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Still, the general goatfolk density there isn't that much different from the jungle in general. There just are a lot of them. And they absolutely are a big step up in difficulty compared to snapjaws, especially the sowers you mentioned, since they can knock you back while also ignoring your AV.
There are many ways of dealing with goatfolk, but most of them are just variations on the theme of "be good at killing things without dying". Have attributes, skills and equipment that allow you deal with them safely. This may sound trivial, and it is. Anything can work here. Shoot them with guns, use the charge skill to close the distance to sowers, shield bash the others, disarm the armed ones, maybe toss a grenade at the goatfolk espers, or just be an esper and toast the lot of them. Or bring friends!
It might be more helpful for you to tell us what build you generally use, so we can tell you whether that's build unsuited for combat, whether you're simply going into the jungles too early, or whether you need to change your tactics.
Otherwise most of my characters can take on goatfolks relatively safely around level 25, which is pretty late. Having high toughness stat and upgraded sprinting helps a lot too.
Also sowers tend to blow themselves up and everyoneone around them if you set them on fire. Flamethrowers, laser guns or thermal grenades work. Those seeds really dont like fire. Maybe burning torches + deft throwing would make for makeshift early counter to them? I gotta try that.
Also, since you mention getting overwhelmed by numbers, consider what your options are for crowd control. Even if you don't have a good mutation for this, there are LOTS of grenade types that will disable groups of enemies--sleep, stun, freeze (my favorite), stasis. And if you're lucky, a grenadier at the Stilt will sell you some. Otherwise, your starter dromad should have one or two.