Caves of Qud

Caves of Qud

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Vuldin Dec 13, 2021 @ 6:39am
AI Sight and Fog of War
Initially when I started playing this a few weeks ago I absolutely became addicted. I initially went with the template Esper and died repeatedly which was "fun". Long story short I am better at the game and live longer.

To the topic at hand I noticed at first that whenever I activated clairvoyance the enemy would know exactly where I was and start pathing towards my character. I could be across the map or behind dungeon walls etc. No clear sight path to my character in most instances. Recently however after a few more in game deaths I have noticed the AI does not aggro from across the map or when under the watchful eye of clairvoyance and does not path toward my character. I have not seen a change regard sight range/aggro distance on the updates anyone have any insight or is it all just inside my head/maybe I missed the change log?
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Dr.Desty Nova Dec 13, 2021 @ 3:59pm 
I could be missing something but I don't recall this changing recently.

From what I remember it work like this, there are mechanics for AI line of sight and spoting stuff in advance.

Most (like 90%) of the things (enemies, npc,...) have somekind of way so "see in the dark".

Some can straight up see in the dark (with the nightvision mutation), other have enhanced hearing (same as player) other have other stuff that basically do the same thing.

I reckon the stuff you do also tend to attract AI (not sure how it works). For exemple if you fire a gun an AI nearby that can't see you may know you're here.

This explain how sometime you can see them path straight to youwith no line of sight.
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Date Posted: Dec 13, 2021 @ 6:39am
Posts: 1