Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So that would mean that the only axe skill that would be wasted with axes in the off hand is hook and drag? The axe charge skill seems to modify the normal charge skill so would still function? (and berserk as well)
The cleave passive is what I was looking to get out of going axe-off hand for a chimera. The base 3% dismember for how ever many attacks I end up with is icing. As I understand the math behind an attack each attack that gets past the DV defense has a chance to do its base damage 3 times per attack, meaning that if my target lives past the first round the second round's potential damage will be increased by each cleave proc the target received in the first round for every weapon that lands a hit in the second round.