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You can dig through walls by attacking them, though that works a lot better with stuff like a pickaxe or digging claws. Walls have AV and health just like enemies do, but for a lot of them have quite a lot AV. There is no specific logic for breaking stuff when hitting them.
Do you mean the lower levels of the wells or did it really happen directly after entering the tile? The lower levels should have stairs. A screenshot might help.
Edit: Forgot to add that fast travel on the world map is also prohibited by being very hungry, but that's generally easily remedied.
It was before I jumped down the well, which seemed 4 strata deep. I thought maybe there was an underground passage that connected them but that didn't seem to be the case.
The surface tile had all 4 screens adjacent to it completely blocked with shalewall, I could walk one space before I had to go back to the rust well tile.
Having said all that I could "fast travel" out of the areas no problem.
I could not fast travel in the situation from my screenshot, because "enemies nearby" ofc : D
Edit: Ahhhhh you mean not the tile you enter but the tiles adjacent to them are like that.. Yeah that is not too uncommon in the hills and pretty standard in the mountains. The game does not really check if you have "a clear path" from connected screens. The game does not even generate all screens when the game starts. That would take a massive amount of time and files space. Hills can be like that and that is part of the experience. I guess immersion wise you could say the character climbs over the hills while on the world map. Would also explain why it takes so much longer than manual tile travel and makes them hungry.
That's fair enough about the climbing, I sort of like manually going places so far it's good to know I can just beat a wall down without penalty if I need to and there are items good at it.
The only reason a player shouldn't be able to make a campfire is if they perma-dommed something, since only a player character spawns with the "make camp" skill already pre-bought (in that case you just have to find some skill points and buy it, for which there are multiple methods to do that).