Caves of Qud

Caves of Qud

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Winters Apr 16, 2019 @ 11:29am
What does butcher corpses mean? :s
Is there a reason to keep tons of corpse pieces like leaves from the glowpod things or fins of fish?
Last edited by Winters; Apr 16, 2019 @ 11:32am
Originally posted by Luke:
Butcher gives you items from corpses, sometimes cooking ingredients or sometimes equipment.

You can preserve the ingredients or cook with them, they might give various buffs if prepared into a meal.
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Luke Apr 16, 2019 @ 11:53am 
Butcher gives you items from corpses, sometimes cooking ingredients or sometimes equipment.

You can preserve the ingredients or cook with them, they might give various buffs if prepared into a meal.
Winters Apr 16, 2019 @ 1:30pm 
Originally posted by Luke:
Butcher gives you items from corpses, sometimes cooking ingredients or sometimes equipment.

You can preserve the ingredients or cook with them, they might give various buffs if prepared into a meal.
Do I only butcher a corpse then if the enemy drops a corpse? Because the parts are not worth much, but the bodies are.
Luke Apr 16, 2019 @ 1:38pm 
yes, only if they drop it. I think you also need to walk over it, not sure.

The dismembered parts can still be processed into cooking ingredients which provide bonuses, at least I'm pretty sure they can.
Winters Apr 16, 2019 @ 2:48pm 
Axe is good for getting cooking ingredients then? xD
Originally posted by Haven:
Axe is good for getting cooking ingredients then? xD
If you invest enough skill points into it to get the Dismember skill, yes. Or pick Marauder class. Axes can Dismember on critical hits (I think) without the skill, but that's not very reliable if you're looking to get certain corpse parts like faces.
Luke Apr 17, 2019 @ 3:36am 
I like multi-armed axe builds. They're not as strong as pure strength focused builds, but they do leave body parts laying everywhere.

Berserk + Flurry is a mad combo. It might not kill whatever you're fighting, but it is pretty likely to leave even the strongest foes crippled and bleeding and unable to hit back, to the point that the rest of the fight is a foregone conclusion.
Winters Apr 17, 2019 @ 6:22am 
Originally posted by Luke:
I like multi-armed axe builds. They're not as strong as pure strength focused builds, but they do leave body parts laying everywhere.

Berserk + Flurry is a mad combo. It might not kill whatever you're fighting, but it is pretty likely to leave even the strongest foes crippled and bleeding and unable to hit back, to the point that the rest of the fight is a foregone conclusion.
Lovely conclusion you have there! I was thinking about the same thing with multi-arms with axes, or daggers, but never thought of using berserk with flurry. :D
raixel Apr 17, 2019 @ 5:20pm 
Ive been testing a multi-armed axe build recently.

Marauder, give yourself a good AGI/STR, Decent TO you can dumpstat Ego, dont put it *too* low though. Midrange Wis/int for the skillpoints and HP regen. Take nightvision so you dont have to ♥♥♥♥ around with lighting and other physical mutations as you wish -

On a side note, I tried a build with a slightly higher Ego and Beguiling as my only mental and dumpstatted int because I think skill points aren't really the bottleneck once you hit about level 8-10 its your actual stats that prevent skill increases.
I used a face and a knollworm skull to beguile a legendary (named) snapjaw warlord. He with me the entire run of the last time I did that build. I survived, it ended at lev 15 due to last weeks savebreak.

Save up and immediately spec into Dual Wielding when getting 300 points. Give yourself 4 axes (even better if they are powered and like electrical), and start working on building your AGI/STR and clearing those two skill trees.

You will absolutely wreck. My char was dismembering so much, once I had someone teach them cooking I decided they (I kinda dont consider the gender of my Qud chars - it seems irrelevant in a world of sapient robots, plants, insects, and the average dude looks like a shelled, horned multi limbed creature) only ate the severed parts of their enemies or butchered meat instead of ♥♥♥♥♥ stuff like vinewafers.

Charging Strike (if you can pull it off) + berserk +flurry is brutal - you can also throw a dismember in there when it cools down if you want to attempt a decapitation instakill on a creature thats already lost a lot of limbs from your flurrying berserk (high penetration is a must for this tactic), but berserk can only be used when dismember is off cooldown (and causes dismember to cool down on use), so keep that in mind.
Last edited by raixel; Apr 17, 2019 @ 7:08pm
Winters Apr 17, 2019 @ 7:21pm 
Originally posted by raixel:
Ive been testing a multi-armed axe build recently. . .
Interesting input. I was thinking about doing that sorta thing, but I kept dying early on... :L Instead I am using high agility with 4 daggers and soon I will be able to use flurry.

Thinking about keeping a true kin on the side I play too though.
Luke Apr 18, 2019 @ 1:06am 
Originally posted by Haven:
Instead I am using high agility with 4 daggers

If you are doing a high DV build, you can do some good stuff with 3 shortblades and one longblade in your primary hand. Use defensive stance for a bit more DV, or change up stance when you need to penetrate.
inSane Apr 18, 2019 @ 2:00am 
Originally posted by raixel:
Ive been testing a multi-armed axe build recently.

Marauder, give yourself a good AGI/STR, Decent TO you can dumpstat Ego, dont put it *too* low though. Midrange Wis/int for the skillpoints and HP regen. Take nightvision so you dont have to ♥♥♥♥ around with lighting and other physical mutations as you wish -

On a side note, I tried a build with a slightly higher Ego and Beguiling as my only mental and dumpstatted int because I think skill points aren't really the bottleneck once you hit about level 8-10 its your actual stats that prevent skill increases.
I used a face and a knollworm skull to beguile a legendary (named) snapjaw warlord. He with me the entire run of the last time I did that build. I survived, it ended at lev 15 due to last weeks savebreak.

Save up and immediately spec into Dual Wielding when getting 300 points. Give yourself 4 axes (even better if they are powered and like electrical), and start working on building your AGI/STR and clearing those two skill trees.

You will absolutely wreck. My char was dismembering so much, once I had someone teach them cooking I decided they (I kinda dont consider the gender of my Qud chars - it seems irrelevant in a world of sapient robots, plants, insects, and the average dude looks like a shelled, horned multi limbed creature) only ate the severed parts of their enemies or butchered meat instead of ♥♥♥♥♥ stuff like vinewafers.

Charging Strike (if you can pull it off) + berserk +flurry is brutal - you can also throw a dismember in there when it cools down if you want to attempt a decapitation instakill on a creature thats already lost a lot of limbs from your flurrying berserk (high penetration is a must for this tactic), but berserk can only be used when dismember is off cooldown (and causes dismember to cool down on use), so keep that in mind.
I played a very similar character. I gave him Temporal fugue at the car. creation. It was a very strong build. 4 hands with axes, dual-wield, berserk, flurry + increasing number of my clones with same weapons and abilities... I had so much fun :D
Winters Apr 18, 2019 @ 6:13am 
Originally posted by Luke:
-or change up stance when you need to penetrate.
*Violently maneuvers eyebrows.*
I guess penetration would be good for certain foes like turtles. I have trouble with them, they never really do anything to me, but they take a long time. Sometimes that's enough time for something nasty to wander by and cause trouble. :cozycastondeath:
Luke Apr 18, 2019 @ 6:23am 
some of the bigger crabs can be hard to crack :D

a pure-shortblade build can bang on them forever with only sometimes getting scratches through.

Having guns is often a good backup for this, but shifting to aggressive stance is a nice option.

Down side, of course, you're sinking skill points into both Short and Long blades (though you dont need all the skills in each tree, since primary-hand short blade skills wont apply) Dual wield, and the various acrobatics and tactics skills, and probably some at least minimal ranged ability... gets costly.

The other down side is that high DV builds are glass canons just waiting to be hit by an explosive and one-shot killed. But they're a load of fun until that happens.
Winters Apr 18, 2019 @ 6:29am 
This discussion turned out to grow much. :lunar2019grinningpig: I also learned some interesting, good things, I think. I'm still wondering how I can do any good with a carapace of my own though. ^^;
Luke Apr 18, 2019 @ 6:32am 
oh gosh, its nearly the best armor in the game when its fully leveled up.
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Date Posted: Apr 16, 2019 @ 11:29am
Posts: 17