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Ein Übersetzungsproblem melden
Some of them are much more devastating on closer range, so you might want to focus on being an actual tank and only get agi so high that you can get over enemies DV instead of sniping them or you can focus on other stuff like tinkering (nanon chain lasers are nice). Basically: get some strength up for the skills and to carry them and their heavy ammunition, then sprinkle on something else to combo with them.
Going full on on heavy weapons and nothing else and using them like rifles or pistols will probably get boring quickly and cost a lot of money/resources. Some of them are also somewhat hard to get.
Note: The Rifle skill "kickback" can work with them.
On that note: akimbo with them works too.
I think the chain gun is pretty straight forward too. Arc cannons are also cool, but they aren't that easy to get. Those also stay relevant later on if you add plasma.
There is also the linear cannon which is the only "default" vibro ranged weapon in the game, though some others ignore armour altogether.
https://youtu.be/AO9ybRh79YQ
You should still be able to use giant hands + kickback if you use a gigantic ranged weapon (if those exist outside of the default one), since that gets them down to 2 hands.
I'm actually surprised the game doesn't have some sort of combo cudgel/shield stone hand mutation, but maybe that seemed TOO obvious to add. Just one more thing to maybe mod in once code is relatively stable, I guess.
Edit: Forgot to add regarding "Clobbering Time!" stone hand(s), it kind of makes more sense when one considers how game's player has both literal multiple limbs (minimum two at start), but also a single "worn on hands" slot; game maybe can't handle only having a mutation on a single side that doesn't exclude an entire equipping slot (yet). But that just kind of begs the following question: Why not? Game already averages between multiple limb sets, but I guess can't yet average one hand vs. two hands (how does it handle .5 AV?).
Haven't really played around with gigantic/colossal creatures yet, but its addition is both reasonable and understandable. Kinda surprised the cragsmensch aren't considered colossal...