Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the only thing you truly miss out on by not being a mutant is being able to dominate organic creatures.
Later on, cybernetics-focused characters suffer because there's a lack of high-end cybernetics - only five cybernetics use more than 4 license points, and of them, only High-Fidelity Matter Recompositor and Penetrating Radar are really competitive with comparable mutations.
Very true.
There is also the fact that there is only a limited number of cybernetics slots in a True Kin body (Head, Feet, Hands, Body, Back, Face, Arm if I remember correctly, so 7 total implants), which can be a bit disappointing, especially as far as the Body slot is concerned - I don't see a valid reason why having a bionic heart would make having a bionic liver impossible, for example, particularly when Mutants can have so many mutations at once by comparison.
I think True Kin should be allowed to develop further into the more-machine-than-man theme than they currently are. More cybernetics slots would be nice. Upgrading some cybernetics with other similar ones (for example, upgrading a bioscanner to add technoscanner functions, or upgrading giant hands with carbide hand bones) would also be a nice addition.
I imagine that past a certain point you have enough cybernetics lying in your inventory that you can equip yourself for specific situations, but I'm not sure going all the way to a nook and back just for that would be worth the hassle. And even then, some of the more drastic cybs are destroyed upon removal.
There's no arguing that the right combination of cybernetics can feel completely broken. The problem is actually getting lucky finding the good ones rather than, yknow, skillsoft swimming seven times in a row.