Caves of Qud

Caves of Qud

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NoTruePunk Jul 23, 2016 @ 11:37pm
Precognition and mutation manefestation
I only seem to be manifesting mental mutations. What's up with that? I didn't select esper and I have a mix from start. I'm using precognition to re-roll and was hoping for regeneration.
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Showing 1-15 of 18 comments
Yakubian Ape Jul 24, 2016 @ 2:10pm 
its predetermined and you cant change it even with saving and exiting so its really random instead of roll till you want it
davidb11 Jul 24, 2016 @ 2:44pm 
What I find annoying is the Unstable Genome's 33% acts more like a 5% chance. :)

But yeah, it's set in stone at the beginning of the current game, precognition won't change it.
wehttam449 Jul 24, 2016 @ 2:51pm 
The mutations you manifest are determined by the screen you're currently occupying. If you don't like the choices you rolled, move to another screen.
davidb11 Jul 24, 2016 @ 3:19pm 
Originally posted by wehttam449:
The mutations you manifest are determined by the screen you're currently occupying. If you don't like the choices you rolled, move to another screen.

That makes no sense at all.
Do you have a link to the code that points out why that's how it works?

Because that is seriously nonsensical.
EVen for the sake of randomness, that's not how you should generate a seed.
Toxeus Jul 24, 2016 @ 3:25pm 
I was save scumming with esper so that I could get a different mutation, and all I had to do was move a space not a full screen.
davidb11 Jul 24, 2016 @ 3:28pm 
Okay, I guess the random number generator is called based on the turn count.
NoTruePunk Jul 24, 2016 @ 4:26pm 
Originally posted by Interrobang‽‽‽:
I was save scumming with esper so that I could get a different mutation, and all I had to do was move a space not a full screen.
This is also how mutation points get spent when using precognition. Except the class of mutation physical/mental seems to be set the level before or perhaps at game start

Precognition can also be used to re-roll HP gain if you watch your experience, making it a valuable character building tool if you're willing to do the xp management
Luke May 3, 2017 @ 5:35am 
Sorry for the necro, but I was just precog-scumming and this is no longer true. Random mutation selection is no longer determined by game-state, rather is pre-determined.

I tried moving on the same screen, moving to a different screen, traveling to an entirely different world area. Nothing changed the selection of mutations that I had available.
NoTruePunk May 3, 2017 @ 9:05am 
Originally posted by Luke:
Sorry for the necro, but I was just precog-scumming and this is no longer true. Random mutation selection is no longer determined by game-state, rather is pre-determined.

I tried moving on the same screen, moving to a different screen, traveling to an entirely different world area. Nothing changed the selection of mutations that I had available.
That's nice, are they still limited to physical or mental per character?
Luke May 3, 2017 @ 9:18am 
No. If you don't take one of the limiting traits, then you will get a random selection of Physical and Mental mutations.

The one advantage that Precog still has, is that you can see if any of the three mutations on offer are at all interesting to you, or if you would rather dump those 4 points into existing mutations.

Additionally, if you save up 8 points, you can use precog to see if you want to "waste" a mutation to break through to the next set of three. So it isn't totally useless, just not as OP as it once was.
Last edited by Luke; May 3, 2017 @ 9:19am
Johnny May 3, 2017 @ 12:20pm 
Originally posted by davidb11:
Originally posted by wehttam449:
The mutations you manifest are determined by the screen you're currently occupying. If you don't like the choices you rolled, move to another screen.

That makes no sense at all.
Do you have a link to the code that points out why that's how it works?

Because that is seriously nonsensical.
EVen for the sake of randomness, that's not how you should generate a seed.
That's because it's not true. Instead you just have to walk around for a bit after using Precognition.

For example, if you use Precognition and then pick a mutation straight away, but there's none that you want, then just go back. The next time walk about two steps after using Precognition, and then pick the mutation. Repeat this, each time walking further, until you get what you want.

However, I suggest against picking regeneration. There's better mutations.
Luke May 3, 2017 @ 12:29pm 
Originally posted by The Dark Lord:
For example, if you use Precognition and then pick a mutation straight away, but there's none that you want, then just go back. The next time walk about two steps after using Precognition, and then pick the mutation. Repeat this, each time walking further, until you get what you want.

I'm not sure which patch changed the behavior, but it no longer works the way you describe.

As described above, moving no longer changes the mutation selection:

Originally posted by Luke:
I was just precog-scumming and this is no longer true. Random mutation selection is no longer determined by game-state, rather is pre-determined.

I tried moving on the same screen, moving to a different screen, traveling to an entirely different world area. Nothing changed the selection of mutations that I had available.

Aquillion May 3, 2017 @ 8:06pm 
It's not moving that does it. Your random mutation generator is shared with NPCs. You need to move on to a new screen, and have it be one that generates an NPC with random mutations. If you do, you'll get a different mutation.
NoTruePunk May 4, 2017 @ 12:06am 
Originally posted by Aquillion:
It's not moving that does it. Your random mutation generator is shared with NPCs. You need to move on to a new screen, and have it be one that generates an NPC with random mutations. If you do, you'll get a different mutation.
So it still works?
Aquillion May 4, 2017 @ 1:03am 
As far as I know, yes, but it's not easy to invoke it deliberately. Mutation-generation works off a different RNG than most parts of the game, and you need something else to touch it in order to get a different mutation.
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Date Posted: Jul 23, 2016 @ 11:37pm
Posts: 18