybe there was an underground passage that connected them but that didn't seem to be the case.

The surface tile had all 4 screens adjacent to it completely blocked with shalewall, I could walk one space before I had to go back to the rust well tile.


Having said all that I could "fast travel" out of the areas no problem.
glass zebra Mar 2, 2023 @ 5:34am 
The shalewall part sounds really weird. I've never encountered that.. Shale isn't even meant to generate on the surface part of the wells.

I could not fast travel in the situation from my screenshot, because "enemies nearby" ofc : D


Edit: Ahhhhh you mean not the tile you enter but the tiles adjacent to them are like that.. Yeah that is not too uncommon in the hills and pretty standard in the mountains. The game does not really check if you have "a clear path" from connected screens. The game does not even generate all screens when the game starts. That would take a massive amount of time and files space. Hills can be like that and that is part of the experience. I guess immersion wise you could say the character climbs over the hills while on the world map. Would also explain why it takes so much longer than manual tile travel and makes them hungry.
Last edited by glass zebra; Mar 2, 2023 @ 5:55am
inlinebiker Mar 2, 2023 @ 6:36am 
Yes you are correct in what I meant. Maybe it wasn't shalewall but it was indeed walls, I'll have to check for sure when I get home I've seen so many walls at this point it blends together lol.

That's fair enough about the climbing, I sort of like manually going places so far it's good to know I can just beat a wall down without penalty if I need to and there are items good at it.
glass zebra Mar 2, 2023 @ 7:00am 
It should have been shale outside of the well tile. I thought you were talking about the surface well screen itself, which has fulcrete. Shale is the stuff the hills are made out of and it's rather easy to break down. I think most of the "natural" walls are rather easy to break with a pickaxe. You can buy one pretty early.
Last edited by glass zebra; Mar 2, 2023 @ 7:11am
Did you ever figure this out? This has happened to me twice now. I cannot use the map to travel because I am hungry. after this happened with my first character I just made a new one. I put a few hours into the game again today and got to level 8 and decided to go back to the rest wells and the same thing happened. Walls on all sides of the surface level of the wells with no escape and cant use the map to get out either. I am starting to get VERY frustrated with the game which is a shame because its so cool.
I blame Earthshaker (Banned) May 9, 2023 @ 1:10am 
Originally posted by Morte tha Talking Skull:
Did you ever figure this out? This has happened to me twice now. I cannot use the map to travel because I am hungry. after this happened with my first character I just made a new one. I put a few hours into the game again today and got to level 8 and decided to go back to the rest wells and the same thing happened. Walls on all sides of the surface level of the wells with no escape and cant use the map to get out either. I am starting to get VERY frustrated with the game which is a shame because its so cool.
If you're hungry and can't travel, just make a campfire and eat. Then you can fast travel again. The fact that the zone generates with walls on four sides is irrelevant (although admittedly weird from a realism standpoint, but that's sometimes the nature of how zones generate).

The only reason a player shouldn't be able to make a campfire is if they perma-dommed something, since only a player character spawns with the "make camp" skill already pre-bought (in that case you just have to find some skill points and buy it, for which there are multiple methods to do that).
glass zebra May 9, 2023 @ 5:09am 
I would still really be interested in a screenshot. I had this happening 0 times so far in the rust wells. You also gotta feed your character when they are hungry. That is just mean otherwise : o
Originally posted by glass zebra:
I would still really be interested in a screenshot. I had this happening 0 times so far in the rust wells. You also gotta feed your character when they are hungry. That is just mean otherwise : o
It will take multiple screen shots because the walls are on the maps adjacent to the rust wells.
glass zebra May 11, 2023 @ 2:53pm 
Originally posted by Morte tha Talking Skull:
Originally posted by glass zebra:
I would still really be interested in a screenshot. I had this happening 0 times so far in the rust wells. You also gotta feed your character when they are hungry. That is just mean otherwise : o
It will take multiple screen shots because the walls are on the maps adjacent to the rust wells.
Ah that makes more sense. There might be some hole in the walls, but you don't really need that. Just a campfire + map travel. Every player character starts with the campfire skill and can eat random trash from the wilderness.
Last edited by glass zebra; May 11, 2023 @ 2:54pm
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Date Posted: Mar 1, 2023 @ 8:34pm
Posts: 11