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After two solutions its affordable stop roguelike and switch to roguelite, or use the save function that can be activated in CoQ
FOR REAL those turle guys have so much str, hp and armour
I thought hitting 0 for any stat resulted in automatic death?
Fun is relative, and something lacking challenge is generally less fun. What's fun for me is probably torture for you...
Game literally has an item that allows for possibility of +1 stat gain (possibility since % chance varies by genotype), figure it out... or restart, whatever. Pick yo' poison.
Something being fun or a good mechanic is a separate concept from difficulty.
You seem to be missing the point. Whether or not it is a bad mechanic is equally relative...
Edit: Actually, I should clarify that failing to somehow (even if obliquely) inform the player of the stat loss so they can hopefully maybe figure out WHY it happens, that could do with some fixing (ie, notice!). But that is a razor's edge to walk, either it effectively neuters the challenge after the first interaction, or else the player ends up like OP, missing a bunch of stats and having no clue why. But honestly this game is in early release and practically requires a polish patch before full release, I assume that such issues would hopefully be handled by then.
I had forgotten that the combat log does tell you that, but yeah, maybe like a popup that says you feel weaker or dumber maybe instead, since so much gets lost in the log.
All of the other stat draining enemies give good indicators of what they do and what they're doing to you. The enigma snail however, doesn't give me any warning or notice in the combat log that its draining my willpower. As someone who reads everything the game gives me, and lives to use the L key, it feels more of an oversight than anything.
Sounds like a bug on your side. Are you on the inputbeta?
Dang looks like a bug :/ I haven't been getting any of those messages in logs. Been playing on the standard version, just cruisin through meleeing every enigma snail I see lmao. All the other draining enemies seemed obvious enough to avoid between the names, descriptions, messages in the logs, and flashing of the screen upon hit. Glad I caught it before going -20 wp or something.