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- Max STR, then AGI.
- Double muscled for strength and stun.
- Horns for a high-penetration charge bonus.
- (Take whichever third mutation you like).
- Start as Marauder (STR + Charge) or Warden (STR + Shields & Long Blades).
- Get shield bash.
- Get cudgels for another bonus to charges (or long blades for lunge, if that works with charging).
You only get one charge and then a long cooldown, and you can't get Toughness because you need all the Strength and then some Agility to hit. This means that you need to pick your fights well, and possibly run away when your charge didn't kill right away. You can charge slumberlings to death.- Max AGI, then Intelligence and Toughness.
- Multiple Legs for movespeed and to get some carrying capacity.
- Triple-Jointed for even more AGI OR Adrenal Glands for higher quickness, OR passive improved quickness.
- (Take whichever third mutation you like).
- Start as Gunslinger or Arconaut for more AGI, or Scholar or Tinker to get into Tinkering faster.
- Get Long Guns. Get ALL the Long Guns skills.
- Acquire some tinkering to disassemble scrap and make ammo.
Run circles around enemies while shooting them from as far away as you please. Use Long Guns skills to their full effect. Lock down enemies with suppressive fire, bleed them dry, and never let them come close. Stay far away from grenade-throwing enemies, use cover against enemy gunners, and laugh at anything that wants to hit you in mêlée. Just don't let the slumberlings charge you.CHOO CHOO - thanks for the indepth description. These are on my to-try list.
the shankslinger is, honestly, easy mode. no other char I know of can wade into a group of melee foes and press directions indiscriminately, watching them all get cut down with your nasty rejoinders.
Can you give a few more details about that build? Its mutant, right? Where do you initially allocate your numbers? Do you just dump into AGI on level up?
early numbers are something like
str 12
agi 22
tou 18
will 10
ego 18
I think.
not that it matters, as this build could wreck cragmensch with a butter knife.
ah, right. I thought you had two artifacts in mind.
the masterwork carbine with 30+ agi is absurd.
thanks for this! the charger sounds like a fun switch-up for the traditional tanky melee char. the scout sounds like an interesting pure gun type.
Thanks. Trying now.
Yeah I wish you would just give a complete description for 'shankslinger'. I assume you take the 'Gunslinger' option? Are we using guns or knives here? What does it mean to transition? At what level should we transition? Are some of these 'terms' your own? Sorry, just a bit confused. I know you have dumped a million hours in the game, but I'm only at like 50, so I don't completely speak the language.
To my knowledge, there is no way of starting with dual weaponry skill.
Edit: After working the first 3 levels, using the pistols is nice. The ice blast helps too. I guess I should just focus on pistol skills?
Edit 2: yeah I died pretty quick. Definatley not like the esper build, but I was probably not doing it right.