Caves of Qud

Caves of Qud

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DarkNez Nov 2, 2021 @ 2:42pm
is pistol viable for late game?
I was wondering is pistol ok in late game, else i will prob go for rifle instead @@
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Showing 1-8 of 8 comments
GoblinCookie Nov 2, 2021 @ 4:16pm 
Pistol has good special abilities. So basically you would only opt for pistols over rifles if you intend to invest a lot of points into it's special abilities. They directly compete for ammo afterall.
☂dizzy Nov 2, 2021 @ 4:50pm 
Originally posted by GoblinCookie:
Pistol has good special abilities. So basically you would only opt for pistols over rifles if you intend to invest a lot of points into it's special abilities. They directly compete for ammo afterall.
Ammo is pretty plentiful after the early game thankfully.
RedPine Nov 2, 2021 @ 5:32pm 
When the question is "Should I X or Y?", the answer is that you eventually want both. Which you get first is up to personal preference, and which loot you find.

Dual masterwork chain pistols + disarming shot is the ultimate chrome pyramid neutralizing weapon. This recquires a LOT of skill investment, but is the safest way to disarm endgame threats.

On the other hand, if you absolutely can't afford to let something move and it's immune to Freeze Rifles, the Suppressing Fire rifle skill is you're only option.

Palladium Reef added a bunch of new weapons to all categories, and a bunch of new enemies to use them on, so expect most advice to be out of date for a bit. Play around and see what you prefer, but ultimately you'll probably want at least one set of pistols and one rifle.
cats? Nov 2, 2021 @ 7:11pm 
I played two end-game Pistol builds (truekin and mutant) on the beta Palladium Reef patch, and both were fun and extremely capable of dealing with the late game.

The latest patch offers a bunch of new pistols that vastly improve the mid to late game experience. This includes the Eigenpistol, Handrail, Spaser Pistol, and the Arc Winders. The Arc Winder and 'High-Voltage Arc Winder' are my favorites and are unique to Pistols, as there is no Rifle variant. Augment the Winders with the 'Beamsplitter' mod to hit up to three targets at a time with one shot. The Winders are good against high AV targets as they don't need to penetrate armor; as long as they hit, they will deal electric damage. I also like Handrails modded with 'Nanon'. This will give each shot a chance to dismember, and with the high volume of shots you will be firing, enemies will be ripped apart.

Pistol builds are fun and fast, but you need to invest in the skill tree. When you do, you'll be end-game viable and have access to the safest way of disarming enemies in the game with 'Disarming Shot'. Once you unlock 'Empty The Clips' and 'Fastest Gun In The Rust', you will be firing so many shots in a round that using Rifles and spending a whole turn to 'Draw A Bead' will feel like wasting time, when you could have been mowing down targets instead.
Last edited by cats?; Nov 2, 2021 @ 10:15pm
Robotnik Nov 7, 2021 @ 6:55am 
There is also an artifact pistol to be found called the 'Ruin of house Isner', which is doing a lot of work for me atm. But you have to find it ofcourse. I got lucky since it's location is hinted at in books and I just stumbled upon it.

https://cavesofqud.fandom.com/wiki/Ruin_of_House_Isner
Last edited by Robotnik; Nov 7, 2021 @ 6:57am
Trash Player Nov 7, 2021 @ 9:21pm 
Finding it the normal way involves parsing tons of generated texts. It is also outclassed by the recent additions. Getting it is cool but missing out isn't a big deal, fyi.
Robotnik Nov 8, 2021 @ 12:16am 
Originally posted by Trash Player:
Finding it the normal way involves parsing tons of generated texts. It is also outclassed by the recent additions. Getting it is cool but missing out isn't a big deal, fyi.
True, but it was nice finding it quite early on, and the achievement for it said only something like 2.5% of all players had found it so I thought I'd mention it.
DarkNez Nov 8, 2021 @ 6:52pm 
Originally posted by Robotnik:
There is also an artifact pistol to be found called the 'Ruin of house Isner', which is doing a lot of work for me atm. But you have to find it ofcourse. I got lucky since it's location is hinted at in books and I just stumbled upon it.

https://cavesofqud.fandom.com/wiki/Ruin_of_House_Isner
ohhh thx for tip :D
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Date Posted: Nov 2, 2021 @ 2:42pm
Posts: 8