Caves of Qud

Caves of Qud

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Coming Back to the Game After a Long While ... Having Issues
Just wondering what happened with many of the features that worked before: Where's the nearby objects list? It's not showing. Pressing shift doesn't hide the overlays. Why is using the mouse to move/autoexplore so slow? I don't see an option to increase sprite speed anywhere. There appears to be a minimap option that also just ... doesn't work.

This is all very frustrating.
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AlphaBeard  [разработчик] 25 ноем. 2020 в 1:38 
Try the beta branch, most of the things you're missing are there (in beta, under re-construction), make sure 'modern ui' is enabled.

There is an option to increase autoexplore speed under the "autoget" category
Последно редактиран от AlphaBeard; 25 ноем. 2020 в 1:39
Първоначално публикувано от AlphaBeard:
Try the beta branch, most of the things you're missing are there (in beta, under re-construction), make sure 'modern ui' is enabled.

There is an option to increase autoexplore speed under the "autoget" category

I completely glossed over that one, probably because its name is a bit lengthy and didn't actually describe what I intuitively thought as "auto-explore speed". Perhaps title it as "Auto-explore/auto-attack speed" and have the drop down options say "# actions/sec"? Still gets the same point across.

Also thank you for the beta branch pointer.

Is there perhaps an option to have mouse movement not try and pick up fluids? It gets real obnoxious especially with this new "trailing fluids as you move about" feature.
AlphaBeard  [разработчик] 25 ноем. 2020 в 2:32 
Not at the moment but I agree it's annoying and will get fixed as soon as we turn attention to polishing mouse interactions up a bit.
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Дата на публикуване: 25 ноем. 2020 в 1:07
Публикации: 3