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You can preserve the ingredients or cook with them, they might give various buffs if prepared into a meal.
The dismembered parts can still be processed into cooking ingredients which provide bonuses, at least I'm pretty sure they can.
Berserk + Flurry is a mad combo. It might not kill whatever you're fighting, but it is pretty likely to leave even the strongest foes crippled and bleeding and unable to hit back, to the point that the rest of the fight is a foregone conclusion.
Marauder, give yourself a good AGI/STR, Decent TO you can dumpstat Ego, dont put it *too* low though. Midrange Wis/int for the skillpoints and HP regen. Take nightvision so you dont have to ♥♥♥♥ around with lighting and other physical mutations as you wish -
On a side note, I tried a build with a slightly higher Ego and Beguiling as my only mental and dumpstatted int because I think skill points aren't really the bottleneck once you hit about level 8-10 its your actual stats that prevent skill increases.
I used a face and a knollworm skull to beguile a legendary (named) snapjaw warlord. He with me the entire run of the last time I did that build. I survived, it ended at lev 15 due to last weeks savebreak.
Save up and immediately spec into Dual Wielding when getting 300 points. Give yourself 4 axes (even better if they are powered and like electrical), and start working on building your AGI/STR and clearing those two skill trees.
You will absolutely wreck. My char was dismembering so much, once I had someone teach them cooking I decided they (I kinda dont consider the gender of my Qud chars - it seems irrelevant in a world of sapient robots, plants, insects, and the average dude looks like a shelled, horned multi limbed creature) only ate the severed parts of their enemies or butchered meat instead of ♥♥♥♥♥ stuff like vinewafers.
Charging Strike (if you can pull it off) + berserk +flurry is brutal - you can also throw a dismember in there when it cools down if you want to attempt a decapitation instakill on a creature thats already lost a lot of limbs from your flurrying berserk (high penetration is a must for this tactic), but berserk can only be used when dismember is off cooldown (and causes dismember to cool down on use), so keep that in mind.
Thinking about keeping a true kin on the side I play too though.
If you are doing a high DV build, you can do some good stuff with 3 shortblades and one longblade in your primary hand. Use defensive stance for a bit more DV, or change up stance when you need to penetrate.
I guess penetration would be good for certain foes like turtles. I have trouble with them, they never really do anything to me, but they take a long time. Sometimes that's enough time for something nasty to wander by and cause trouble.
a pure-shortblade build can bang on them forever with only sometimes getting scratches through.
Having guns is often a good backup for this, but shifting to aggressive stance is a nice option.
Down side, of course, you're sinking skill points into both Short and Long blades (though you dont need all the skills in each tree, since primary-hand short blade skills wont apply) Dual wield, and the various acrobatics and tactics skills, and probably some at least minimal ranged ability... gets costly.
The other down side is that high DV builds are glass canons just waiting to be hit by an explosive and one-shot killed. But they're a load of fun until that happens.