Caves of Qud

Caves of Qud

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Green9090 Feb 15, 2019 @ 12:17pm
[Solved] Regeneration hasn't regrown body parts after weeks of sleep, what am I missing?
I made a build with regeneration after losing an arm and effectively having a previous build become useless. Lost my left hand and one set of feet to madpoles while lost in the jungle, went to a village to sleep and eat until they came back.

I started paying attention after I become pretty convinced something was wrong, and slept for an entire week (the 18th to the 25th). Based on how long that took, I'm confident I've been sleeping for at least three weeks at level 3 regeneration with no body parts regrown, and probably much longer.

Could it be my spontaneous combustion defect interrupting the regeneration?

Does mumble mouth block regeneration?

Is it bugged to not count time resting in a bed toward regenerating limbs?

Do hands and feet not technically count as limbs?

Anything else that could possibly cause this?
Last edited by Green9090; Feb 15, 2019 @ 5:23pm
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Showing 1-15 of 18 comments
Pixel Peeper Feb 15, 2019 @ 1:04pm 
Hands and feet do count as limbs for the purpose of regenerating them.

As for why it's not working, I wouldn't really be able to tell you. I know Regeneration is a really bad mutation (it doesn't scale at all and regenerating limbs takes a very long time), so maybe it's just that you need longer. But it's entirely possible that something else is interfering with it.

If you've beaten the trolls in Bethesda Susa, you can go through the super annoying process of using one of the regeneration tanks there, though I don't know if spontaneous combustion would ruin that or not.

Dismemberment is annoying like that. It's not strictly difficult to fix, it's just long and tedious, so all it really does is waste the player's time.
Green9090 Feb 15, 2019 @ 1:41pm 
I should clarify that I'm pretty new to the game, so I'd really rather not have major plot stuff spoiled. Thank you though.

I did look into whether I just haven't waited long enough. The wiki says it should be an average of 9600 turns at level 1, which I am not, but let's say I was. I went back into the game and slept all the way to the 18th of the following month, so a full month *just since I started counting.* At 50 turns an hour, 24 hours a day, 30 days a month, that's 36,000 turns, nearly four times the average number of turns I'd need at level 1 regeneration. I still haven't gotten either limb back.

So no, I don't think I need longer. Something is wrong. I'm suspecting it's spontaneous combustion, which would really suck since nothing told me that it would effectively nullify my big ticket mutation that I took specifically because I don't know how else to get body parts back (and please don't tell me, I want to figure it out!).
Pixel Peeper Feb 15, 2019 @ 2:50pm 
There's essentially only a single plot element to the game right now so you don't really have to fear plot-related spoilers. But if you also don't want general content spoilers I can probably avoid mentioning any.

The wiki's super outdated, but indeed, looks like something is interfering with your limb regeneration. Maybe the limb regeneration part of the mutation only works if you spend a certain number of turns at full health, and taking damage resets the limb regen counter. Hard to say, the descriptions in this game are typically highly incomplete and there are too many possible interactions to be able to foresee every one. It's not rare to see really weird stuff happen.

But ultimately this is a run-based game, and now you know Regeneration is terrible, so at the very least this shouldn't happen again.
davidb11 Feb 15, 2019 @ 4:51pm 
I'm a little confused. Regeneration is an amazing mutation.
Just not at low levels.
At high levels, the regeneration factor literally outstrips the damage you take at times. It may not be instant, but it sure as hell does scale. And it allows you to GTFO of the combat and heal up rapidly. You'll literally be able to outheal the enemy's regeneration they get when you run away and rest.
Simply by literally running away. Or perhaps teleporting might be a better mutation to pair with Regeneration.

Seriously, people on this forum have talked about how good Regeneration is.
Look it up if you don't believe me.

I don't get why anyone would hate Regeneration.


Last edited by davidb11; Feb 15, 2019 @ 4:53pm
Pixel Peeper Feb 15, 2019 @ 5:13pm 
Originally posted by davidb11:
I'm a little confused. Regeneration is an amazing mutation.
Just not at low levels.

It's horrible at all level, but especially awful at higher levels.

Regeneration makes you regenerate 0.2 HP per turn, which is 1 HP per 5 turns. It comes at level 1 which increases the mutation's power by 0.04 HP per turn, which means it almost gives you 1 HP per 4 turns. In the early game, this can easily save your life. By the midgame it's virtually nothing.

But what if you increase its level? Well, you do get another 0.04 HP per turn for each level in the mutation. Which means that if you get it to level 7, you'll regen 0.28 HP per turn over the base 0.2, meaning you'll regen 0.48 HP per turn. Half of a single HP per turn... well, almost.

At level 10, you'll get a whopping, gamebreaking 0.6 HP per turn. If you wait 5 turns that's 3 whole HP!

Tell me you couldn't have gotten better by investing your 14 mutation points into something else.
Pixel Peeper Feb 15, 2019 @ 5:17pm 
Edit: never mind that, it was one of the older posts in the patch thread.

It seems there used to be an issue with Regeneration forgetting that you used to have some limbs and thus failing to regen them, but it was fixed.

The most likely culprit right now is probably spontaneous combustion.
Last edited by Pixel Peeper; Feb 15, 2019 @ 5:23pm
Green9090 Feb 15, 2019 @ 5:22pm 
Hahaha oh man, yeah, my save file is not compatible with the latest patch. That's really sad, that was by far the farthest I've ever gotten. Thanks for letting me know.
Pixel Peeper Feb 15, 2019 @ 5:25pm 
Originally posted by Green9090:
Hahaha oh man, yeah, my save file is not compatible with the latest patch. That's really sad, that was by far the farthest I've ever gotten. Thanks for letting me know.

The devs leave a whole bunch of previous versions available as beta opt-ins. You can outdate the game version by selecting the version just before this one and still play your old character.

You'll have to regrow your limbs the old-fashioned way, though.
Green9090 Feb 15, 2019 @ 5:28pm 
It doesn't feel as though there's much point in playing a save with 8 wasted mutation points and trying to wander around on a block based build without a shield hand looking for ways to grow new hands.
AlphaBeard  [developer] Feb 15, 2019 @ 5:28pm 
Yeah, go to game properties and select public-165; that's last week's if you want to finish off your old save.
AlphaBeard  [developer] Feb 15, 2019 @ 5:29pm 
(If you send the save to support@freeholdgames.com, I can see what went wrong)
Pixel Peeper Feb 15, 2019 @ 5:33pm 
Originally posted by Green9090:
It doesn't feel as though there's much point in playing a save with 8 wasted mutation points and trying to wander around on a block based build without a shield hand looking for ways to grow new hands.

It's really up to you. I've abandoned tons of characters myself so I really can't say it's necessarily a bad option. Especially if your current one is crippled and you don't know how to fix it.

But even characters that have been built less than optimally can have value. My last character allowed me to see the new content in the game even though a bug on the Linux version of the game caused me to be entirely unable to acquire any cybernetics. Character was much, much weaker than it should have been, but I was still able to run around in the deep underground (30+) without ever coming close to dying. Except one time when I almost killed myself on purpose to make the trolling end.

Still, long runs mean that you get sort of tired of characters after playing them for 10+ hours. New characters are fun!
Green9090 Feb 15, 2019 @ 5:47pm 
That guy is really not going to make it far in the world missing a set of feet and his left hand and regeneration being useless. Everything he was built to do has been nullified, he doesn't have any options except run from anything even remotely threatening, and he doesn't run very fast.

I emailed the save file, but it sounds like the issue has probably been sorted in the latest update.
davidb11 Feb 15, 2019 @ 6:00pm 
It's a bit weird though, because regeneration seems much higher than that in the game.
It would be a completely pointless mutation if it regenerated that small amount, and I don't see any of the mutations being pointless in this game. Even the Hump mutation has some uses.


Has it changed? Because it really did used to be good.
Again, I'm not making it up.

It just seems so weird.
Pixel Peeper Feb 15, 2019 @ 6:24pm 
I mean, that's the info that's on the wiki, so if anything, it used to be terrible and it's been improved since then.

But the one time I took it, I noticed it was amazing at low levels and pretty much entirely useless by the midgame.
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Date Posted: Feb 15, 2019 @ 12:17pm
Posts: 18